Earlier quoted context omitted.
Well, I would say that it refers to the Starcraft series. I'm so old that I remember the first Starcraft game – and I'm quite sure it had Zerg. ;)
Yeah, the 'zerg' meme originates from Starcraft. It's been commonly used (often pejoratively) in gaming circles to describe situations in which superior numbers dictated the outcome of an encounter. On an unrelated note, it's rather depressing to think of the original StarCraft game as being something 'old people' remember. I'm 29. Edit : I was kind of surprised to see this meme explicitly explained. I've always thou…
Zerg Rush Google Easter Egg
131–135 of 135 posts
Re: Zerg Rush Google Easter Egg
#132Earlier quoted context omitted.
I was able to rack up a score of 1032 actual zerg kills ( https://plus.google.com/u/0/105804947146425070365/posts/LKju... ) using simulated mouse clicks on the zerglings. It's not that hard: https://gist.github.com/2514407 . There are relatively simple guards one could engineer into the zerg rush program to prevent simple hacks like this though, if one cared to. Fun stuff!
I showed my good friend my approach, he came up with this: https://gist.github.com/2513841
Re: Zerg Rush Google Easter Egg
#133Earlier quoted context omitted.
What about Herzog Zwei, you young whippersnapper ;-)
Dune II was definitely influenced by Herzog Zwei, but not everyone had a Genesis, and I don't think Herzog Zwei really had a concept of base management or resource gathering, which have obviously become integral to the RTS games today.
Re: Zerg Rush Google Easter Egg
#134Earlier quoted context omitted.
Yes, I find original Starcraft more enjoying too, as there is no implicit or explicit time limit in most missions as in SC2, so player doesn't have to rush through all the game and has time to explore the map, try various units and strategies without load/save loop, enjoy the humour, music, look&feel of the units/buildings etc. This "war against the time" approach was my deal breaker for SC2. The general idea may be…
I thought the SC2 missions were great and had a lot of variety. The missions were very original compared the usual you get from RTS campaigns. On the other hand, and I can't explain why, the atmosphere of the SC1 was a lot better. I don't know if it's the music or the graphics but it really had a great feeling of "you are alone in space and everything is hostile".