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Connecting a gaming PC to Apple Studio Display

justin.searls.co

131–140 of 322 posts

Re: Connecting a gaming PC to Apple Studio Display

#131
post #116

Earlier quoted context omitted.

It's a weird one. 60hz is pretty low refresh rate. Definitely not a gaming monitor. But it's resolution is quite high. At this resolution, I think there's only one other monitor, the LG Ultra Fine 5k is which is like only $200 cheaper. I think for people that care about resolution/pixel density, this monitor has basically zero competition? There's plenty of lower resolution monitors with higher refresh rates.

I think you overestimate the popularity of refresh rates over 60hz.

Yeah, I also want 90hz, but when I need to use HDMI on my fairly recent X1 I must choose between 4k@30hz or 60hz and I would always choose 4k.

The banwidth for 4k at 60hz is only now becoming mainstream.

Re: Connecting a gaming PC to Apple Studio Display

#132
post #129

Earlier quoted context omitted.

Samsung G9 is for sale now, and it pushes 5120x1440 at 240Hz without subsampling through DisplayPort 1.4, which is the exact same pixel rate as 5120x2880 at 120Hz.

Important to note that this is a 110dpi monitor and therefore not retina nor suitable for integer resolution scaling, whereas the Studio Display is 218dpi. I care a lot more about resolution and dot pitch than about frame rates higher than 60hz

That’s fair, but the overall point is that Apple could have added a standard connector (normal Display Port) without sacrificing quality.

Re: Connecting a gaming PC to Apple Studio Display

#133
post #90

Earlier quoted context omitted.

This is why I have a comically large 43” 4k which I operate at 1x. It’s roughly the same density as a 27” at 1440. High DPI is nice and all, but I’ll take more space to work over pixel density any day.

I just have a 42in LG TV that I use as my main work monitor. It was around $220 a few years ago. After working out the kinks with using it (because a TV is not a monitor), it's been pretty good. I also position it further away from me than I would a normal monitor. In part, that is because I would otherwise see some dimming around the edges due to the viewing angle. And also because focusing further away works better…

Yeah mine is actually an IPS panel. Also 60Hz, but the viewing angles are great. I do have mine set back a bit more than my previous 27", but the more important adjustment I needed to make was to set it 6-8" lower. Before that, I only felt comfortable working on the bottom half of the screen.

Re: Connecting a gaming PC to Apple Studio Display

#134
post #95

Earlier quoted context omitted.

Not even just FPSs: >120hz for any kind of gaming is such a huge difference I don't think I could ever go back. The author's use case for this monitor doesn't make any sense at all.

> >120hz for any kind of gaming I have reached the point where even the desktop feels sluggish at anything under 120hz.

exactly my sentiment. 120hz is an absolute minimum for any desktop stuff as well.

Re: Connecting a gaming PC to Apple Studio Display

#135

Doesn't this "monitor" have enough processing power to run a complete MacOS? How is it different from the new iMac?

It runs some kind of A13, so similar to an iPhone 11. But it may not be a fully capable version of that chip. All retail 'Apple Silicon' Macs use a version of M1, which is more of an enhanced A14.

It might be similar to the Apple Developer Transition Kit from two years ago, which was an A12 with extra GPU power. But until someone can get software actually running on it, will be hard to know.

Re: Connecting a gaming PC to Apple Studio Display

#136
post #105

Earlier quoted context omitted.

A lot of gamers who can perceive the difference between frame rates often refuse to believe it, but some people can't perceive the difference. Every time I try, I fail blind taste tests between 60hz and 120hz content. Meanwhile, I can easily perceive fine details in resolution & DPI and the subtlest blur or aliasing is probably as jarring to me as a low frame rate is to a gamer who prioritizes FPS counts

That's crazy. 60 and 120 are night and day. Moving the cursor around at 60 feels like of like waving your hand under one of those LED lights that "invisibly" strobe to save energy.

> That's crazy. 60 and 120 are night and day. Moving the cursor around at 60 feels like of like waving your hand under one of those LED lights that "invisibly" strobe to save energy.

Many people can't perceive that LED flicker either (or before that, fluorescent light flicker), while others can.

I'm a huge fan of the RTINGS monitor reviews, which measure backlight flicker and identify which monitors do and don't have it, because I can notice that flicker and it gives me a headache.

Re: Connecting a gaming PC to Apple Studio Display

#137
post #67

Earlier quoted context omitted.

Don't forget that the Apple Studio Display has a hard-wired power cord. Seriously. The last monitor I owned with a non-removable power cord was a CRT.

This is not true. [1] It is non-standard power cord, but it is removable [1] https://twitter.com/reckless/status/1504473080348884992

Is it phsyical possible to remove it yes. But it was not designed for it to be removed, it's non standard, it requires a significant amount of force to do so, and apples own support documentation says that it is not removable so you'd likely void the warranty by doing so. https://support.apple.com/guide/studio-display/important-saf...

Re: Connecting a gaming PC to Apple Studio Display

#138

Doesn't this "monitor" have enough processing power to run a complete MacOS? How is it different from the new iMac?

Doesn't a raspberry pi have enough processing power to run Mac os?

The ability to run something and have it be preformant are two completely different things.

Re: Connecting a gaming PC to Apple Studio Display

#139

Earlier quoted context omitted.

It’s 240ppi. No PC monitors match that.

Why do people believe anything that Apple says these days? LG has a spec-for-spec monitor that's over 3 years old.[1] [1]: https://www.lg.com/us/monitors/lg-27MD5KA-B-5k-uhd-led-monit...

That's the monitor that Apple sold for the past years in their stores (and has now replaced with this new monitor).

Re: Connecting a gaming PC to Apple Studio Display

#140

Earlier quoted context omitted.

> the LG Ultra Fine 5k is which is like only $200 cheaper. $300 cheaper and 8 years old now, so likely can find used examples if you wanted. It's pretty clear that 5k / 218ppi just has no significant market appeal at this point outside of the Apple ecosystem. There were a few other 5k displays, but they've all packed up since (including LG, they don't make that 5k Ultrafine anymore afaict) Although arguably since the…

It's pretty clear that 5k / 218ppi just has no significant market appeal at this point This is apparently true, and it's baffling. I was able to pick up one of the now-discontinued 5k PC displays a few years ago, and it's fantastic in Linux and Windows with 2x scaling.

I’m trying to make a 32” 4K work for me, and Windows’ 125% scaling is hot garbage. Macos is slightly better, but it’s still obvious it’s not an integer multiple of native.
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