Earlier quoted context omitted.
What are some broken-down reasons why gaming on Mac didn't take off. I'm sure it's a few different reasons all together
A lot of people will likely blame APIs etc, but that’s just an easy scapegoat for people outside the game dev industry. The reality is likely just market share, hardware and the makeup of that market share. Macs used to actually be a big gaming platform once upon a time. Myst was a Mac exclusive (built with HyperCard) and Bungie used to make games for macs first before getting bought by Microsoft. But windows got the…
The problem with OpenGL ES AIUI (especially in the early days) is that it exposes lots of hardware specific weirdness. The reason this works for iOS is the same reason it works for Nintendo etc. Millions of devices with identical hardware.