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After 20 years the Dwarf Fortress devs have to get used to being millionaires

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Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires

#131

Earlier quoted context omitted.

Even in the US, $100K/yr puts you comfortably above median income. If I had $100K/yr of GUARANTEED income, I would stop working for money and do whatever I felt like for the rest of my life.

Yeah, something absurdly fun, like making video games.

Reminds me of the parable of the Mexican fisherman: https://www.kevincsnyder.com/the-mexican-fisherman-amazing-s...

Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires

#132

I'm happy for their success. However, I'm dismayed that it was their inability to pay for healthcare that landed them in this (albeit good) situation. It's not a situation that should be forced on citizens in a modern country, for which this particular example is a feel-good ending, but there are many more (orders of magnitude more) feel-bad endings, so to speak.

I believe they now have enough cash to emigrate to Canada if they wished to do so.

Canada, like the US, has its own health care crisis. Wait times for medical care seem surreal.

https://www.theglobeandmail.com/amp/canada/british-columbia/...

https://ottawacitizen.com/news/local-news/ottawa-paramedics-...

Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires

#133

Earlier quoted context omitted.

That's using a 5 percent withdrawal rate. A 4 or even 3 percent withdrawal rate is more likely to be sustainable. Those are also rates I see suggested more commonly on retirement planning sites.

You are assuming no compounding. You have to model it as an annuity.

You have compounding but also inflation. You need to slowly raise your draw to keep the same lifestyle.

Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires

#134
post #24

Earlier quoted context omitted.

Not with american healthcare, could burn thru that pretty quickly. ...which was entire reason for Steam release in the first place

Heartbreaking. Even with millions, cancer could destroy you financially. One paramedic prices having a heart attack at about $400k pre-insurance† (or no insurance). Check those limits on your plan... † Healthline has an article with another example from 2012 priced at $500k

Why would someone with millions not at least have an ACA plan? Even the worst ACA plan has an out-of-pocket max of around $10K individual and $20K family.

Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires

#135
post #114

Earlier quoted context omitted.

Quoted post unavailable.

So “weirdo” means “not aligned with leftist politics”

If the above examples are what you label "not aligned with leftist politics" then sure

Not sure why you would define not being a shitty human being as "leftist" but I guess the strength of language is its malleability so have at it

Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires

#136
post #24

Earlier quoted context omitted.

Not with american healthcare, could burn thru that pretty quickly. ...which was entire reason for Steam release in the first place

Heartbreaking. Even with millions, cancer could destroy you financially. One paramedic prices having a heart attack at about $400k pre-insurance† (or no insurance). Check those limits on your plan... † Healthline has an article with another example from 2012 priced at $500k

With millions you buy health insurance.

Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires

#137

Earlier quoted context omitted.

Here's some stuff I found. > In 2017, he voiced his support for Gamergate, an alt-right and sexist movement that largely targeted women, LGBTQ, and other minority groups in the industry. At the time, he referred to feminism as a “social disease,” claiming on Twitter that feminists were “overtly sexist against men.” At one point, Persson said that anyone who opposed “heterosexual pride day” should be “shot” and also t…

> In other words he's just a normal person who holds views everyone in the world held until 5 minutes ago. You're either being disingenuous or live in a very small information bubble, because the majority of the world never held those opinions in the entire history of the planet.

I disagree with his opinion too, but he's not lying. The majority of the world has and still does hold those opinions. The world is still very anti-LGBT outside of the western culture bubble. And even in countries that are westernized, they are often still anti-LGBT even if their governments and media are pushing people not to be.

It's a very sad state of affairs. I mean, just 16 years ago I was marching for the right for gay people to get married in the US. We've come a long way but there is a long way to go.

Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires

#139
post #2

They are definitely in 'set for life if we make wise choices' territory. In another month I'm betting they will be in 'set for life even if we make foolish choices' territory. I'm really happy for them. They really stayed true to their passion and I'm happy to see them rewarded for this.

Are they? 300,000 units * $30 = $9M - 30% Steam tax = $6.3M in a single year take out federal taxes (just gonna call it 36% and ignore SFJ/MFJ), leaves them about $2M each. I'm sure they're some sort of a legal entity in WA state and will owe the b&o tax too. They deserve it absolutely but $2M each does not put them in a position of "fuck you" [1]. [1] https://www.youtube.com/watch?v=xdfeXqHFmPI

2m each is not "Fuck you" money perhaps but it is enough to comfortably retire to the original post point. It depends on lifestyle you desire but if I could retire tomorrow, I would make that lifestyle work.

Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires

#140
post #28

Congrats to them! Very rare to see people who follow their dreams no matter what their field become millionaires. On a side note, I feel like I should like Dwarf Fortress, but every time I look at it, it seems completely daunting.

there are a lot of ('fun' in community parlance) rough edges, but just getting food and drink down isn't too difficult and unlocks about as much of the rest of the game as you want

that is, figuring out or looking up-

- how to get a small farm plot going ('plump helmet' is the staple food)

- how to brew drinks at a still (set it to repeat- brew-able plants will be used indiscriminately, generally plumphelmets, and seeds will be left behind for planting)

from there, you'll start to see messages about (cancelling the brew job due to) needing more barrels/rock pots, which aren't difficult, neither are beds and mugs, which you'll see dwarfs complaining about

oh and you'll obviously want to set up stockpiles, which will keep your workshops from getting all cluttered...

anyway, the new game-start options make it easy to turn off attackers, which should ease fortress-management enough to figure out any other features you want to work on:

-centralized job management with a 'manager' and an office, which will also let you schedule jobs to occur as needs arise

-getting charcoal and ores for forging is of course a big one

hopefully the new interface makes it even easier to see what is going wrong, things that you can get a head-start on the next time you start a fortress

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