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RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

rimworldgame.com

131–139 of 139 posts

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#131
post #67

I love Rimworld but this game's idea of "fun" is perpetually moody colonists doing stupid shit the moment one of their myriad needs aren't met. They have no chill, and no decorum, and YOU the player get to clean up their messes. In this universe, the role of God -- you -- is to be their magical space nanny, master planner, and babysitter. That and the difficulty curve skyrockets the moment mechanoids or the bugs show…

> I love Rimworld but this game's idea of "fun" is perpetually moody colonists doing stupid shit the moment one of their myriad needs aren't met. Not exactly. They don't go crazy immediately. I think the 'eating without table' debuff is too harsh, but other than that... You can get away with ignoring basic pawn needs for quite a while. I want to see _you_ survive in an environment with tattered clothes, saying a frie…

> I want to see _you_ survive in an environment with tattered clothes, saying a friend (or pet) dying, and yes, eating raw meat without a table

I mean, I wouldn't but...I'm also not literally designed to populate a world sold to people for entertainment purposes. At least, not that I'm aware of, and if I was, they did not do a very good job.

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#132
post #45
post #39

I used to watch a YouTuber doing a video series on RimWorld, he was able to "tell" a really good story that was happening in his world [1]. I want to someday start playing it, right now I'm not because: I rather play on the console laying on the couch, I'm working to much to invest in the game. It seems to have a step learning curve. 1 - https://youtube.com/playlist?list=PL_lgEqY9K6UXUVco5XysDNAeU...

Ah, Cambiar the Cannibal! 10/10 would absolutely recommend this playthrough series, especially as chill/background audio. Super enjoyable and you don't have to be 100% tuned in to keep up. I often have this on while doing chores.

Wow, I just listened to a few episodes while baking. This Cambiar is surviving in the Arctic wasteland by eating the corpses of all the misfortunate humans that keep wandering into the area. (He doesn't even have to actively kill most of them; the exposure is typically enough to do them in.)

He's preserving their bodies by keeping them stockpiled outside in the below-zero weather and every time he eats an (uncooked, presumably still frozen solid) meal, he gets a boost to his mood! Because he has the cannibal trait so it gives him a happy thought!

In retrospect, maybe not the best show to listen to while baking pies! :)

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#133
post #67

I love Rimworld but this game's idea of "fun" is perpetually moody colonists doing stupid shit the moment one of their myriad needs aren't met. They have no chill, and no decorum, and YOU the player get to clean up their messes. In this universe, the role of God -- you -- is to be their magical space nanny, master planner, and babysitter. That and the difficulty curve skyrockets the moment mechanoids or the bugs show…

I don't really get the complaints about Rimworld's difficulty. There is a variety of difficulty settings, which can even be adjusted during the game. There is also the option to turn off Mechanoids and/or Bugs.

There's no shame in adjusting the settings of a single-player game to your own liking.

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#134

Earlier quoted context omitted.

For me the fun is getting a colony to a self sustaining state where I don't have to micro manage it. Then grabbing two colonists and go off exploring, trading etc.

The micro-management goes away somehow as the game goes on? I should cancel the refund claim LOL?

I would say in general you’re able to automate most things using the ticket system for production and work priorities. Unless you’re really trying to min/max, you don’t really need to micromanage. Military action is generally very manual though (for your pawns anyway, you can automate smaller military problems with turrets).

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#135

Earlier quoted context omitted.

For me the fun is getting a colony to a self sustaining state where I don't have to micro manage it. Then grabbing two colonists and go off exploring, trading etc.

The micro-management goes away somehow as the game goes on? I should cancel the refund claim LOL?

It does, and once you get useto how priorities work even on a new game I rarely need to override a pawn.

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#136
post #85

Earlier quoted context omitted.

On the one hand, if you’re gonna spend your energy managing infrastructure and repeatedly fixing technical debt you might as well get paid for it. On the other, at least this way you don’t have to deal with personality clashes and stupid ‘culture’ bs.

If anybody has a method for getting paid for this without personality clashes and stupid culture BS, please say something.

A few people here have talked about indie mobile app development as an approach that's working for them, just making and selling small utility apps on Google Play or the Apple App Store.

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#137
post #85

Earlier quoted context omitted.

On the one hand, if you’re gonna spend your energy managing infrastructure and repeatedly fixing technical debt you might as well get paid for it. On the other, at least this way you don’t have to deal with personality clashes and stupid ‘culture’ bs.

It's basically what someone commented earlier on another front page post. Software engineers aren't paid to write software. They're paid to deal with everything else that gets in the way of them writing the software.

Not sure I agree. Programming is honestly not an easy skill anyone can pick up

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#138

I didn't particulary find RimWorld to be very fun, but I did end up enjoying Oxygen Not Included, which is a side-scrolling 2d colony management sim that's a bit less serious and way more quirky.

I just bought oxygen not included few days ago and I'm enjoying it a lot. I like the silly aspect of it

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#139

Earlier quoted context omitted.

It's basically what someone commented earlier on another front page post. Software engineers aren't paid to write software. They're paid to deal with everything else that gets in the way of them writing the software.

Not sure I agree. Programming is honestly not an easy skill anyone can pick up

The point isn't that anyone could do it, but that many of those who can already willingly program for free in many scenarios. Thus, they aren't paid big bucks for the ability to write software, but to deal with the BS of writing software in a company.
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