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StarCitizen Server Meshing Architecture

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131–140 of 143 posts

Re: StarCitizen Server Meshing Architecture

#131

Earlier quoted context omitted.

You have to watch closely and find the situations, and yeah Elite has this limiting unrealistic physics, but you have orbital mechanics you can even watch given the right system and patience, and you also can seamlessly transition from space down to planet, just systems are always jumps.

Plus, afaik Star Citizen is the only other game out there that has an equivalent of the "flight assist off" model (that is, has the option of allowing a spaceship to be flown more like a spaceship than a plane). That toggle adds so much depth and skill to combat in Elite, it's a shame it isn't a more common thing in space games (also a shame that Elite itself doesn't really take advantage of it).

Yes, that exists, but still I found the Elite flight model with its unrealistic max speed limit a real downer.. and the arguments about it being the only way space fights would be fun and everything else too complicated for the masses a real lame excuse, and if there is any foundation to that easily solvable with more flight assist systems (that you could toggle off if desired).

It was fun in the old first Elite games :)

Re: StarCitizen Server Meshing Architecture

#132

Earlier quoted context omitted.

Plus, afaik Star Citizen is the only other game out there that has an equivalent of the "flight assist off" model (that is, has the option of allowing a spaceship to be flown more like a spaceship than a plane). That toggle adds so much depth and skill to combat in Elite, it's a shame it isn't a more common thing in space games (also a shame that Elite itself doesn't really take advantage of it).

Yes, that exists, but still I found the Elite flight model with its unrealistic max speed limit a real downer.. and the arguments about it being the only way space fights would be fun and everything else too complicated for the masses a real lame excuse, and if there is any foundation to that easily solvable with more flight assist systems (that you could toggle off if desired). It was fun in the old first Elite game…

Yeah the max speed limits are a downer. I never experienced the earlier Elite games unfortunately, but did get the experience of "true" spaceship control from KSP.

Re: StarCitizen Server Meshing Architecture

#133
post #26

Earlier quoted context omitted.

Have you built anything comparable? It's in alpha, making performance/presentation comments seems really out of place. If you were well-informed on the project, you would know that they intentionally put performance optimizations on the backburner, because optimizing tech they intended to replace is not a good use of time. Besides, in the last 6 months performance has drastically improved, as anyone that actually pla…

Reminds me of the film director dismissing the view of a film critic who had never made a film in his entire life...

That sounds like a good thing. Artists rarely care about what critics say, and when they do it's seen as an obsession to get rid of. I would hope Kurosawa didn't waste time listening to critics and instead took feedback from those that made films.

Re: StarCitizen Server Meshing Architecture

#134
post #133

Earlier quoted context omitted.

Reminds me of the film director dismissing the view of a film critic who had never made a film in his entire life...

That sounds like a good thing. Artists rarely care about what critics say, and when they do it's seen as an obsession to get rid of. I would hope Kurosawa didn't waste time listening to critics and instead took feedback from those that made films.

The director cared enough to make the dismissal.

Re: StarCitizen Server Meshing Architecture

#135

Earlier quoted context omitted.

I tried it during one of their free play weekends. The first time I rode an elevator to the hangar, it ejected me through the wall, breaking my legs and forcing me to crawl to a medbay before I could do anything else.

Curious, not saying its your fault but did you have the game installed on Nvme/ssd? On a standard HDD even with high r/w speeds the game is borderline unplayable. Also free fly weekends are when the game is at its worst, the servers are bought to its knees. Again, no fault to the player and its completely on CIG but its a shame that a lot of players never get to see the game in its best light because free fly is a ni…

I might be missing something - are you suggesting that the elevator blasted me through a wall and broke my legs because I installed the game to a hard drive? I can't remember what sort of drive I installed it to, it wasn't installed for very long.

Re: StarCitizen Server Meshing Architecture

#136
post #100

I'm honestly stunned how often I see the pattern repeat of telling the users they are wrong [1], particularly in this MMO space that I'd dearly love to see more games in. World of Warcraft ("WoW") is the elephant in the room. It killed the previous elephant (Everquest aka EQ) but has reigned supreme in a shrinking space for 18 years. It partially shrank because it used to have a social component that has mostly been…

Excellent observations, allow me to propose a semi-ironic counter position: at the time of its greatest success, SC had a very unique value proposition: instead of pay to win, it was pay to imagine winning. They were selling the daydream of getting one's entire attention and and ambition consumed in a game like a fourteen year old, to greying forty-years olds who grew up core gamers but who stopped a long time ago sinking quality hours into games. Now either hardly any hours at all, or just downwinding hours. The reality of PvP might be bleak, but an imagination of PvP is the best of all imagined gaming. Of course this form of virtual virtual entertainment can't go on forever because it's always been built on the promise of one day ditching one of the virtuals, but it's been quite a ride, one of its kind.

Re: StarCitizen Server Meshing Architecture

#137

Earlier quoted context omitted.

The majority of the team is actually said to be working on the "solo" project which is Squadron 42. So they have an excuse for the sluggish development pace. Funny thing is, there hasn't been a single footage of SQ42 in 5 years, and you can't even buy the game anymore. There's a roadmap that says that the game is nearly done, but well, they seem to say this all the time.

>So they have an excuse for the sluggish development pace. Except it shouldn't take almost 1000 people more than ten years to make a single player space game.

I would say it can take an infinite amount of time, if you have bad management, scope creep (or no defined scope at all), high turnover, obsoleted core technologies, and if people give you money even if you don't do anything anyways

Re: StarCitizen Server Meshing Architecture

#138
post #97

Earlier quoted context omitted.

> It's in alpha, making performance/presentation comments seems really out of place. This is a ridiculous statement. They've collected half a billion dollars from customers and have been in alpha for over 10 years.

I'm not entirely sure what your point is. I didn't realize being in alpha had monetary or time limits.

The release was promised to be 2014 or so.

Re: StarCitizen Server Meshing Architecture

#139

Earlier quoted context omitted.

Curious, not saying its your fault but did you have the game installed on Nvme/ssd? On a standard HDD even with high r/w speeds the game is borderline unplayable. Also free fly weekends are when the game is at its worst, the servers are bought to its knees. Again, no fault to the player and its completely on CIG but its a shame that a lot of players never get to see the game in its best light because free fly is a ni…

I might be missing something - are you suggesting that the elevator blasted me through a wall and broke my legs because I installed the game to a hard drive? I can't remember what sort of drive I installed it to, it wasn't installed for very long.

Yes youre missihg something, SC on slower disks (even ssds) sucks it needs to be on an NvME drive for best performance

It fails to load geomoetry on slower disks sometimes, i.e. insides of an elevtator which causes the player to clip through and the game tries to compenstate and cause funky reactions.

Re: StarCitizen Server Meshing Architecture

#140

Earlier quoted context omitted.

Curious, not saying its your fault but did you have the game installed on Nvme/ssd? On a standard HDD even with high r/w speeds the game is borderline unplayable. Also free fly weekends are when the game is at its worst, the servers are bought to its knees. Again, no fault to the player and its completely on CIG but its a shame that a lot of players never get to see the game in its best light because free fly is a ni…

How has ejecting through a wall got anything to do with server load??

Yes youre missihg something, SC on slower disks (even ssds) sucks it needs to be on an NvME drive for best performance

It fails to load geomoetry on slower disks sometimes, i.e. insides of an elevtator which causes the player to clip through and the game tries to compenstate and cause funky reactions.

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