When I made another Monkey Island
131–140 of 215 posts
Re: When I made another Monkey Island
#132It's a bit ironic that he says he was not really a fan of Day of the Tentacle's "Chuck Jones" art style, when the screenshots for his upcoming Return to Monkey Island are all very specifically that 90's-infused Chuck Jones style - multiple skewed perspective lines in a scene, extreme avoidance of curves (rendered instead as polygonal outlines, so to speak). The art style for his new game is rather ironically nostalgi…
I thought exactly the same! I remember, seeing screenshots of DotT for the first time and the new screens of RtMI invoke the same feeling. Love it!
Re: When I made another Monkey Island
#133I just played thimbleweed park, and yikes what a horrible ending. I'm very worried about Monkey Island now. Some authors NEED editors. I think Ron Gilbert needs the original team to help him on what works and what doesn't. Even the original Chrono Trigger was going to be super depressing, if the original writer had his way on everything. I would have hated his version of it.
OTOH I am now playing "The Captain" which is a modern take on point&click with beautiful pixel art and a few new things, and I feel it filled my need for a good monkey island already.
Re: When I made another Monkey Island
#134Earlier quoted context omitted.
Yeah, it's a sad fact that I've realized myself as well. No matter how good a game is, I'll never be able to experience again that magical feeling when I played Pokemon for the first time on the GB.
But you can experience it with new things! If you approach stuff with positivity, openness and wonder you'll have a blast! This is my current experience with learning Go, having learned Python previously. I don my explorer's hat and force myself to live into the text, subject or code (Herder's Einfühlung). Personally it makes the journey so much more entertaining than merely as a tools to an end.
Re: When I made another Monkey Island
#135Earlier quoted context omitted.
I replayed Secret of Monkey Island this weekend and was really struck by what a ramshackle, distorted place Melee Island is. It is an accurate cartoon caricature of slapdash architecture on sinking ground. Here's the very first place Guybrush is controllable in: https://www.mobygames.com/game/amiga/secret-of-monkey-island... https://www.mobygames.com/game/amiga/secret-of-monkey-island... Look at those walls. Not a ve…
> 640x480 grid 320x200. We could only dream of 640x480 with 256 colors in those days!
Re: When I made another Monkey Island
#136Earlier quoted context omitted.
Actually from what I heard they DID flesh out things. But then they made the serious error of hiring Rian Johnson AND giving him free rein with the direction of the movie. Rian Johnson already stated himself, he likes making divisive films. He also stated he doens`t like Star Wars... So he proceeded to ignore the plans that they had, and just do whatever he wanted. 1. He ignored several planned story arcs and just sh…
I do agree with you that Disney mismanaged the whole trilogy, and the fault lies with them. They very clearly went into it without any sort of plan or even a particular vision, deferring completely to whatever each director wanted to do. With minimal imposition of a plot outline, the whole thing could have gone much better, even while still leaving the individual directors to mostly decide how they got there. To my m…
And to be fair, I liked Episode 8. Flawed, stupid casino planet bit, the ending was silly. But Star Wars isn't known for its plot and logical consistency anyway; the series is 99% retcons and fan theories. What's important is the atmosphere and the characters, and what the meagre plot means for those characters. And there was actually some genuine effort being made.
Re: When I made another Monkey Island
#137Earlier quoted context omitted.
But you can experience it with new things! If you approach stuff with positivity, openness and wonder you'll have a blast! This is my current experience with learning Go, having learned Python previously. I don my explorer's hat and force myself to live into the text, subject or code (Herder's Einfühlung). Personally it makes the journey so much more entertaining than merely as a tools to an end.
I mean yes, the joy is still there when trying new things for the first time, I would be lying if I said otherwise. But it's just not the same. You know that feeling of total absorption/encompassment when you played your favorite game for the first time in your childhood? There's nothing like it. I went to dinner thinking about the game. I went to sleep thinking about the game. I went to school thinking about the gam…
It's joyful to obsess over stuff; to try and get better; to try and understand.
There's two things, IMO, that get in the way as an adult:
* The crush of ordinary responsibility can not leave enough time for exploration and wonder.
* Related: We just get used to following a routine and not completely losing ourselves in something new. Maybe we tell ourselves we can't get good at new things anymore like we used to.
Revisiting old stuff, like Monkey Island, is fun; but it's not nearly as intense as something new. I'm looking forward to it and it will be entertaining to share with my family. It's been awhile since I've found this kind of pure fun and intensity in video games, but I'm sure it'll happen again.
Re: When I made another Monkey Island
#138Earlier quoted context omitted.
Youtube has definitely been running sentiment analysis and down ranking any critical comments. Go to any music video and read the comments, it’s like everyone was given a lobotomy. It’s scary tech censorship. I would take the wild go f yourself days of YouTube comments over this v1 matrix toxic positivity world any day.
Maybe people just don't respond to music videos with a lot of negativity? Not every comment section needs to be "balanced."
Re: When I made another Monkey Island
#139Ron you really should not be bashing your oldest most hard core fans. Monkey Island 2 is a masterpiece. The 2D hand drawn style and animation are a huge part of it. I'll take any Monkey Island sequel, but if you take a closer look at say the Tales of Monkey Island sequels, you'll see what people are worried about. Monkey Island 4 was TERRIBLE. Fully 3D and tank controls. Tales of Monkey Island was great but completel…
What do 3D games have to do with this though? The new game is very clearly not 3D. Also, while Escape was absolutely atrocious, Tales wasn't so bad. It wasn't point'n'click, but unlike Escape it actually had reasonable controls.
But it still feels like a major downgrade to Curse of Monkey Island or the originals.
It looks like every other game, very generic style. It's lost the charm of the original games IMO.
I think Ron has an opportunity to differentiate his game from all the bad sequels we got before it.
Re: When I made another Monkey Island
#140Earlier quoted context omitted.
What was special about the first two Monkey Island games (at least for me) was the atmosphere . I mean, just look at this screenshot: https://www.adventurecorner.de//uploads/images/games/monkey1... Parts 1 and 2 had this effect on me, with part 3 the magic was mostly gone unfortunately. If Return to Monkey Island manages to recapture some of that, I don't care if it's pixel art or whatever else...
I've been thinking about that quite a lot, but with Zelda games. I've come to the conclusion that the old games feel beautiful and mysterious and nostalgic because I played them as a child . I'm no longer a child, life is no longer the same. It's not necessarily worse, it's just fundamentally different. I will never blame Shigeru Miyamoto for that, it would be absurd.
Minecraft evokes much of that sense of magic and wonder for me and I didn't start playing it until my later 30s.
Other key components are:
* A world that is interactive enough to feel like a place where you are and not just imagery that you're skimming over.
* Art that is detailed enough to be evocative but not so detailed that it reaches the uncanny valley of looking real-ish but not actually real.
Minecraft does both in spades.