Earlier quoted context omitted.
Totally agree. We should not forget that our brain is great at adjusting to latency. In the old days, when I was excessively playing Quake 3 Team Arena it took me just a couple of minutes to adjust to network latency depending on the server I was connected to. Professional musicians do this constantly and are much better at that.
What. Our brain is absolutely terrible at adjusting for latency. It can somewhat compensate, but only to an extent, and at severe cost. There’s this video around that puts people in a VR helmet playing A/V with a delay, even the lowest setting completely destroys any form of efficiency. Anything below 60Hz in VR has a significantly increased chance of giving motion sickness due to latency. Playing Super Mario Bros in…
I think there is a subtle difference between fps (avg) and latency. I would say that a 'stable' latency is always better than a high fps.
> Try Guitar Hero / Rock Band with various audio / video latency settings. 10ms is obviously impactful, anything higher borderlines on unplayable, and even 5ms has a subtle impact increasing missing notes.
Do you mean that you set an additional latency for both video and audio? Or you delay only the audio by 10ms?