People are overreacting to Unity's acquisition (technically a merger) of ironSource and Riccitiello's comments on monetization. Many developers want to make money from their games, so I think it's positive and worthwhile for Unity to give them tools to do that. As for Unity's market cap, the market as a whole has taken a beating over the past few months. As someone who works with Unity and sees the enormous value it…
It’s time to make that indie C# game in Godot
131–140 of 228 posts
Re: It’s time to make that indie C# game in Godot
#132With 4.0 getting more and more advanced features [0] and Unity merging with an Ad company [1], Godot is looking like it could be an attractive proposition for a lot of Unity shops. [0] https://news.ycombinator.com/item?id=32003065 [1] https://news.ycombinator.com/item?id=32081051
Godot is an amateur project compared to Unity, it's not even close. What game actually shipped on Godot? I can't cite a single major game on it. https://godotengine.org/showcase Looking at any of thoses games looks bad tbh it's like weekend project / low indie games.
The games in that showcase look pretty decent to me? Plenty of games I play look like that, lol.
Re: It’s time to make that indie C# game in Godot
#133Re: It’s time to make that indie C# game in Godot
#134With 4.0 getting more and more advanced features [0] and Unity merging with an Ad company [1], Godot is looking like it could be an attractive proposition for a lot of Unity shops. [0] https://news.ycombinator.com/item?id=32003065 [1] https://news.ycombinator.com/item?id=32081051
Godot is an amateur project compared to Unity, it's not even close. What game actually shipped on Godot? I can't cite a single major game on it. https://godotengine.org/showcase Looking at any of thoses games looks bad tbh it's like weekend project / low indie games.
If Godot lets you make games like that in a weekend, then it's lightyears ahead of Unity.
Re: It’s time to make that indie C# game in Godot
#135I'm not a game dev, but its the engine King uses that they completely open sourced, and I think it can be a good alternative.
Re: It’s time to make that indie C# game in Godot
#136Earlier quoted context omitted.
Godot is an amateur project compared to Unity, it's not even close. What game actually shipped on Godot? I can't cite a single major game on it. https://godotengine.org/showcase Looking at any of thoses games looks bad tbh it's like weekend project / low indie games.
> weekend project If Godot lets you make games like that in a weekend, then it's lightyears ahead of Unity.
If Godot had even the beginning of an asset store, it'd be way more appealing to devs like myself migrating away from Unity. Especially with Unreal's recent megascans and Quixel integrations making their asset store look inspiring, I can't imagine many Unity studios (who, IME, primarily focus on rapid development and tooling over asset work) will be drawn to Godot.
Obviously context is important, though: the asset store isn't the end-all reason people use Unity and rarely the reason a studio chooses the engine, but it is still a big factor for both groups. Other factors will apply, YMMV, etc.
Re: It’s time to make that indie C# game in Godot
#137Earlier quoted context omitted.
Godot is an amateur project compared to Unity, it's not even close. What game actually shipped on Godot? I can't cite a single major game on it. https://godotengine.org/showcase Looking at any of thoses games looks bad tbh it's like weekend project / low indie games.
Sonic Colors remaster, iirc? The games in that showcase look pretty decent to me? Plenty of games I play look like that, lol.
Re: It’s time to make that indie C# game in Godot
#138The problem with Godot is still it's age, and the lack of proven projects which many people are working on at once. Myself and plenty of others at small or above size studios would have to make a huge leap into Godot and hope you don't run into any scaling issues. Not just from a project point of view, but integration on the artistic side. LTS versions of Unity despite the known "un-fun" of it, are stable in a sense.…
Re: It’s time to make that indie C# game in Godot
#139As much as I'd like to use Godot, there are two features missing that I really don't think I could do without: - Asset store. I totally get it, handling payments, curating, etc. are a huge task... but man, I'm a coder, and I don't have the funds to pay an artist or a musician full time. Being able to just go buy a pack of trees for $20 or something is a huge timer saver. - Animation re-targeting. It seems like there'…
Heh I mentioned this in another Godot thread a few days ago. It sounds like a potential YC funded startup for anyone inclined and something that could be with the knowledge and collaboration of the core maintainers of Godot as a simple means to fund Godot.