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GTA 5 source code leaks online

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131–140 of 271 posts

Re: GTA 5 source code leaks online

#132

Does this mean more and more developers could easily make GTA like games now that they have access to this source code ?

No. It's more like a writer describing their creative process. Knowing how someone else gathers ideas or structures text may help you improve your own writing, but that is still a very small part of publishing an original work.

Re: GTA 5 source code leaks online

#133
post #99

It's quite scary when video game source code leaks. No doubt people will start finding RCEs to exploit.

Wouldn't be nearly as much of a problem if they didn't cheap out on the multiplayer and make it P2P instead of hosting proper servers. Valve's Source engine has been leaked half a dozen times and I don't think there's ever been a client-to-client RCE ever because servers are fully authoritative and clients have very limited control over what happens on the server.

Re: GTA 5 source code leaks online

#134
post #58
post #27

Earlier quoted context omitted.

Having an escrow in a structure like the library of congress (or the NSA, they have tons of storage /s) and they get released when company dies or the product isn't commercialised for more than x years. Or when the company decides to. Maybe it is a bit more complicated with assets rights, that's what a couple game devs told me.

Dan Geer (CISO at In-Q-Tel, the CIA’s private investment arm) gave a BlackHat talk that advocated for this, among other things. https://youtube.com/watch?si=8txvgqH6mqerinkZ&v=nT-TGvYOBpI&...

Something about the CIA and NSA having access to a large library of commercial source code makes me feel uneasy from a privacy perspective. It's like inviting the neighborhood robbers over for dinner.

Re: GTA 5 source code leaks online

#136
post #81
post #68

Earlier quoted context omitted.

With no reputation, you’re presumably less likely to have victims pay up. You want to build reputation so you can get consistent profit from these extortions.

Interesting game theory scenario

I don’t know if it’s really that interesting; reputation is just a fundamental currency required to facilitate trade when it can’t be guaranteed otherwise — there is in fact an honor amongst thieves.

These arm-chair game theory arguments tend to fall apart instantly as soon as you assume multiple rounds are played.

Re: GTA 5 source code leaks online

#137
post #85

Earlier quoted context omitted.

What's a gold master source code CD? Source code wouldn't be in the gold master... The gold master is the final version intended to be pressed to retail disks. Also: "The disc in question allegedly contains the source code to the original StarCraft game that GameSpot reported as being lost back in 2000 -- it forced Blizzard to start from scratch on its massively popular real-time strategy game." What does this mean?…

Presumably the source code for the gold master - “Gold Master Source Code” was written on the disk itself. The Imgur link is no more, but you can still see a preview image of it in the original Reddit post. Judging from the comments, it also sounds like the OP may have looked through the contents on a live stream and confirmed it was source code. https://www.reddit.com/r/gamecollecting/comments/640iem/foun...

> The Imgur link is no more, but you can still see a preview image of it in the original Reddit post.

Here it is: https://web.archive.org/web/20170505105616/https://imgur.com...

Re: GTA 5 source code leaks online

#138

For anyone that is curious, according to 4chan (i.e. take it with a mountain of salt): > Apparently there are 3 leaks in circulation: > 3.3 gigs, src only > 17 gigs, src + partial assets > 1 TB, src + full assets I really wish more games shared the source, even if it's under a restrictive license. It's just interesting to get a peak under the hood. It makes me wish that copyright lasted less time and that submitting…

That would be very interesting indeed! Knowing nothing about actual game development, I always imagine games must have the worst spaghetti code imaginable. They are an artistic product with a shelf life of at most a couple of years. Once it gets running, the quality of the code must have a priority below almost anything else.

It's probably different these days with much lrger teams and engines like Unreal, but still.

Re: GTA 5 source code leaks online

#139
post #99

It's quite scary when video game source code leaks. No doubt people will start finding RCEs to exploit.

Video games are already full of exploits. That's what allows a rich modding scene to thrive. Video games sit in this really weird place in software engineering where 'security' in the traditional sense doesn't necessarily apply. Games are either single-player and don't really make any sense to exploit, or are multiplayer and have weird kernel-level DRM and anti-cheat, and on the server side, mainly host multiplayer m…

> Video games are already full of exploits. That's what allows a rich modding scene to thrive

I'm not sure I see the correlation? unless you explicitly mean online modding, which I'm not sure it happens that often.

I've been modding games for a few years and it's mostly interacting with Windows API and its capability to access other processes in the same user space by injecting DLLs. I've never looked for vulns inside the game itself.

If you refer to online modding, usually while they're local some games allow it, but as soon as it affects gameplay they're very rarely what I would say they're wide enough 'to thrive'.

It is true that the term of security doesn't apply that often to offline games, though.

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