Looking previews this past year. I don't like how clean all the maps look. One thing the Source versions of the game did well is it made the areas feel lived in and sometimes dirty. I hope this can be improved on in future updates with CS2.
Yeah everything is to bright and pastel. I miss the eerie source 1 look
Valve releases Counter-Strike 2
131–139 of 139 posts
Re: Valve releases Counter-Strike 2
#132Earlier quoted context omitted.
It also uses the same directory structure, the exe lives in steamapps\common\counter strike global offensive\ That's because in previous CS games there's always a chunk of the community that wants to stay behind for whatever reason. Valve doesn't want anyone on CS:GO anymore, so they just updated all copies to CS2. For what it's worth Dota 2 lives in \Dota 2 beta\ because they didn't want people to redownload the gam…
Cool, Steam uses some of the same version control methodologies as me! "SeniorThesisPresentation_Rev3_7.23.09_finalfinal_ReallyThisTime.ppt(2)" lives on.
Re: Valve releases Counter-Strike 2
#133Wow, didn't really expect this so soon - public testing just widely opened (to those with ranks) not that long ago. Any indication of Linux builds being available? edit: Updated, looks to be the case! ~ $ file -sL '.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/cs2' [...]/cs2: ELF 64-bit LSB pie executable, x86-64, version 1 (GNU/Linux), dy…
It ran via proton during beta but VAC did not allow playing on Valve servers. Now there is also a proper Linux version. Though I am not getting any sound for some reason. I'm sure there will be a fix soon.
Re: Valve releases Counter-Strike 2
#134I expected it to be shown more prominently on the Steam store home page. It's just the 8th item on the carousel. (I checked in incognito, too).
lowkey it's a CSGO update
Re: Valve releases Counter-Strike 2
#135Earlier quoted context omitted.
^ It's absolutely this. I always thought I played normal, but I needed this to be pointed out to me. If no one has ever seen an e-sports player's physical movements, They have very light mice (under 75g), a mouse pad about 1m (3ft) long and move their whole arm left and right to turn their character 180 degrees while using just their wrist and flexing their fingers to fine tune the cursor onto the head for a headshot…
Does the game provide a button when you actually need to turn around, or do you have to pick up the mouse three times since the mouse pad is not 2 feet wide?
There are two options:
1. Have one wide arm movement that turns the player 180 degrees, meaning that when the mouse is centred, the player can turn left or right by 90 degrees without lifting their mouse.
2. Have one wide arm movement that turns the player 360 degrees, meaning that when the mouse is centred, the player can turn left or right by 180 degrees without lifting their mouse.
Different players test each option and all available statistics are measured.
Turns out that option 1 performs much better than option 2.
For FFA (Free for all) games, having a reduced turn, also means that the player is more accurate. In a one on one fight, players with reduced-turn are able to consistently get more headshots (which deal much more damage then other shots) leading to winning more fights. This allows them to charge forwards into and out of fights, as it is unlikely for an enemy to be behind them since they had just cleared that area of enemies by previously charging into it.
For Team games, having a reduced turn still gives you the greater accuracy, but you're less likely to charge in since an enemy team can surround you and hit you in the back. This leads to teams of reduced-turn players remaining near each other in formation. If an enemy enters any player's field of view, they are able to kill that enemy faster since they can consistently get more headshots, protecting the whole team. If an entire enemy team appears together, the reduced turn team will still win because they can still get more headshots consistently. This tends to result in the enemy team breaking formation, allowing the reduced turn team to also break formation charging each enemy. The reduced turn team will then form back up into formation when they enemy team is close to regrouping.
Re: Valve releases Counter-Strike 2
#136I love a numbered series but if you are going to use numbers, use them in sequence. This is Counter-Strike 5. Counter-Strike (2000) Counter-Strike: Condition Zero (2004) Counter-Strike: Source (2005) (that one is a port to Source really) Counter-Strike: Global Offensive (2012) Counter-Strike 2 (2023) I suppose this is not as bad as Battlefield 1, the tenth game in the Battlefield series... released after Battlefield…
There's also Neo, Online, CS-CZ Deleted Scenes, and I'm sure I'm forgetting some, because I have bought the pack back the day, and it had like 6 titles.
Re: Valve releases Counter-Strike 2
#137Re: Valve releases Counter-Strike 2
#138Earlier quoted context omitted.
sounds exactly like overwatch 2
Not even remotely close. OW2 introduced a battle pass riddled with dark patterns, removed all passive cosmetics collection while focusing on pushing cosmetics, changed gameplay balanced haphazardly for the worse to justify the "2" in the name, and the playerbase saw these hostile actions for what they are. CS2 does exactly none of these things and instead keeps the gameplay and social contract largely unchanged. Game…
Re: Valve releases Counter-Strike 2
#139Sorry to comment just on one singular aspect but... 85 GB of free storage listed as minimum system requirement? Granted, I haven't seriously played any major games for at least 10 years I'd say. My occasional playing is limited in time and scope and usually involves reliving some old titles... is this really a new normal? We're also not talking about a big MMORPG with an incredibly wide world... Counter Strike is sti…
The storage requirement is inflated. On disk, CS2 takes 33,6 GB (36 090 429 440 bytes), which is less than 50% of the mentioned 85GB.
I understand you would want to have some leeway so someone playing the game doesn't surpass the 'disk space required' within the first three days just because of a few additional maps/skins/textures downloaded while playing... but over 50 gb of leeway given an install size of 33.6 gb?
Maybe pointing towards something else about gaming I don't understand...