Live data from Hacker News

DirectX is coming to the Windows Subsystem for Linux

devblogs.microsoft.com

131–140 of 548 posts

Re: DirectX is coming to the Windows Subsystem for Linux

#133
post #123

Earlier quoted context omitted.

He's pretty against it on a number of fronts. That being said I don't see why distros like Ubuntu that allow non free code wouldn't ship with it out of the box. They already support Nvidia binary drivers anyway, so why wouldn't they support a transport bridge that'd let people use them on WSL too? Also, he notices that it's intended to be more than a bridge in the future, as they're already working on integrating it…

Because this benefits only WSL. I don’t think that the Linux maintainers should spend time and effort maintaining a shim that only benefits users on another operating system. It does not even lead to cross platform code if a dev uses this on WSL. Microsoft can ship it however they please though within bounds of licenses.

They've already upstreamed lots of other hyper-v paravirtualization infrastructure.

And why do you assume it only helps WSL? Doesn't this help all hyper-v setups get access to GPUs, including azure?

Re: DirectX is coming to the Windows Subsystem for Linux

#135
post #96

Earlier quoted context omitted.

Is there a possibility Linux upstream won't accept it?

If you read the replies by Dave Airlie and Daniel Vetter, it seems somewhat likely that upstream won't accept it. Perhaps that's just initial skepticism that will evaporate after more discussion, but perhaps not. Frankly this does just seem like MS wanting to reduce their maintenance burden on what they expect will be a very important part of their WSL offering on Windows. There's nothing inherently wrong with that d…

>>>There's also the question of whether or not you believe WSL as a whole is good or bad for Linux.

IMO it's a good thing. Given that windows accounts for 90%+ of the desktop OS share, Windows might very well become the world's most used Linux distro.

Re: DirectX is coming to the Windows Subsystem for Linux

#136
post #2

> This also enables third party APIs, such as the popular NVIDIA Cuda compute API, to be hardware accelerated within a WSL environment. Dollars to donuts this is why Microsoft is implementing this. GPU acceleration is becoming a critical feature for many users (but especially developers) and this will continue. If WSL is to be a serious competitor, this is necessary and I'm glad to see it showing up. This is true of…

Ah that sucks, for a moment I thought I would be able to run Wine from within WSL2 and get my game on.

Re: DirectX is coming to the Windows Subsystem for Linux

#139
EEE, slowly the Linux desktop | os environment will be a thing of the past. something you won't run directly but interact via the windows api. and your only other choice will be mac os on arm. the biggest mistake the linux ecosystem did, was being so fragmented. if they had rallied around one desktop env, then lots of people would've migrated. I personally use a t490 on ubuntu and a 2013 macbook. but even I I'm attempted to try out WSL even though, I haven't used windows in over a decade
Post reply on HN