Earlier quoted context omitted.
I have one like that, and having a MBP retina driving it below it, I can't not notice the pixels on the 4k monitor. I wish we could have more options either 24@4K or 27@5K. Having a retina display next to it makes the differences quite apparent.
I’d second the more 24”@4ks! I’ve had 2x24” 1080ps for years, and I really think they’re the sweet spot for my setup. I think 2x27” will be too large, and the super wide monitors lose too much real estate vs 2x monitors.
How to pick a good monitor for software development
131–140 of 184 posts
Re: How to pick a good monitor for software development
#132Re: How to pick a good monitor for software development
#133Earlier quoted context omitted.
There used to be more options in that market segment but lack of interest kinda made them extinct.
Gamers and business buyers drive the market. Neither care about pixel density.
Re: How to pick a good monitor for software development
#134I’m surprised to see I’m not the only one here using a Comically Large Display. I also use a ~43"[1], with an IPS panel running 4k@1x.
TL;DR: I laughed at myself for buying this thing for several months, and now I can’t imagine working without it. If you’re considering a large multi-display setup or an ultrawide to maximize screen real estate, it’s worth also considering a Comically Large 16:9 format. It’s surprisingly economical, even for a decent quality IPS panel.
Bonus: if you’re working remote/limited for space like I am, unlike a big multi-display setup, it also makes for a pretty great TV. And it’s only/fully as “smart” as whatever device you attach to it.
1: https://www.lg.com/us/monitors/lg-43un700-b-4k-uhd-led-monit...
Re: How to pick a good monitor for software development
#135It's strange when monitor costs are being discussed while they are the primary tool for software development. If software developer produces $100k/year value, then it's worth spending several thousands of dollars for every percent of increased effectiveness. This can buy almost any monitor on the market. I've found the following worth considering: - It makes sense maximizing usable screen real estate, both in terms o…
I don't understand this consumerist mindset. A monitor is a monitor. Programmers don't need color accuracy so any 4k will suffice. Your thinking just incenivizes "Programming grade" monitors that are just overpriced regular ones. I don't see how you could make a several thousand dollar 4k monitor if you tried.
Surely it depends on what we’re programming? Color accuracy (and inaccuracy for accessibility testing) is important for most anything we produce graphically that’s user-facing.
> A monitor is a monitor.
Color accuracy isn’t the only reason to invest more in display quality. Viewing angle and refresh rate are important factors as well. Their relative importance varies by use case: of course refresh rate being more important for game development; viewing angle and even color accuracy can be important for developer accessibility (example: I have a lot of sensory sensitivities, and color warp/washout at angles is a constant cognitive burden even if I’m not directly looking at it).
> I don't understand this consumerist mindset.
Indiscriminately buying cheap goods tends to also be a consumerist mindset and behavior. It often leads to more frequent purchases and disposal, producing both greater cost and waste. Which isn’t to say all pricing—in technology or otherwise—reflects value or longevity. But blanket rejecting the possibility isn’t helpful in distinguishing that.
> I don't see how you could make a several thousand dollar 4k monitor if you tried.
Even without addressing specialized use cases, it’s easy: low volume + high cost bill of materials. This used to be the case with IPS panels, and continues to be the case with newer/less pervasive panel details (eg OLED or higher pixel density displays). And again, whether those are requisite for a given programmer will depend on their work product and their own individual needs.
- - -
I won’t go so far as to say that everyone should arrive at the same cost/benefit analysis. But I will say that, in terms of tools to do our jobs, displays are very close to directly analogous to mattresses, chairs and shoes: oftentimes, skimping on cost is more costly than spending more upfront.
Re: How to pick a good monitor for software development
#136Earlier quoted context omitted.
For text rendering, 4k doesn't really work for 27" or bigger. It'd work for 24" because you could do true @2x, but there aren't many out there. For 27", besides the UltraFine 5k, I'd prefer just using @1x with 1440p too.
I don't understand you comment. My 4k 27" renders fonts just fine.
Re: How to pick a good monitor for software development
#137Earlier quoted context omitted.
For text rendering, 4k doesn't really work for 27" or bigger. It'd work for 24" because you could do true @2x, but there aren't many out there. For 27", besides the UltraFine 5k, I'd prefer just using @1x with 1440p too.
My eizo 27" 4k likes to tell a different story.
Re: How to pick a good monitor for software development
#138Earlier quoted context omitted.
For text rendering, 4k doesn't really work for 27" or bigger. It'd work for 24" because you could do true @2x, but there aren't many out there. For 27", besides the UltraFine 5k, I'd prefer just using @1x with 1440p too.
A preference for 24” or 27” at 4k is also largely impacted by how far away you position the monitor from your face.
For all the folks confused why I'm saying you don't want a 27" 4k monitor for text, it's because the PPI isn't nicely sized for 1x or 2x, which means you have to set it to scaling that rounds and blurs subpixels.
More info: https://www.caseyliss.com/2017/5/17/retina-monitors
By the way, I'm sure most 27" 4k monitors look fantastic and you should enjoy them! Especially if you don't mind or notice the scaling rounding or if you run it @2x and like the 1080p real estate.
Re: How to pick a good monitor for software development
#139I desperately wish there were commercially available 3:2 desktop displays in the 24-30 inch range. Hell I'd even take a 16:10 2560x1600 but they're simply not available unless you want to set a thirty inch monstrosity on your desk.
Re: How to pick a good monitor for software development
#140Earlier quoted context omitted.
>> 4k monitor that I use at 2x scaling, and I'm never going back to fewer pixels per inch. Doesn't that scaling make it effectively 1080? I use a 55" curved 4k TV and will never go back. The ability to "spread stuff out on the desktop" is unmatched.
Depends on the scaling. They are probably not talking about pixel scaling, but font and UI scaling, which means things stay just as sharp when scaled up.