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It’s time to make that indie C# game in Godot

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131–140 of 228 posts

Re: It’s time to make that indie C# game in Godot

#131

People are overreacting to Unity's acquisition (technically a merger) of ironSource and Riccitiello's comments on monetization. Many developers want to make money from their games, so I think it's positive and worthwhile for Unity to give them tools to do that. As for Unity's market cap, the market as a whole has taken a beating over the past few months. As someone who works with Unity and sees the enormous value it…

Ironsource is a malware vendor. I'm not sure in what sense you think people are overreacting, but I think that fact alone is worthy of a raised eyebrow or two. Unity has merged with a malware vendor.

Re: It’s time to make that indie C# game in Godot

#132
post #130
post #3

With 4.0 getting more and more advanced features [0] and Unity merging with an Ad company [1], Godot is looking like it could be an attractive proposition for a lot of Unity shops. [0] https://news.ycombinator.com/item?id=32003065 [1] https://news.ycombinator.com/item?id=32081051

Godot is an amateur project compared to Unity, it's not even close. What game actually shipped on Godot? I can't cite a single major game on it. https://godotengine.org/showcase Looking at any of thoses games looks bad tbh it's like weekend project / low indie games.

Sonic Colors remaster, iirc?

The games in that showcase look pretty decent to me? Plenty of games I play look like that, lol.

Re: It’s time to make that indie C# game in Godot

#134
post #130
post #3

With 4.0 getting more and more advanced features [0] and Unity merging with an Ad company [1], Godot is looking like it could be an attractive proposition for a lot of Unity shops. [0] https://news.ycombinator.com/item?id=32003065 [1] https://news.ycombinator.com/item?id=32081051

Godot is an amateur project compared to Unity, it's not even close. What game actually shipped on Godot? I can't cite a single major game on it. https://godotengine.org/showcase Looking at any of thoses games looks bad tbh it's like weekend project / low indie games.

> weekend project

If Godot lets you make games like that in a weekend, then it's lightyears ahead of Unity.

Re: It’s time to make that indie C# game in Godot

#136
post #134
post #130

Earlier quoted context omitted.

Godot is an amateur project compared to Unity, it's not even close. What game actually shipped on Godot? I can't cite a single major game on it. https://godotengine.org/showcase Looking at any of thoses games looks bad tbh it's like weekend project / low indie games.

> weekend project If Godot lets you make games like that in a weekend, then it's lightyears ahead of Unity.

FWIW, I'd bet I could replicate many of these games sans release polish in a weekend in Unity solely because of their expansive asset store. Building them from scratch would take longer, but not that much longer.

If Godot had even the beginning of an asset store, it'd be way more appealing to devs like myself migrating away from Unity. Especially with Unreal's recent megascans and Quixel integrations making their asset store look inspiring, I can't imagine many Unity studios (who, IME, primarily focus on rapid development and tooling over asset work) will be drawn to Godot.

Obviously context is important, though: the asset store isn't the end-all reason people use Unity and rarely the reason a studio chooses the engine, but it is still a big factor for both groups. Other factors will apply, YMMV, etc.

Re: It’s time to make that indie C# game in Godot

#137
post #130

Earlier quoted context omitted.

Godot is an amateur project compared to Unity, it's not even close. What game actually shipped on Godot? I can't cite a single major game on it. https://godotengine.org/showcase Looking at any of thoses games looks bad tbh it's like weekend project / low indie games.

Sonic Colors remaster, iirc? The games in that showcase look pretty decent to me? Plenty of games I play look like that, lol.

If I'm remembering correctly the new UI elements in the remaster were done in Godot, but the actual game was not. The new Godot menus are slow and unresponsive, so Colors isn't a great showcase for Godot.

Re: It’s time to make that indie C# game in Godot

#138
post #21

The problem with Godot is still it's age, and the lack of proven projects which many people are working on at once. Myself and plenty of others at small or above size studios would have to make a huge leap into Godot and hope you don't run into any scaling issues. Not just from a project point of view, but integration on the artistic side. LTS versions of Unity despite the known "un-fun" of it, are stable in a sense.…

Remember when fun and popular games were made by very small teams taking a chance? There was a particular whimsiness about them that I miss.

Re: It’s time to make that indie C# game in Godot

#139

As much as I'd like to use Godot, there are two features missing that I really don't think I could do without: - Asset store. I totally get it, handling payments, curating, etc. are a huge task... but man, I'm a coder, and I don't have the funds to pay an artist or a musician full time. Being able to just go buy a pack of trees for $20 or something is a huge timer saver. - Animation re-targeting. It seems like there'…

> - Asset store. I totally get it, handling payments, curating, etc. are a huge task... but man, I'm a coder, and I don't have the funds to pay an artist or a musician full time. Being able to just go buy a pack of trees for $20 or something is a huge timer saver.

Heh I mentioned this in another Godot thread a few days ago. It sounds like a potential YC funded startup for anyone inclined and something that could be with the knowledge and collaboration of the core maintainers of Godot as a simple means to fund Godot.

Re: It’s time to make that indie C# game in Godot

#140
Seriously curious to those in the gamedev community: how does Unity acquiring an ad company materially effect the feature set and platform that Unity currently provides? Is it one of those "Unity has been going downhill in slow-mo for years now and this investment is proof that they aren't interested in fixing real issues that indie devs have--writing's on the wall..." type of thing? From the outside, just seems like business as usual to me... I genuinely don't understand the pull people feel to entirely retool simply because Unity wants to do ads better. What am I missing?
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