Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD
131–140 of 271 posts
Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD
#132Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD
#133Unity and Epic seem like two glaringly omissions from this.
Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD
#134Earlier quoted context omitted.
The ASCII (plain-text, .usda file extension version) absolutely. For large scenes/models, the normal .usd binary/compressed version is often used for efficiency reasons (and proper round-tripping of float values for xforms, etc), but you can convert between the two with the 'usdcat' util and the python/c++ apis for debugging.
> proper round-tripping of float values Why do so many (all?) textual data serialization formats represent floats in base-10 scientific notation, anyway? If we wanted floats that are 1. human-editable but 2. bijective with IEEE754, wouldn't floating-point hexadecimal (and "e" notation representing a base-2 exponent) be a better idea?
but then you loose the human readability / "understand-ability at a glance" advantage, so it sort of depends what the use-case is...
Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD
#135Does anyone remember X3D[1] / VRML? X3D is roughly the same concept, 20-some years ago. Here's a hello world for X3D: https://www.web3d.org/x3d/content/examples/Basic/X3dSpecific... And here's a hello world for OpenUSD: https://www.openusd.org/release/tut_helloworld.html#viewing-... Although X3D is a bit more verbose, a lot of parallels can be drawn between the two, 20 years apart. [1] https://en.wikipedia.org/wiki/X…
I was tinkering in that space in the mid-90s, and always felt the file format was a missed opportunity, and wasn't taking any of the lessons of HTML. What I wanted (but never built) was a semantic file format, something like:
It also used the PHANToM for haptic feedback and used a 3D stereoscopic display
https://www.researchgate.net/figure/A-Reachin-Display-equipp...
The company H3D has built something similar.
Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD
#136Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD
#137Stub for arguing about what "USD" means. These comments were originally at the top level but the offtopicness was choking the thread so I'm moving them here. I left https://news.ycombinator.com/item?id=36962294 out because it has actual interesting information about the project.
Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD
#138I find it slightly odd that SideFX aren't part of this. They have worked very closely with Pixar on integrating USD into Houdini in a new subsystem/type of network called 'Solaris' / Lops. It is a very deep and powerful integration too: You can edit USD data using the Python Lop (pxr.Usd API) or even with Vex/Vops (a SIMD-focused language that can be 'written' using 'Vop' nodes that compiles to bytecode and runs (fas…
Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD
#139It doesn't fit their displayed principles/ethics/concept/mission from the past 30 years whatsoever, so i'm probably just not clever enough to see what their scheme is yet.
Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD
#140I find it slightly odd that SideFX aren't part of this. They have worked very closely with Pixar on integrating USD into Houdini in a new subsystem/type of network called 'Solaris' / Lops. It is a very deep and powerful integration too: You can edit USD data using the Python Lop (pxr.Usd API) or even with Vex/Vops (a SIMD-focused language that can be 'written' using 'Vop' nodes that compiles to bytecode and runs (fas…
Ah, I see SideFX are there as a "General Member"! Cool!
long live sidefx