Earlier quoted context omitted.
Even in the US, $100K/yr puts you comfortably above median income. If I had $100K/yr of GUARANTEED income, I would stop working for money and do whatever I felt like for the rest of my life.
Yeah, something absurdly fun, like making video games.
After 20 years the Dwarf Fortress devs have to get used to being millionaires
131–140 of 451 posts
Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires
#132I'm happy for their success. However, I'm dismayed that it was their inability to pay for healthcare that landed them in this (albeit good) situation. It's not a situation that should be forced on citizens in a modern country, for which this particular example is a feel-good ending, but there are many more (orders of magnitude more) feel-bad endings, so to speak.
I believe they now have enough cash to emigrate to Canada if they wished to do so.
https://www.theglobeandmail.com/amp/canada/british-columbia/...
https://ottawacitizen.com/news/local-news/ottawa-paramedics-...
Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires
#133Earlier quoted context omitted.
That's using a 5 percent withdrawal rate. A 4 or even 3 percent withdrawal rate is more likely to be sustainable. Those are also rates I see suggested more commonly on retirement planning sites.
You are assuming no compounding. You have to model it as an annuity.
Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires
#134Earlier quoted context omitted.
Not with american healthcare, could burn thru that pretty quickly. ...which was entire reason for Steam release in the first place
Heartbreaking. Even with millions, cancer could destroy you financially. One paramedic prices having a heart attack at about $400k pre-insurance† (or no insurance). Check those limits on your plan... † Healthline has an article with another example from 2012 priced at $500k
Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires
#135Earlier quoted context omitted.
Quoted post unavailable.
So “weirdo” means “not aligned with leftist politics”
Not sure why you would define not being a shitty human being as "leftist" but I guess the strength of language is its malleability so have at it
Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires
#136Earlier quoted context omitted.
Not with american healthcare, could burn thru that pretty quickly. ...which was entire reason for Steam release in the first place
Heartbreaking. Even with millions, cancer could destroy you financially. One paramedic prices having a heart attack at about $400k pre-insurance† (or no insurance). Check those limits on your plan... † Healthline has an article with another example from 2012 priced at $500k
Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires
#137Earlier quoted context omitted.
Here's some stuff I found. > In 2017, he voiced his support for Gamergate, an alt-right and sexist movement that largely targeted women, LGBTQ, and other minority groups in the industry. At the time, he referred to feminism as a “social disease,” claiming on Twitter that feminists were “overtly sexist against men.” At one point, Persson said that anyone who opposed “heterosexual pride day” should be “shot” and also t…
> In other words he's just a normal person who holds views everyone in the world held until 5 minutes ago. You're either being disingenuous or live in a very small information bubble, because the majority of the world never held those opinions in the entire history of the planet.
It's a very sad state of affairs. I mean, just 16 years ago I was marching for the right for gay people to get married in the US. We've come a long way but there is a long way to go.
Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires
#138Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires
#139They are definitely in 'set for life if we make wise choices' territory. In another month I'm betting they will be in 'set for life even if we make foolish choices' territory. I'm really happy for them. They really stayed true to their passion and I'm happy to see them rewarded for this.
Are they? 300,000 units * $30 = $9M - 30% Steam tax = $6.3M in a single year take out federal taxes (just gonna call it 36% and ignore SFJ/MFJ), leaves them about $2M each. I'm sure they're some sort of a legal entity in WA state and will owe the b&o tax too. They deserve it absolutely but $2M each does not put them in a position of "fuck you" [1]. [1] https://www.youtube.com/watch?v=xdfeXqHFmPI
Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires
#140Congrats to them! Very rare to see people who follow their dreams no matter what their field become millionaires. On a side note, I feel like I should like Dwarf Fortress, but every time I look at it, it seems completely daunting.
that is, figuring out or looking up-
- how to get a small farm plot going ('plump helmet' is the staple food)
- how to brew drinks at a still (set it to repeat- brew-able plants will be used indiscriminately, generally plumphelmets, and seeds will be left behind for planting)
from there, you'll start to see messages about (cancelling the brew job due to) needing more barrels/rock pots, which aren't difficult, neither are beds and mugs, which you'll see dwarfs complaining about
oh and you'll obviously want to set up stockpiles, which will keep your workshops from getting all cluttered...
anyway, the new game-start options make it easy to turn off attackers, which should ease fortress-management enough to figure out any other features you want to work on:
-centralized job management with a 'manager' and an office, which will also let you schedule jobs to occur as needs arise
-getting charcoal and ores for forging is of course a big one
hopefully the new interface makes it even easier to see what is going wrong, things that you can get a head-start on the next time you start a fortress