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Facebook account now required to login to Oculus devices

oculus.com

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Re: Facebook account now required to login to Oculus devices

#131

Earlier quoted context omitted.

Because the companies make a large amount of money on the platform. Look at Apple/Google/MS/Sony/Nintendo charging for access to the platform - either explicitly for online play, by taking a cut of sales on the platform, or in the case of the console makers - both. As someone who prefers to play games alone, it's frustrating. The first five minutes after installing Steam is a constantly stream of "stfu and stop shovi…

For me it's the reason, why I never started gaming again. I just wanna buy a game and play. I don't wanna have any spyware on my PC.

GOG is good if the game you want to play is on there - if you don't install GOG Galaxy.

You can download an executable installer from their website that is DRM free, can be installed offline, and you can keep a copy of forever.

Re: Facebook account now required to login to Oculus devices

#132
post #32

Earlier quoted context omitted.

Exactly. I deleted my Facebook account years ago. I have an oculus account. Really disappointing though, it means I either have to link that to my girlfriend’s account or sell the oculus within two years. Realistically I’ll probably sell the quest, stick to buying steam games from now on, and buy a headset from a different company as soon as they get a wireless headset.

Is there anything to stop you from making a fake Facebook with a throwaway email and use that? Or do they verify accounts in some way now?

They can verify them via their social network.

An account with no connections is HELLA suspicious.

Re: Facebook account now required to login to Oculus devices

#134

Earlier quoted context omitted.

The Razer accounts are in no way mandatory. They just have an app that auto-updates drivers (and probably does a lot of data mining) but you don't need to use it to use the device. It is a funny comment though, I laughed when I read it.

I don't know about Razer recently, but I have a 13 button Logitech mouse (G700s) and it would be essentially useless without the Logitech software to configure it. I assume Razer mice are the same, you could technically use them without Synapse, but if you're doing that you may as well have bought a Microsoft Intellimouse instead. And Synapse did require a login for several years. Looks like it doesn't anymore, thank…

I recommend anyone with Synapse use your firewall to block all of their services from interacting with the Internet. I noticed Synapse was consuming a lot of CPU/network. I'm definitely never going to buy a Razer mouse again, I'll probably get a Zowie.

Re: Facebook account now required to login to Oculus devices

#135

Earlier quoted context omitted.

If you make a Facebook account and never touch the Facebook aspect of it, is there any material difference between that and an Oculus account?

I'm sure this just changes which pipe usage data goes down, but this means Facebook directly gets to use your VR usage/purchases to market to you, and they will follow you around the web, because they know. I think that's the main reason folks generally dislike FB connect in the first place, but I don't want to speak for everyone :)

If you're logged into the account on your computer, sure. Just make sure you either make all purchase on-device, or log into Oculus in a private window.

Re: Facebook account now required to login to Oculus devices

#138

Earlier quoted context omitted.

Just make a burner Facebook account. You can do so with a burner email. Annoying, but not horrifying.

When you make a facebook account disconnected from a social graph (new email, or unused phone number) facebook shuts down the account. Their position is clear. They’re fucking creeps masquerading any user experience they create as anti-spam.

So they're effectively saying you can't use Oculus gear if you don't have any friends (on social media).

Re: Facebook account now required to login to Oculus devices

#139
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

I would argue that he was and still is lying. He had the power to make good on his promise in the form of contractual terms during the sale, but didn't.

Re: Facebook account now required to login to Oculus devices

#140
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

Most of the folks on this thread are commenting from the perspective of 2020, but Facebook had pretty significantly different reputation in 2014, especially around M&A. They had recently brought in both Instagram and WhatsApp without meddling in either their product stacks or their leadership teams. It's easy to claim now that this was all naive, but at the time it was plausible that these organizations and brands would remain fairly independent and autonomous within the Facebook umbrella.
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