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Oculus Quest 2

oculus.com

131–140 of 591 posts

Re: Oculus Quest 2

#131

This gets a really poor review from Ars Technica: https://arstechnica.com/gaming/2020/09/review-we-do-not-reco... The downgraded controllers and the awkward IPD adjustment system are the deal breakers for me. From the review: The takeaway: Bullet points for this review A better screen, both in pixel resolution and refresh rate. 90Hz, but when? Facebook isn't clear about higher frame rate support. More powerful wirele…

> The downgraded controllers and the awkward IPD adjustment system are the deal breakers for me.

This is not true btw, their review is wrong on that

Re: Oculus Quest 2

#132

I wonder how the FB leadership team thinks about this whole FB/Oculus integration. It is clear that they think adding a "social" component to Oculus is going to help the Quest gain traction. But the question is, why does that "social" component have to be Facebook? With all the negative baggage a FB account carries with it, maybe the easier option would've been to let Oculus build its own social model, à la Play Stat…

Optimistically? I think they're definitely betting on VR being "reality adjacent" eventually and hence social interactions might actually be more meaningful in VR than they are on a website.

Cynically, I think they just want even more datapoints on what everyone is doing. If people start to use VR the way they use the internet even a little (accessing content provided for free with ads), then data from a person's VR headset will have valuable information about how to target ads to that person.

Re: Oculus Quest 2

#133
post #116

> We’re going to focus on standalone VR headsets moving forward. We’ll no longer pursue PC-only hardware, with sales of Rift S ending in 2021. That said, the Rift Platform isn’t going anywhere. Well, actually it is isn't it?

Not necessarily. Since the Rift S launched and Oculus Link released, Facebook changed the branding of games that require a PC to "Supports Rift Platform" to signify that they can also be played on a tethered Quest. I expect they'll change the name in the future though

Re: Oculus Quest 2

#134

Earlier quoted context omitted.

As someone who owns a Pimax 5k, you do not want a Pimax 5k.

Oh. What's wrong with it?

All the extra angles of FOV are very distorted, and there is a red static constantly fuzzing away in the display.

Plus, you have to deal with the Pimax company, which has to be one of the most incompetent companies I've ever met when it comes to taking money and delivering product without stepping into the realm of actual fraud. When I bought mine, it was 3 false "it's shipped" announcements, 2 months, and a threat to reverse my credit card charge before I finally received it.

Re: Oculus Quest 2

#135
Anyone who buys into the Facebook borg today has blood on their hands.

There's no way to sugarcoat it, hand-wave about business units, make puppy dog eyes about such smart well meaning people...

The culture and company behavior is fundamentally compromised, irredeemable to all appearances, and is the bedrock of the contemporary severing of a significant number of people not only from the political mainstream, but from consensus reality.

It's a shame they bought Oculus. That renders it a non-option.

Re: Oculus Quest 2

#136
post #66

I don't know all the tradeoffs involved, but seems like a downgrade to go from the pure black of OLED to the backlight bleedthrough of LCD for a screen so close to the eyes.

Ghosting on completely black regions in Half Life Alyx was the only complaint I had with my OLED HMD. I tried an LCD one and my brain was better at ignoring the extra brightness than it was the ghosting.

Re: Oculus Quest 2

#138
post #6

We develop industrial training solutions using the rift S and quest. But the deep linking with FB, the battery downgrades on the quest, etc, all are going to push us away. For PC-based training sims, we'll probably get the HTC Vive. And the Pico for the quest equivalent.

what's the blocker with the FB linking?

Re: Oculus Quest 2

#139

Earlier quoted context omitted.

Really though? Facebook makes money by displaying targeted ads to users. What data from the Quest is being used to target ads? I’m not familiar with anything related to this in Facebook’s product for ad buyers, and can’t think of anything particularly useful that they could be doing. You could think of Oculus as an effort to increase the amount of user attention inventory Facebook has in supply to rent out to adverti…

What is it with HN and trying to read between the lines so hard? There's literally an Oculus Store app store for quest games. Probably they are just making money on game sales, like every other game console has for 35 years.

do you work for FB?

within FB people 'assume good intention'.

outside FB not so much.

think about why

Re: Oculus Quest 2

#140

Quest can't do VR titles. It will always be a niche mobile game market that can't give VR justice. If they would integrate h264 hardware decode and allowed the PC oculus software to stream to it, then we'd be in business. Wireless VR is a big problem right now, it's expensive, doesn't work well, and for it's price you might as well get better hardware. Oculus should ship quest with a cheap little 5Ghz USB broadcaster…

> "...allowed the PC oculus software to stream to it"

You can do this with the Oculus Link cable. It makes the Quest essentially into a Rift.

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