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Cities: Skylines II

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131–140 of 267 posts

Re: Cities: Skylines II

#131

What a missed opportunity. Nothing futuristic, nothing good. Same old, same old. Car-centric cities. I'm sure the game will be great. But I would have loved something more revolutionary.

Right? Like mixed-use housing Or even pedestrian only streets ! Who can imagine!

For a Finnish studio, I would have hoped Colossal Order focused a bit less on American cities, American urbanism.

Re: Cities: Skylines II

#132
post #12

One of my favorite mod in Skylines that you can import _real world_ terrain maps into the game. Building your own city but better is a good fun (and challenge!) https://terrain.party/ Hope this will work in the sequel too

this doesn't work anymore and is no longer maintained. Use this instead: https://heightmap.skydark.pl/#

[deleted]

Re: Cities: Skylines II

#133

Not much info other than the fact that it’ll release sometime this year on PS5, XSX, and PC. Teaser trailer is just a bunch of cinematics.

If foreshadowing is one of their intention with the teaser, I'm afraid they'll push raytracing very hard. Their trailer had a lot of 'reflect in water', 'reflect in glass panes' moments.

Re: Cities: Skylines II

#134
post #128

I find it hilarious that EA had the concept down and just blew their opportunity with Simcity 2013 (always online (which by the way was actually not true, people cracked the online requirement within the first day or so), had to contract with other users for basic services like sewage and electricity), paving the way for competitors like Cities: Skylines to take the lead instead. This reminds me of the same thing tha…

I posted this earlier [1] but it’s an interesting little twist to this story… While EA was busy destroying the SimCity brand with unadulterated capitalist greed, Cities: Skylines was created with public funding from the Finnish government. No VCs wanted to invest in such a niche company. They were only able to get off the ground thanks to money from Finland’s public startup funding and arts grants. Capitalism on its…

How are we defining capitalism here? Because, you know, people are still getting paid for the work they are doing.

Re: Cities: Skylines II

#135

Would love to play this on my m2 mac, but i'm assuming its windows or console only? Or do we think this would be available on Apple devices?

The original's available on Mac (and Linux, I think).

Was available on Linux, yes. Performed much worse though, AFAIK.

Re: Cities: Skylines II

#136
post #130

I find it hilarious that EA had the concept down and just blew their opportunity with Simcity 2013 (always online (which by the way was actually not true, people cracked the online requirement within the first day or so), had to contract with other users for basic services like sewage and electricity), paving the way for competitors like Cities: Skylines to take the lead instead. This reminds me of the same thing tha…

Wonder why a "The Sims" competitor hasn't appeared yet, would the lack of branding and general "charm" of The Sims(like Simlish) be a dealbreaker?

That was actually one of the announcements made! Seems to be a Sims clone, in the early stages of development. I'm honestly looking forwards to it, rather than spending 1,000$ on Sims 4 on Steam.

Re: Cities: Skylines II

#137
post #125

Earlier quoted context omitted.

I too have put lots of time and energy into this and many other city building games. Agree on everything you say, but I do wonder to what extent the bad traffic and all those limitations are an inherent statement that these games carry by design. A statement on how we think urban design should work blah blah. SimCity 2000 certainly had a sharper, more pointed set of things to say that presumably originated with Will…

How is using your legs in an urban area political?

How that urban area came to be is highly political. How it evolves is as well.

Re: Cities: Skylines II

#138

I find it hilarious that EA had the concept down and just blew their opportunity with Simcity 2013 (always online (which by the way was actually not true, people cracked the online requirement within the first day or so), had to contract with other users for basic services like sewage and electricity), paving the way for competitors like Cities: Skylines to take the lead instead. This reminds me of the same thing tha…

[deleted]

Re: Cities: Skylines II

#139
post #130

I find it hilarious that EA had the concept down and just blew their opportunity with Simcity 2013 (always online (which by the way was actually not true, people cracked the online requirement within the first day or so), had to contract with other users for basic services like sewage and electricity), paving the way for competitors like Cities: Skylines to take the lead instead. This reminds me of the same thing tha…

Wonder why a "The Sims" competitor hasn't appeared yet, would the lack of branding and general "charm" of The Sims(like Simlish) be a dealbreaker?

They actually announced one: https://www.youtube.com/watch?v=ZNhV-Gnjdy8

Re: Cities: Skylines II

#140
post #108

Earlier quoted context omitted.

> I also hope that they'll let us build more "european" cities that aren't so horribly car centric and are more diverse. Yeah, I wanted to start Skylines but found that it all begins with a highway...

It’s true that every building needs to be on a street but it is nevertheless possible to build substantial pedestrian architecture. I’ve spent many happy hours building pedestrian infrastructure and encouraging my peeps to walk and catch the subway.

And if you don't want your cities to die from traffic congestion you need to make it all walkable with good public transportation.

I can get much further through the middle game by focusing from the start on not building all kinds of roads. I used to run a big highway down the middle of my city thinking that was the right way to do it, but you're vastly better off not doing that, because if you build that road, they'll overuse it.

The sims will walk a pretty unreasonably long way as well, I've built ped overpasses that were packed, while having nice and quiet roads.

CityPlannerPlays is a good youtuber to learn how to build cities that aren't terrible, and aren't overly cheesing the game mechanics:

https://www.youtube.com/@CityPlannerPlays

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