Earlier quoted context omitted.
You have to watch closely and find the situations, and yeah Elite has this limiting unrealistic physics, but you have orbital mechanics you can even watch given the right system and patience, and you also can seamlessly transition from space down to planet, just systems are always jumps.
Plus, afaik Star Citizen is the only other game out there that has an equivalent of the "flight assist off" model (that is, has the option of allowing a spaceship to be flown more like a spaceship than a plane). That toggle adds so much depth and skill to combat in Elite, it's a shame it isn't a more common thing in space games (also a shame that Elite itself doesn't really take advantage of it).
It was fun in the old first Elite games :)