Nintendo doing Nintendo things again. Honestly the whole article gives me flashbacks of the various legal battles that they've been involved in [1]. They seem to pay no mind to the effect their litigiousness has on competition and innovation in this area...as if it wasn't already hard enough. 1. https://www.videogameschronicle.com/news/switch-hacker-gary-...
When clones like Genshin Impact exist, why do you blame Nintendo?
Nintendo filed numerous patents for Zelda: Tears of the Kingdom mechanics
131–135 of 135 posts
Re: Nintendo filed numerous patents for Zelda: Tears of the Kingdom mechanics
#132Expand-a-band-band... patent stash!
Re: Nintendo filed numerous patents for Zelda: Tears of the Kingdom mechanics
#133We seem to always focus on the cost of the patent system, never the benefit. One day we will all be dead (or much older) and all of these features and patents will be freely available, described in significant detail to be reproducible, and the world will be a slightly more amazing place than it is now. If you look at all the expiring patents, many filed 20 years ago, you will find there are some neat things document…
constantly putting a pause button on progress for 20 years because someone owns a key patent (e.g. e-ink, 3d printing) does much more harm for progress than documenting these things in patents does good
Could you identify what patent that is? I hope I will get a genuine response from someone who genuinely knows that industry because the last time I asked I just got a patents.google.com/search?q=eink response. It is fun to blame patents. But that's like saying we're not making progress in operating systems because Microsoft owns a key patent in operating systems.
Re: Nintendo filed numerous patents for Zelda: Tears of the Kingdom mechanics
#134> The functionality seems at first glance to be a given for any game with a similar environment, but according to an observation by naoya2k, what makes Nintendo’s solution unique is that there are no physics working between Link and the dynamic object. Since both the character and object use physics, the most straightforward solution would be that Link moves together with the moving objects he is on top of as a resul…
That's just a trivial parent-child transformation copy, and it's one of the oldest tools in 3D digital representation. You would be hard-pressed to find a game engine or even modeling software without this feature. Hell, I'm sure if you looked through a few geometry or physics books, you could pretty easily find any instance of this that predates computing. We aren't even talking about something interesting like inve…
And anyone named in the patent or sponsoring anyone named in the patent prevented from applying for any new patents for 10 years.
Re: Nintendo filed numerous patents for Zelda: Tears of the Kingdom mechanics
#135Earlier quoted context omitted.
Can you share any literature on economists debating whether the patent system is worth it? I'm not familiar with materials like that, and it's been my experience that the patent system isn't really a debate outside of the hackernews and software development communities.
Boldrin & Levine: Against Intellectual Monopoly. The book opens up with a case of James Watt (after whom the Watt SI units are named), and that even though he came up with the steam engine, only after the patent for steam engine expired, was the world able to benefit from his invention. Most of the time while patent was active, he was busy fighting off others, trying to extract financial gain (AFAIK). Not only that,…