Art stopped existing subsequent to the widespread availability of digital imaging
“The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs
131–140 of 184 posts
Re: “The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs
#132Isn’t the point of NFTs that it verifies ownership, not “you’re the only one that can access the content” (although there are indeed NFTs that can only allow the owner to decrypt the content)? It’s like video game cosmetics - many people can have the same skin, but people you want to impress or show off to can see that you own x, y, and z.
Re: “The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs
#133Earlier quoted context omitted.
Games can load them from ipfs and verify ownership or somehing, but to counterfeit all you have to do is change the shade of pixel by one bit and get a new hash. So then you have to move to a whitelist system where someone centralized (or a DAO) has to manually act as a copyright system, whitelisting hashes, duplicating the work of the existing copyright and legal system.
My even change 1 bit? Just create a new NFT with the same exact image. Nothing is stopping you.
Re: “The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs
#134Re: “The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs
#135Isn’t the point of NFTs that it verifies ownership, not “you’re the only one that can access the content” (although there are indeed NFTs that can only allow the owner to decrypt the content)? It’s like video game cosmetics - many people can have the same skin, but people you want to impress or show off to can see that you own x, y, and z.
Re: “The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs
#136Earlier quoted context omitted.
And my moon certificate proves that I own that part of the moon. Control over transfer is not the same as control over other uses.
It doesn't prove that you own part of the moon at all. The moon is a physical object. To own it, you need to be able to prevent other people from using it, or have an authority that can do so recognize your ownership and do that on your behalf. The Moon shares don't do that. The NFT on the blockchain does prevent other people from using that NFT without your authorization.
Re: “The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs
#137Earlier quoted context omitted.
Sure, but......why? How is that different than just setting 1 instead of 0 on a database for the game somewhere?
Because the nft can be used in any game at any point in the future. It's not just one game with one database. It can be multiple independent games all using the same resources that can be transferred from one game to another.
Re: “The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs
#138Earlier quoted context omitted.
But does it verify ownership of anything other than the token itself? What are the typical contract terms, if any, related to NFTs? And are those terms enforceable in any given jurisdiction?
That should be possible though shouldn't it? Tying a copyright license (at least non exclusive) to the NFT transfer sounds not that far fetched. It would be a little bit tricky to make that work globally but you could probably do that as well. The question is would courts accept it as a valid contacts and how to enforce them. How would NFT prevent infringement (aka mme creating the latest bansky NFT)?
It's indeed what some artists and some of the NFT marketplaces do.
Re: “The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs
#139Earlier quoted context omitted.
Gravatar has been a thing since 2007.
Yes, and I have been using it since then, this is quite something else tho.
In what way, specifically?
From your original comment: "imagine something like steam profile avatars/pictures etc. tied to your identity that you can use on any page that implements it."
That sounds 100% like Gravatar. We already have exactly that, without any of the problematic aspects of being tied to NFTs or blockchain.
Re: “The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs
#140Earlier quoted context omitted.
Because the nft can be used in any game at any point in the future. It's not just one game with one database. It can be multiple independent games all using the same resources that can be transferred from one game to another.
Like....what? If the games are by the same publisher then that's trivial to do anyway. If they are not from the same publisher....then what kind of "resource" can you transfer? And why would NFT make it any easier?