GTA 5 source code leaks online
131–140 of 271 posts
Re: GTA 5 source code leaks online
#132Does this mean more and more developers could easily make GTA like games now that they have access to this source code ?
Re: GTA 5 source code leaks online
#133It's quite scary when video game source code leaks. No doubt people will start finding RCEs to exploit.
Re: GTA 5 source code leaks online
#134Earlier quoted context omitted.
Having an escrow in a structure like the library of congress (or the NSA, they have tons of storage /s) and they get released when company dies or the product isn't commercialised for more than x years. Or when the company decides to. Maybe it is a bit more complicated with assets rights, that's what a couple game devs told me.
Dan Geer (CISO at In-Q-Tel, the CIA’s private investment arm) gave a BlackHat talk that advocated for this, among other things. https://youtube.com/watch?si=8txvgqH6mqerinkZ&v=nT-TGvYOBpI&...
Re: GTA 5 source code leaks online
#135Does this mean more and more developers could easily make GTA like games now that they have access to this source code ?
Re: GTA 5 source code leaks online
#136Earlier quoted context omitted.
With no reputation, you’re presumably less likely to have victims pay up. You want to build reputation so you can get consistent profit from these extortions.
Interesting game theory scenario
These arm-chair game theory arguments tend to fall apart instantly as soon as you assume multiple rounds are played.
Re: GTA 5 source code leaks online
#137Earlier quoted context omitted.
What's a gold master source code CD? Source code wouldn't be in the gold master... The gold master is the final version intended to be pressed to retail disks. Also: "The disc in question allegedly contains the source code to the original StarCraft game that GameSpot reported as being lost back in 2000 -- it forced Blizzard to start from scratch on its massively popular real-time strategy game." What does this mean?…
Presumably the source code for the gold master - “Gold Master Source Code” was written on the disk itself. The Imgur link is no more, but you can still see a preview image of it in the original Reddit post. Judging from the comments, it also sounds like the OP may have looked through the contents on a live stream and confirmed it was source code. https://www.reddit.com/r/gamecollecting/comments/640iem/foun...
Here it is: https://web.archive.org/web/20170505105616/https://imgur.com...
Re: GTA 5 source code leaks online
#138For anyone that is curious, according to 4chan (i.e. take it with a mountain of salt): > Apparently there are 3 leaks in circulation: > 3.3 gigs, src only > 17 gigs, src + partial assets > 1 TB, src + full assets I really wish more games shared the source, even if it's under a restrictive license. It's just interesting to get a peak under the hood. It makes me wish that copyright lasted less time and that submitting…
It's probably different these days with much lrger teams and engines like Unreal, but still.
Re: GTA 5 source code leaks online
#139It's quite scary when video game source code leaks. No doubt people will start finding RCEs to exploit.
Video games are already full of exploits. That's what allows a rich modding scene to thrive. Video games sit in this really weird place in software engineering where 'security' in the traditional sense doesn't necessarily apply. Games are either single-player and don't really make any sense to exploit, or are multiplayer and have weird kernel-level DRM and anti-cheat, and on the server side, mainly host multiplayer m…
I'm not sure I see the correlation? unless you explicitly mean online modding, which I'm not sure it happens that often.
I've been modding games for a few years and it's mostly interacting with Windows API and its capability to access other processes in the same user space by injecting DLLs. I've never looked for vulns inside the game itself.
If you refer to online modding, usually while they're local some games allow it, but as soon as it affects gameplay they're very rarely what I would say they're wide enough 'to thrive'.
It is true that the term of security doesn't apply that often to offline games, though.