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HoloKit relaunched, $129 AR Headset accessory for iPhone

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Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#131
post #32

Earlier quoted context omitted.

100% agree. VR immersion is fundamentally broken anyway due to the locomotion problem. You can walk freely in your play area but it's always too small compared to typical game world size. So you end up being able to look around, duck, and dodge, but if you want to take a step forward, you need to remember to twiddle a joystick instead. It's a lot of cognitive load and discomfort for very little benefit. Flat games fe…

Some games compromise on this by having the character sitting in the pilot's seat of a ship or a mech, making the interaction with the joystick make sense. I haven't tried them, but it seems like a good way to go, particularly for a game with fighter jets or something like that.

Flight sims are great in VR. E.g. Varjo XR-3 is part of a virtual reality-based training solution for aviation training. The headset has high enough resolution so that all instruments and their texts are readable.

https://varjo.com/company-news/varjo-and-vrm-switzerland-mak...

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#132

Form factor for AR is literally like nuclear fusion at the moment. I don’t know when they are going to get it looking like normal fucking glasses, but until then, no one is going outside with this shit. They have to pivot this soon enough to a cheap at-home AR thingy. VR headsets are getting smaller at least: https://en.shiftall.net/products/meganex I would suspect Apple will never release something that isn’t as sma…

VR is, IMHO, a fundamentally flawed concept. To immerse yourself, you need to block out your peripheral vision and everything else. The average, casual user isn't going to do that on a regular basis. It's not something you can do with kids around if you need to keep an eye on them, unlike a book or a TV show or even a game on your phone or laptop. Fundamentally, immersion is a selling point to a very specific audienc…

I've been literally playing Cricket VR for 4 hours everyday since X-Mas.

For someone who played college-level cricket, this is a dream come true for me and the sensation of hitting the ball in the middle of the bat is mind blowing.

But, here's the kicker. In real world, If I had play 120 pitches (baseball equivalent), I'd have to wait for 4 hours. In VR it could be done in 30 minutes.

I've already lost 7 pounds and feel energetic.

I can't imagine how playing sports, music, concerts in the next 5 years is going to be in VR accelerating the skill-mastery process.

People who diss VR is the same kind who diss AI. Mixed Reality / AI will enhance productivity of everyone leaving the luddites far behind

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#133

Form factor for AR is literally like nuclear fusion at the moment. I don’t know when they are going to get it looking like normal fucking glasses, but until then, no one is going outside with this shit. They have to pivot this soon enough to a cheap at-home AR thingy. VR headsets are getting smaller at least: https://en.shiftall.net/products/meganex I would suspect Apple will never release something that isn’t as sma…

VR is, IMHO, a fundamentally flawed concept. To immerse yourself, you need to block out your peripheral vision and everything else. The average, casual user isn't going to do that on a regular basis. It's not something you can do with kids around if you need to keep an eye on them, unlike a book or a TV show or even a game on your phone or laptop. Fundamentally, immersion is a selling point to a very specific audienc…

If it’s your one hour of exercise a day, you can make it work. But yes, keep young kids away, especially if you’ve learned to punch or slash really hard in your VR shadow boxing or fencing experience.

Immersion isn’t really the problem in that case, the experience just needs to be distracting since your primary goal is to sweat. VR fitness is the killer app.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#134

Earlier quoted context omitted.

I was looking around the website for an SDK, it's a shame they don't have one, otherwise I'd be tempted

Wouldn’t the SDK be the same as Google Cardboard but disabling the distortion and mirroring the output? Use ARKit/ARCore for tracking. A few lines of code and you are all set.

I was under the impression there’s stereo vision, plus additional touch controls

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#135
post #52

Earlier quoted context omitted.

Even worse is their vision of people playing complete idiots in public places --yeah, I'm just gonna do virtual fencing in the middle of a crowded street and make myself vulnerable to assailants. The park, yes, that works but a busy street, are they just out of touch with reality?

> make myself vulnerable to assailants Also be a nuisance to everyone

Like people walking into you while looking on their phone, which, somewhere like central London, happens 1000x per day? That used to be frowned upon and before that (90s) it was straight-up weird. At least with AR you can see where you are going. It's just weird how little peripheral vision people have and yet stare down at their phone while walking.

Or like people filming me (which is luckily not allowed where I am) without consent? Talking about nuisance.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#136

Earlier quoted context omitted.

You have to hold a smartphone. The great thing about TV is that it is on in the background and you can do other things while you (don't) watch it. Picture a cooking show while you cook or cspan while you work on your hobby or some TV show you kind of care enough about to talk over with your friends but don't care enough about to devote all of your attention to...

Right. Say I prop my iPhone up against my rolling pin and put on Orange is the New Black , though - is that not the same effect? I don't think people will pay boucoup bucks to project a picture-in-picture display over their face.

I'd want it if I could "pin" the the video to a physical space on demand, allowing me to move the video around a room and control its dimensions. Especially if it could stream the content of the videos from a beefy home pc. That would allow me to get rid of all the screens around my apartment with digital version while controlling all of them from the same source.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#137
post #91

Earlier quoted context omitted.

The trick I think Apple will pull that few are expecting is that their device will be worth wearing powered off

Other than fashion, what possibly positive function could such a device afford? I find it much more likely that they will use external facing screens that recreate the appearance of the wearers face to onlookers and so reduce the perceived anti-social nature of opaque goggles.

> they will use external facing screens that recreate the appearance of the wearers face

Honestly that sounds horrifying and straight out of some Black Mirror episode. Possibly it comes with an app that makes your external face smile and covers up the bags under your eyes?

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#138

Earlier quoted context omitted.

VR is, IMHO, a fundamentally flawed concept. To immerse yourself, you need to block out your peripheral vision and everything else. The average, casual user isn't going to do that on a regular basis. It's not something you can do with kids around if you need to keep an eye on them, unlike a book or a TV show or even a game on your phone or laptop. Fundamentally, immersion is a selling point to a very specific audienc…

I've been literally playing Cricket VR for 4 hours everyday since X-Mas. For someone who played college-level cricket, this is a dream come true for me and the sensation of hitting the ball in the middle of the bat is mind blowing. But, here's the kicker. In real world, If I had play 120 pitches (baseball equivalent), I'd have to wait for 4 hours. In VR it could be done in 30 minutes. I've already lost 7 pounds and f…

There's a cricket VR? can you tell me more (on a dm perhaps)

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#139

Earlier quoted context omitted.

I've been literally playing Cricket VR for 4 hours everyday since X-Mas. For someone who played college-level cricket, this is a dream come true for me and the sensation of hitting the ball in the middle of the bat is mind blowing. But, here's the kicker. In real world, If I had play 120 pitches (baseball equivalent), I'd have to wait for 4 hours. In VR it could be done in 30 minutes. I've already lost 7 pounds and f…

There's a cricket VR? can you tell me more (on a dm perhaps)

IB Cricket

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#140

Form factor for AR is literally like nuclear fusion at the moment. I don’t know when they are going to get it looking like normal fucking glasses, but until then, no one is going outside with this shit. They have to pivot this soon enough to a cheap at-home AR thingy. VR headsets are getting smaller at least: https://en.shiftall.net/products/meganex I would suspect Apple will never release something that isn’t as sma…

VR is, IMHO, a fundamentally flawed concept. To immerse yourself, you need to block out your peripheral vision and everything else. The average, casual user isn't going to do that on a regular basis. It's not something you can do with kids around if you need to keep an eye on them, unlike a book or a TV show or even a game on your phone or laptop. Fundamentally, immersion is a selling point to a very specific audienc…

But there is Augmented Reality. You could be watching something while the augmented reality tracks your kids on a virtual overlay.

It's not too different from having Google driving instructions. You don't immerse yourself in them. But when driving it would be nice not to move your eyes to the small phone screen but instead see it though your VR lenses while at the same time seeing the road ahead through it. Keep your eyes on the road, but also get alerts and instructions without having to let your eyes off the road.

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