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Developer tools to create spatial experiences for Apple Vision Pro

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131–140 of 510 posts

Re: Developer tools to create spatial experiences for Apple Vision Pro

#132
post #43

Piano lessons. I’m genuinely excited for piano lessons on this thing.

I'm working on AI piano lessons right now (extremely rough landing page at https://trebel.la/ while I work on the core tech). I am drooling at the idea of integrating with this thing one day...

https://www.sightreadingfactory.com/

You may want to look to Sight reading factory. They do a pretty good job allowing you to dynamically generate unlimited sheet music according to your pianistic capability.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#133

I'm not joking when I say I want to write software for this thing that can help you get the most out of a psychedelic experience. I think the combination could be powerfully positive (or negative, of course).

This reminds me of the time me and some friends took LSD at a zoo. We ended up realising we were way more fascinated by the signs than any of the animials. Then ended up hysterically laughing when we realised that we were at a zoo mesmerised by everything but the things we planned to be mesmerised by

Signs are quite potent signals, static objects designed to inform and direct. It's only by long habituation that we ignore their power. I'm not at all surprised that they captured your attention!

Re: Developer tools to create spatial experiences for Apple Vision Pro

#134

Earlier quoted context omitted.

In 1981, I received a computer as a birthday gift at the young age of 13. Likely the first micro-computer in my small California town. When I took it to my Junior High science fair people were like stunned by a kid with a computer. When you turned on the computer, all you got was a flashing cursor wait for you to program in BASIC. The next year, a successful local business person asked me, if I thought in the future…

I feel much the same way about having been given my own computer with internet when I was about the same age in the late 90s. Following developments in VR/AR for a while, I've felt like we've been in a "business computers before spreadsheets", "home computers before the internet", "mp3 players before the iPod", "PDAs before the iPhone" sort of period, wondering if we'd see a sea change platform emerge. I generally ha…

Perhaps it is not the next iPhone but the next Mac. It is a better at home or at work general computing device. I am a cynic and I see it as the next iPad.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#135

I actually think the killer feature for this thing is already there: a hands-free, mostly passive consumption device that can seamlessly switch from full attention entertainment (or work) to partial attention consumption. I think it will work a bit like wireless headphones with audio passthrough. I can sit at my PC and hear audio from whatever I'm doing, but I can also get up and move around and still hear that audio…

Maybe the headset is the next iPHone, but i doubt it rather Apple Smart Glasses that should be bred from the headset is the next iPhone. Lightweight smart glasses that do amazing things created by Apple and developers will make everyone want to own a pair of smart glasses.

A lot of people are looking for the next iPhone.

My bet would be there is none in our generation and we spend the rest of our life with two kind of computing: one that fits our hand and other devices to deal with the rest.

The question becomes, is this inherently better and more convenient than a laptop ? If it's not, it will stay a nice accesory, like the watch is a nice accessory.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#136
post #101
post #95

I think it's very important for people to get out of the HN bubble when discussing this. $3500 is just way too expensive for mass customer adoption. Meta is struggling to get customers to adopt the Oculus hardware when its an order of magnitude less expensive. I can't see why _any_ developer would sink tons of money into building custom apps on this platform when there will be less than a few hundred thousand users n…

Because this is a first iteration specifically made for developer to start to get their app running, so that when the consumer less expensive model will be released a couple of years down the line there's already an app ecosystem ready. It's a strategic release aimed at devs and early adopters, the consumer level device will come in the future at a complete different price point. That's when mass customer adoption mi…

"so that when the consumer less expensive model will be released a couple of years down the line there's already an app ecosystem ready."

....

You think that developers are going to create a thriving ecosystem of apps when there's no market until several years down the line? Bit of a Chicken or the egg problem isn't it?

Re: Developer tools to create spatial experiences for Apple Vision Pro

#137

Earlier quoted context omitted.

'Correct' as in: you have inside information that confirms this or 'I agree'?

If someone had actual information of that type from Apple and released it on a public forum, they will be hearing from Apple's legal team in 5...4...3.... Otherwise, it just seems like a confirmation of their reading of the tea leaves.

I think both of you need to look at the amount of patents related to the Apple's AR glasses and their related vision products a lot more since it give lots of obvious clues about where Apple will take their Apple vision based products.

All publicly available for everyone to see. [0] No inside information needed at all.

[0] https://www.patentlyapple.com/face-object-recognition/

Re: Developer tools to create spatial experiences for Apple Vision Pro

#138
post #137

Earlier quoted context omitted.

If someone had actual information of that type from Apple and released it on a public forum, they will be hearing from Apple's legal team in 5...4...3.... Otherwise, it just seems like a confirmation of their reading of the tea leaves.

I think both of you need to look at the amount of patents related to the Apple's AR glasses and their related vision products a lot more since it give lots of obvious clues about where Apple will take their Apple vision based products. All publicly available for everyone to see. [0] No inside information needed at all. [0] https://www.patentlyapple.com/face-object-recognition/

right, you've read the tea leaves.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#139

Earlier quoted context omitted.

Hopefully it's as open as macOS, or at least much, much closer to it than iOS. Otherwise the options for exploration are limited by Apple.

New opportunities for abuse do exist with Vision Pro. If you allowed free reign access to the sensors people could record the inside of your house/work, capture your face, fingerprints, retinal pattern etc. And again with Objective-C it's impossible to prevent private API usage unless you have some sort of App Store model which can inspect the binaries and prevent abuse. So it's ultimately going to be the same as iOS…

> And again with Objective-C it's impossible to prevent private API usage unless you have some sort of App Store model which can inspect the binaries and prevent abuse.

A alternative is to sandbox applications to prevent them from calling anything else than the official API, and to use a less restrictive sandbox for applications signed by a key owned by the vendor.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#140

Earlier quoted context omitted.

I thought so but what about the camera position not being same as your eyes, would you be able to drink from a cup of coffee and coordinate? Or have a similar experience to the living with lag video, this time no because time lag, but eye hand not coordinating. https://youtu.be/_fNp37zFn9Q

You don't use your eyes to drink from a cup of coffee, unless it's to check how much coffee is in the cup. Eyes are not required for proprioception.

You do use your face though and goggles can make drinking from a mug tricky. Hot drinks can also mist up your lenses if you linger near your nose hole.

My experiments using straws in VR just led me to stabbing myself in the gum, lip, nose and cheek in various painful ways. The perfect vessel is a long neck beer bottle. Easy to get into your face-hole and won't bang against your goggles. The downside is how easy it is to knock over.

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