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Valve is not willing to publish games with AI generated content anymore?

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Re: Valve is not willing to publish games with AI generated content anymore?

#131

We're on the cusp of a profound content shovelware crisis. It will happen regardless, but any oasis of real content will become important. Automation will be a force multiplier for laziness and predation more so than for creativity.

We are also on the cusp of individual developers being able to produce works that used to take entire teams.

I'm working on simulating a small town using Generative AI agents, schedules, social interactions, realistic reactions to outside events, dialogue between characters, the whole shebang.

A year ago that wasn't an "after work side project".

I just did a full launch on https://www.generativestorytelling.ai/ - a side project that was only possible because of AI help. Between art assets and also coding in brand new areas that I hadn't used before, AIs are an obscene boost to what individuals can do.

The price and complexity of software development projects has been increasing for years now, AI is a huge reset on the amount of effort needed to make stuff.

Re: Valve is not willing to publish games with AI generated content anymore?

#134

This just creates a moral hazard to not disclose the use of any AI-generated assets, which is something other creative industries have already learnt the hard way. Recent text-to-image models have improved enough such that it's possible to get realistic, not-Midjourney-dreaminess in the generations with a modicium of effort, so banning obviously-AI-generated images is shortsighted and unsustainable.

That strategy didn't work well for the submitter. Steam is rather stingy in allowing resubmissions, so the better strategy is to make your best effort to comply with the terms on the first try.

Re: Valve is not willing to publish games with AI generated content anymore?

#135
post #9

> After reviewing, we have identified intellectual property in [Game Name Here] which appears to belongs to one or more third parties. In particular, [Game Name Here] contains art assets generated by artificial intelligence that appears to be relying on copyrighted material owned by third parties. As the legal ownership of such AI-generated art is unclear, we cannot ship your game while it contains these AI-generated…

Sounds like a cop-out. They can't possibly verify that any content they're hosting isn't already copyrighted, let alone in a "murky copyright state"

It's incorrect to say that Valve can't verify any content they are hosting is copyrighted.

They are obviously able to identify some copyright material.

Re: Valve is not willing to publish games with AI generated content anymore?

#136
post #99
post #78

Earlier quoted context omitted.

They don't seem to be asking for proof. > we are declining to distribute your game since it’s unclear if the underlying AI tech used to create the assets has sufficient rights to the training data So it seems that asserting "assets X and Y were generated by tool Z that has rights to its training data" would be sufficient. Presumably AI tools will also start to formalize that declaration alongside their terms of servi…

Are there similar things where you have to declare something that is in no way provable in game development? It feels kinda silly.

Yes, its fairly normal for distribution platforms to require you to declare that you have the rights for everything in your game (which is in no way provable), extending it to everything in the training set(s) for the model(s) used for generative AI used is ludicrous, but just amounts to the same thing plus the (almost certainly false) assumption that every work produced by AI generation is legally a derivative work of every work in the training set(s) of the AI model(s) used.

Re: Valve is not willing to publish games with AI generated content anymore?

#137

Earlier quoted context omitted.

Sounds like a cop-out. They can't possibly verify that any content they're hosting isn't already copyrighted, let alone in a "murky copyright state"

What are they copping out of? What are you suggesting their real motivation is?

[deleted]

Re: Valve is not willing to publish games with AI generated content anymore?

#139
post #38

This just creates a moral hazard to not disclose the use of any AI-generated assets, which is something other creative industries have already learnt the hard way. Recent text-to-image models have improved enough such that it's possible to get realistic, not-Midjourney-dreaminess in the generations with a modicium of effort, so banning obviously-AI-generated images is shortsighted and unsustainable.

> This just creates a moral hazard to not disclose the use of any AI-generated assets The whole space is somewhat amusing to me. what is the bigger moral hazard: Openly disclosing everything about your content pipeline and getting your team's efforts shitcanned, or keeping everything private unless a court order shows up?

No one is being protected from consequences of risky behavior. Moral hazard doesn't apply.
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