Earlier quoted context omitted.
I feel they are very similar, but do have a few key differences. If these differences matter enough to make a moral difference is something we can discuss. A few of the key differences, in no particular order: 1. Trading card games come with base sets that have guaranteed cards and are useful for playing the game. This makes it TCGs better. 2. CCGs can be traded to others or sold. This one I'm unsure about. 3. Loot b…
> 5. Loot boxes are often purchased through currency systems made to separate the buyers understanding of how much they are paying. This is why games often make you buy some currency and then use that currency to buy loot boxes, with some games have layers of currency in between. Compare this to TCG boosters which are sold in stores for specific dollar amounts. This make loot boxes worse. Converting between currencie…
Extremely targeted, omni-present advertising with more techniques used to maximize the impact.
It's a bit like asking where does kids rough housing turn into assault and battery. If you took 100 different situations that fall in-between these two points and ordered them, each one would sound like the ones next to them, yet the one furthest on one side would be categorically different than the one furthest on the other side.
Or a bit like the example where you start a paragraph with a red word and ever letter you shift the smallest amount possible with RGB towards blue. Eventually you end up at blue, but every letter looks almost identical to the letter next to it.