Earlier quoted context omitted.
Anyone care to chime in about why Blender seems to have the resources for this kind of work but the GIMP doesn’t? I know Blender has a lot of corporate sponsorship, so I think the explanation is there’s a “commoditize your complements” effect going on. But does anyone have a more specific hypothesis? E.g., why does Blender have so many complements and the GIMP so few?
I’m not hugely involved in this space so this is just speculation, but my impression is that Blender is relied on by companies more than GIMP. It seems like Photoshop still dominates the space GIMP occupies. So there’s probably just a lot more money being funneled into Blender because a lot more profit depends on it.
I was under the impression it had more to do with symbiotic relationships between products. E.g., people using Unreal need modeling software (Epic is a sponsor), people using modeling software need GPUs (Nvidia is a sponsor).