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EVE Online: Add-in for MS Excel

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Re: EVE Online: Add-in for MS Excel

#132

I've bounced off of EVE three times now, and I've come to the conclusion that as much as I want to play the game, it's just not fun. Whoa there! Before you reply, remember that fun is relative to each person, what's fun for you is not necessarily fun for me!

I love the idea of EVE Online, but the execution is just...boring. This 14-year-old video sums it up: https://youtu.be/4c6jafaiPh8?t=66

The game is much, much different now. If you require matchmaking, its the wrong game.

There is nothing in it that is stopping anybody from choosing the worst and most boring activities, unfortunately.

Re: EVE Online: Add-in for MS Excel

#133
post #3

Earlier quoted context omitted.

Not everyone wants to play a game where Excel is a requirement.

EVE Online has the nickname "Spreadsheets in Space" for a reason, though. There are many aspects of the game where you don't need a spreadsheet, so you're not forced to play this part of the game. However, if you want to do anything serious within research, production or sales, then spreadsheets quickly become your friends. And API calls and scripting.

Very true.

I just wanted to add how much farther that the "Spreadsheets" analogy goes with a few examples:

There are actually custom ERP and management resources that have been developed by the eve community like the Alliance Auth project and a large group has even a issued a cryptocurrency to automatically manage in-game payouts for certain types of ship losses. There are the requisite and copious discord, irc, and xmpp integrations, but there are also automated mapping projects, and large scale data analysis projects. There are projects which seek to analyze ship losses for intelligence and counter intelligence purposes. There are background checks, escrow services, automatic billing service for eg logistics (trucking services) and in fact there have been several functional _casinos_.

The excel plugin looks to add a lot of additional capability to the spreadsheets, since now you can integrate all of this information into whatever analytics you would like to create with excel, which is of course quite powerful.

Re: EVE Online: Add-in for MS Excel

#135
post #57

Earlier quoted context omitted.

As I get older and I've played every genre, I think few video games are fun. Many video games are addicting(stardew valley), many games invoke nostalgia(Nintendo/Zelda), some are slot machines(Diablo 3 and Starcraft Coop), etc... You wonder how many games are genuinely fun, and how many are marketed well and cause a network effect. Did people really like playing Madden 20xx and Call of Duty X? Or did 1 popular friend…

Can't speak to all games, but I have found that the Mortal Kombat/Tekken style fighting games really aren't that much fun to me anymore. Smashing buttons is fun for like maybe ten minutes, but it gets boring real quick.

the competitive fighting genre evolved into fortnite. it will be interesting to see where it goes next.

Re: EVE Online: Add-in for MS Excel

#136

A few months ago I've found this browser-based game which ditches the whole 3D game ui directly and allows you to do all your spreadsheet planning right there. https://prosperousuniverse.com/

More details: this game is an economic MMO. If a major player that used to produce a huge chunk of the supply of coffee suddenly decides to quit, then everyone in the market for coffee will notice. Fortunately, almost everyone needs coffee (it makes your production times faster), so ideally someone steps up to fill that supply because they know the demand is there. Things take hours to do. Fly a ship from Deimos to t…

Just want to say that I respect and love the fact that you are doing this. I too get consumed by some stuff in this way and it's always a lot of fun, never time wasted.

Re: EVE Online: Add-in for MS Excel

#137

Earlier quoted context omitted.

Yup. I know just enough about EVE to know that this is not, in the least, a joke… but for all that, it's funny as hell :)

They say EVE is a spreadsheet simulator with some spaceships thrown in it, so you're probably right.

More like, EVE is real life espionage and power politics… except what's at stake is just pixels. The important stuff is so real you need spreadsheets to keep tabs on it all, but the consequences are pixels and video game numbers going up or down.

Re: EVE Online: Add-in for MS Excel

#138

A few months ago I've found this browser-based game which ditches the whole 3D game ui directly and allows you to do all your spreadsheet planning right there. https://prosperousuniverse.com/

More details: this game is an economic MMO. If a major player that used to produce a huge chunk of the supply of coffee suddenly decides to quit, then everyone in the market for coffee will notice. Fortunately, almost everyone needs coffee (it makes your production times faster), so ideally someone steps up to fill that supply because they know the demand is there. Things take hours to do. Fly a ship from Deimos to t…

I mean it really does seem like a compelling simulation of a real or imaginary world situation would be the best way to either sell accounting software or at least teach an economics class.

Particularly the parts about arbitrage.

Re: EVE Online: Add-in for MS Excel

#139

Earlier quoted context omitted.

Prosperous universe players don't use Excel, they use Google sheets because of significant collaboration between players. The main spreadsheet of a corporation may have hundreds of tabs and runs into the 10 million cell limit all the time. The spreadsheets run Javascript code to import data from a tool called FIO. A major downside is that these spreadsheets end up taking forever to update. You change one thing and wa…

Honestly that sounds like the community is going to need to learn SQL and start moving into proper DBMS.

There was a brief period where browsers almost exposed a sqlite engine, but that went away.

But I thought I heard there's a wasm version out there, so aim for the fences.

Re: EVE Online: Add-in for MS Excel

#140
post #91

A few months ago I've found this browser-based game which ditches the whole 3D game ui directly and allows you to do all your spreadsheet planning right there. https://prosperousuniverse.com/

Oh my god that reminds me so much on oldschool browser games (before/without flash or JS). My favourites were Ogame [1] and Galaxywars [2] which were both unplayable after a few months because you were just raided every day without a chance to bounce back and balancing in general was horrible. Still good memories though because the game continued when you were not online. You sent an attack that took 8 hours on way s…

There was an old ANSI console game called Galactic Conquest (which has since been co-opted by an RTS) that we used to play the hell out of in the computer lab.

You always had to calculate transit time and I got a little too good at feinting right and attacking left and I might have taken all of the fun out of it for the other people. They'd reinforce the wrong planet and I'd swarm another border while their ships were in transit.

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