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Unciv

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131–138 of 138 posts

Re: Unciv

#131
post #107
post #53

Earlier quoted context omitted.

PBEM (Play By Email) was (and maybe still is) a big thing in the wargaming space. Long, long ago I was part of a group on USENET and later IRC that organised games of Stars! ( https://en.wikipedia.org/wiki/Stars !) with typically a cadence of a few turns per week, or sometimes "blitz" games played onn IRC with several turns per hour. Quite fun, but needs a community interested in such, and very focused game design. (…

My google-fu is failing me. Is there some sort of community for play-by-email games that explicitly lists games that are still active? All the interesting games I came across look dead.

Play-by-web is also a term, e.g. Advanced Wars by Web.

Re: Unciv

#132

Is there a genre of online grand strategy games that are designed from the ground up to be played asynchronously? One of my favourite things was playing scrabble online where I could just do a move and then move on with my day. It’d take a week to play a game but it was on our terms and that felt so good.

If you find one, post it to: https://old.reddit.com/r/AsyncGames/

Re: Unciv

#133
post #43

I really want to power civ AIs with LLMs for immersion and better play. I looked at freeciv and the code was unwieldly. Maybe unciv is easier to tamper with!

Funny how often HN comments are like “this would be better if it used AI!”

An LLM could at least create a greater variety of dialog, quickly translate, text-to-speech, decorate a base sprite to the style of a specific country with a specific player color. The final build wouldn't benefit much by including an LLM. The LLM would be huge and the existing diplomacy algorithms are not complicated or open-ended enough to need any kind of ML.

Re: Unciv

#134
post #55
post #31

Earlier quoted context omitted.

That would be really interesting. Would the LLMs actually know how to play the game well though? It’s an extremely complicated game with tons of hidden information. It’s way more difficult than chess or poker or diplomacy for that matter!

I don't see how it's a more complicated game than poker, which has a huge tree of possibilities at every potential street of betting. Not just in future streets, but also in the past streets that influence your future decisions.

It's easily more complicated, civ 5 is like poker, except you have to manage the location of each card, an economy, map control, barbarians, nuclear weapons, warmonger penalties, forward settlements, citizen management, wonder rushes, map scripts, restart.

Re: Unciv

#135
post #38
post #6

FWIW, and I'm sure a bunch of people would hate it, seems like a dash of AI art tools could go REAL far here.

I actually like the art a lot. I don’t have any interest in playing the new official Civ games. The fancy graphics don’t do anything at all for me. They consume system resources and just end up being a distraction and a source of slowdown. I’d much rather have a strategy game with a really nice, clean, polished UI and simple, legible graphics!

I like a game that respects my battery and my TDP goals.

Re: Unciv

#136
post #113

After playing more than 20 years of all different kinds of CIV, especially switching back and forth between the versions, it dawned on me that the most important aspect of a game like CIV is the display of information, the UX. It all boils down to how I as player consumes the informations and forms my decisions. The second most important thing of any many hours long game is the number of times I have to click somethi…

I'd like to see a modern refresh of Civ2, which IMO is still the best in the series. Just update the graphics/sound/UI and leave the rest as-is.

But maybe with proper pathfinding and better terrain generation? :)

Re: Unciv

#137
post #113

Earlier quoted context omitted.

I'd like to see a modern refresh of Civ2, which IMO is still the best in the series. Just update the graphics/sound/UI and leave the rest as-is.

Well how about I introduce you to... FreeCiv! https://freeciv.org/

FreeCiv is missing the advisor videos :)

Re: Unciv

#138
post #113

Earlier quoted context omitted.

I'd like to see a modern refresh of Civ2, which IMO is still the best in the series. Just update the graphics/sound/UI and leave the rest as-is.

But maybe with proper pathfinding and better terrain generation? :)

I wouldn't mind (optional) bigger maps (particularly Earth), to be honest :)
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