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Coding in Vision Pro

willem.com

131–140 of 465 posts

Re: Coding in Vision Pro

#131
post #94

Earlier quoted context omitted.

I haven't tried them, but I imagine that despite the high resolution, text that is badly aligned (and probably constantly imperceptibly wobbling) strains the eyes. The software should probably force text to be aligned on whole real pixels, even if that detracts a little from the realism. And the best would probably be to keep virtual screens completely fixed until you move by a certain, largish degree (as an option).…

That's an interesting point. You potentially also have alignment issues with the window being placed spatially, i.e., rendering text that is not perpendicular to the plane of the screens. When moving my head in the AVP I'm moving the screens, unlike when I move my head to look at a different part of a monitor.

Yeah with slanted screens it might well be best to not align anything, at least beyond certain angles

Re: Coding in Vision Pro

#132
I rented a Quest 2 a couple of years ago to try out programming in it. I’d read a post someone made about his spending 8 hours a day in it.

For me it wasn’t quite enough. The fresnel lenses make “God rays” at the edges and the text was readable, but not pleasant to read.

I’m planning sometime to try the Quest 3. The Vision Pro seems like it might be the best option because it’s purpose built for that. Also I’m a Mac user and imagine the experience to be whole.

Re: Coding in Vision Pro

#133
post #79

Earlier quoted context omitted.

I returned mine today after attempting to use it for work for a few hours at a time over the last week. I felt the same eye strain with my Mac as a mirrored display. Zoom calls were cool, but nobody could take the Persona seriously. After a few days the eye strain seemed to get worse and worse, until yesterday it give me such a bad headache I decided that was enough.

> Zoom calls were cool, but nobody could take the Persona seriously. This is going to be another of their socially awkward gimmicks like Memojis they will double down until they inevitably fail. I really feel like Apple actually just doesn’t feel it and every time they’re pushing their weird geeky ideas onto their users they loose a bit of coolness factor. And if kids decide Apple got too cringe, while someone else m…

I've never heard of memojis before...

Re: Coding in Vision Pro

#134
post #94

Earlier quoted context omitted.

I haven't tried them, but I imagine that despite the high resolution, text that is badly aligned (and probably constantly imperceptibly wobbling) strains the eyes. The software should probably force text to be aligned on whole real pixels, even if that detracts a little from the realism. And the best would probably be to keep virtual screens completely fixed until you move by a certain, largish degree (as an option).…

Windows aren’t perpendicular to your view, though. They shear because of perspective.

Yes I was mostly considering exactly perpendicular windows; it might be beneficial to let go of some realism and perspective to work more comfortably

Re: Coding in Vision Pro

#135

Earlier quoted context omitted.

Which 6k monitor do you have? I'm looking to get one.

Dell UltraSharp 32 6K Monitor - U3224KB is pretty good. The same as the `Pro Display XDR` but with more ports, and half the cost.

Have the kinks with the U3224KB been worked out? I had one for a while but ended up returning it and replacing it with a Studio Display due to a bunch of papercuts (blog post with details in my profile, if interested) mostly concerning its functionality with macOS (though there were a couple of issues with the monitor itself too, mainly the AG coating).

Re: Coding in Vision Pro

#136
post #122

Earlier quoted context omitted.

> aligned on whole real pixels Remember that you're working with two screens, not one, and they have to have coordinated projections that will also depend on the user's IPD.

Well ok, but is it a problem to have the text aligned on both screens, if the user is fine with some "stuttering" when moving or with keeping the virtual screen fixed?

It's a problem because a given piece of text isn't going to match the same pixel boundaries on both screens.

Re: Coding in Vision Pro

#137

When reading about headset experiences, I'd de-weigh any insights that are within 3 months of the first headset purchase. The first few dozen sessions are novel, you get a kick (and social media views) about sharing how completely your life has changed to fit the headset. More often than not, it's collecting dust on the shelf within a few months. Sort of like an expensive blender you were so excited to get, you imagi…

Yeah, I really like the Macbook and the iPhone, but basically everything else apple produces is pretty shit these days, even the airpods are just alright (I mean, the audio quality, design, and form factor are amazing, but they are super buggy and there are better wireless earbuds for the price).

It would be a great shame if a secure, well designed, easy to use computer loaded with a custom-built, well supported unix-like distro gets trashed because the company that makes it is always trying to "innovate." I don't know if there's much left to innovate in the computer world, there is only so much you can do with ones and zeros. It would be better if they just focused on what works, reliable and secure consumer electronics, instead of trying to be what they were under Steve Jobs.

Jobs is dead, he will never come back, and Apple will never be Apple under Jobs again. They should just try to be like the IBM of their space...just there, doing what they do best. An institution, a monolith, but not a "disruptor," as if there are any of those left.

Re: Coding in Vision Pro

#138

When reading about headset experiences, I'd de-weigh any insights that are within 3 months of the first headset purchase. The first few dozen sessions are novel, you get a kick (and social media views) about sharing how completely your life has changed to fit the headset. More often than not, it's collecting dust on the shelf within a few months. Sort of like an expensive blender you were so excited to get, you imagi…

> More often than not, it's collecting dust on the shelf within a few months.

I can't speak for the Apple Vision Pro, I'd love to try one, to be honest. But I can agree with your comment.

Such has been my experience with the two headsets I own - the Meta Quest 2, which I think is really great and serves many purposes, and the PSVR 2 headset, which is phenomenal for gaming, but pretty much useless for anything else.

Both headsets have had a short-lived "wow" factor to them, without a doubt, but sadly, the novelty tends to wear off within weeks. I haven't used my Quest 2 since early 2023 (I think) and the PSVR 2's last use was for a game called Pavlov, which is simply mind-blowing, despite which, I think the hassle of headsets is problematic. For real gaming I go back to couch gaming with the Xbox or PS5, and for computer things I use computers.

Funny thing is, I keep meaning to do more with the PSVR 2 but now it's actually so dusty that it puts me off, it needs a full cleaning at this stage :).

Edit: Meta Quest -> Meta Quest 2

Re: Coding in Vision Pro

#139

It's summer here in New Zealand, and I have been using my AVP to code outside in the sunshine. There's no monitor glare and I'm not stuck inside. It's great.

Wow, this is the first thing anyone’s written about the AVP that’s made me go “maybe I would use this kind of device…”

I didn’t even think about how nice they’d be to use outside on sunny days, compared with a laptop (or, coupled with one).

Re: Coding in Vision Pro

#140
post #79

Earlier quoted context omitted.

I returned mine today after attempting to use it for work for a few hours at a time over the last week. I felt the same eye strain with my Mac as a mirrored display. Zoom calls were cool, but nobody could take the Persona seriously. After a few days the eye strain seemed to get worse and worse, until yesterday it give me such a bad headache I decided that was enough.

> Zoom calls were cool, but nobody could take the Persona seriously. This is going to be another of their socially awkward gimmicks like Memojis they will double down until they inevitably fail. I really feel like Apple actually just doesn’t feel it and every time they’re pushing their weird geeky ideas onto their users they loose a bit of coolness factor. And if kids decide Apple got too cringe, while someone else m…

By definition it isn't a gimmick.

You either have some rendered 3D model or you take the headset off when making a call.

Physics dictates that those are your only two choices.

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