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Launch HN: StartPlaying.Games (YC W20) – Tabletop RPGs run by pro game masters

startplaying.games

131–140 of 145 posts

Re: Launch HN: StartPlaying.Games (YC W20) – Tabletop RPGs run by pro game masters

#131
post #52
post #15

I tried this service and ran 2 campaigns with different groups of friends. It was amazing. DND was something I wanted to try for a long time but the barrier to entry was (at least, perceived to be) really high. Great to see this finally launching. I'll be recommending this service to anyone who's interested in dipping their toe into DND. I also love that you're making being a "Professional Dungeon Master" a plausible…

> I also love that you're making being a "Professional Dungeon Master" a plausible future career choice. :) Professional DM'ing will never be good for anything other than making some money on the side unless you're charging players an unreasonable amount of money. Yes, there is an imbalance of potential players versus DM's, but at the end of the day the only thing preventing anybody from being a DM is getting over fa…

There already are proffesional DMs, but they stream in addition to DMing. Can't feed your family when you have audience of 5.

Re: Launch HN: StartPlaying.Games (YC W20) – Tabletop RPGs run by pro game masters

#132
post #29

This is a great idea and just what I wanted! I have a question about which system is better for a story-driven game for beginners. Some context: I like RPG, but I have played exactly 4 times in the last 20 years. Last time I played it was D&D and my experience was it was more of a tactical game focused on combats than characters and story. It was about the squared map, knowing all the rules of your weapons and spells…

You can play any system any way, and popularity of D&D (especially online and in English-speaking countries) means that you're more likely to find the 5% of D&D players that want narrative-focused D&D than the 50% of World of Darkness or Call of Cthulhu players who want narrative-focused games. But there's enough of both to find someone on the internet.

Also systems come with setting and genre - if you like medieval fantasy and political intrigue Call of Cthulhu might not be for you (because it takes place in more modern times in real-world+ universe and it's mostly focused on horror/mystery). World of Darkness has a culture of focusing on narrative and acting over mechanics in this system, but it can be a little too "emo"/"existential horror" for some people. Or maybe it's my prejudice, I've never personally played it, just watched some games in the 90s.

If you don't like crunchy mechanics there's a very simple d6 system:

1 = you failed AND something bad happened

2 = you failed

3 = you failed BUT something good happened

4 = you succeeded BUT something bad happened

5 = you succeeded

6 = you succeeded AND something good happened

Your character sheet is just a table with free-form description of what you're good at (you roll 2d6 and choose better result) and what you're bad at (you roll 2d6 and choose worse result). DM can also give you more/less dices depending on how hard something is to do.

That's pretty much it - you can play it now :). I don't remember what was the name of that system but it's commonly played late-night at conventions - almost no setup required. And it tends to create games with little focus on combat.

Voice-acting is a matter of personal preference I think. I don't usually do it and I've never had problems in games where some people did it and some didn't.

Anyway - the key to having fun is to set expectations on the first session. Better to talk about it in advance than to waste time playing with people who want to have fun differently than you. The system is secondary (and you can always houserule stuff away if it's too complex for you).

Re: Launch HN: StartPlaying.Games (YC W20) – Tabletop RPGs run by pro game masters

#134

This is awesome! GM/DM are a rare resource, and as a forever-DM, I would love using such services to be actually able to play. One thing I think would be a cool addition : play by post games. I'm not a native speaker and I'm always more comfortable in written games rather than spoken ones, mainly because of the highly specialized vocabulary that I don't recognize immediately when spoken. Of course, this could be role…

Your sentiment reminded me of a very niche game that I got once, but couldn't get people to actually play. You're supposed to just go about your day, observe the life around you and sorta daydream / imagine stuff on top of that and then write physical letters about it. https://en.wikipedia.org/wiki/De_Profundis_(role-playing_gam...

Re: Launch HN: StartPlaying.Games (YC W20) – Tabletop RPGs run by pro game masters

#135
This is really great - I've fallen out of playing table top RPGs lately (kids, time), but especially being able to play early morning or late night is great. Pricing seems great - makes me think of it as an alternative to movies.

One place you might find some inspiration is italki.com - it's for language learning, but a very similar idea of pairing people with teachers. They have really nice search and scheduling functionality.

Re: Launch HN: StartPlaying.Games (YC W20) – Tabletop RPGs run by pro game masters

#136
Hey, great idea! I have always wanted to start playing, but I don't know anyone interested in DnD. Having some GMs willing to introduce new players to the game is fantastic!

There are some comments here suggesting that the service might not make much sense since it should be easy to find someone willing to be a GM in a group of friends. I just wanted to say that that is not always the case :)

Re: Launch HN: StartPlaying.Games (YC W20) – Tabletop RPGs run by pro game masters

#138
Cool. Pricing looks looks great. Low enough to justify a few hours of fun. High enough to only get people who really want to be there. Hopefully its enough to keep DMs engaged. Looks like me and my boys are going to dive into a star wars story.

Re: Launch HN: StartPlaying.Games (YC W20) – Tabletop RPGs run by pro game masters

#139
How do you plan to handle players that others don't like? That's a fairly common problem for TTRPGs. You'll see a question every other day on rpg stack exchange about a troublesome player. Off the top of my head

* Players who don't play fairly

* Players who are rude

* Players who break game norms, like always wanting to detract from what the group wants to do ("It's what my character would do in this situation")

* Players who role play too hard in boring ways (e.g. overly philosophical debaters)

* Players who are overtly sexual

* Players who make off color jokes

* Players who aren't engaged enough

* Players who are selfish or antagonistic

* Players who others cannot understand due to language / accents

* Players who are racist/sexist/make unwanted advances irl

Re: Launch HN: StartPlaying.Games (YC W20) – Tabletop RPGs run by pro game masters

#140
post #29

This is a great idea and just what I wanted! I have a question about which system is better for a story-driven game for beginners. Some context: I like RPG, but I have played exactly 4 times in the last 20 years. Last time I played it was D&D and my experience was it was more of a tactical game focused on combats than characters and story. It was about the squared map, knowing all the rules of your weapons and spells…

In addition to the recommendations for Powered by the Apocalypse games (specifically Monster of the Week) I'd also encourage you to look into the FATE system, especially FATE: Accelerated Edition[0] and its SRD [1]. It's designed to be fairly light on the mechanics, and to help the GM and the players focus on the development of a story within those mechanics. I've been running a homebrew-story FAE game with a group of 4 friends and I really like the flexibility it gives us to focus on the narrative and character development. Also it's designed to be a pretty minimal time commitment to learn the rules well enough to give it a try.

[0] https://www.evilhat.com/home/fae/

[1] https://fate-srd.com/fate-accelerated/get-started

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