Live data from Hacker News

Apple is developing a feature for using apps without requiring full downloads

9to5mac.com

131–138 of 138 posts

Re: Apple is developing a feature for using apps without requiring full downloads

#131

Earlier quoted context omitted.

> There's no reason to believe Apple could suddenly solve it in a few months if they just cared a little harder. No, they really could just solve it. Progressive web apps are so close to being useful. Apple just refuses to make them user-friendly to install. Just look at android for what's possible https://web.dev/progressive-web-apps/

> Progressive web apps are so close to being useful PWAs have been pushed since 2015. 5 years of perpetually being "so close to being useful." And that's despite Google's heavy promotion of them, including building an entire OS around them.

PWAs are also actively worked _against_, at least from Apple. See https://news.ycombinator.com/item?id=22686602 for a previous discussion

Re: Apple is developing a feature for using apps without requiring full downloads

#132
post #3

Earlier quoted context omitted.

This (or something like it?) has been available for ages, but the only time I've ever actually encountered it in the wild is with links to a JIRA project.

A local news site uses it, however as that's in a (distant) second language for me, and I discovered their app doesn't let me select to copy-paste words into a translator, it wasn't useful. Probably just an issue with their app implementation however.

Screenshot -> OCR -> Translate

Re: Apple is developing a feature for using apps without requiring full downloads

#133
post #33
post #21

Earlier quoted context omitted.

These shenanigans make me wonder why they don't just focus on making HTML5 apps a better experience. If they provided better widgets (e.g. including swipe gestures, which Angular/Polymer/MDL don't) and access to native hardware we'd be set. HTML5 is just 100X easier and nicer to program with than that abomination of Android Studio followed by aligning, keysigning, and other steps. The HTML5 hello world is Hello World…

You're free to make web pages if you like but despite your complaints, you yourself admit that its not a better experience and its not for lack of effort.

Actually, this comment suggested that more effort could make html5 an equivalent experience.

Re: Apple is developing a feature for using apps without requiring full downloads

#134
post #21

Earlier quoted context omitted.

These shenanigans make me wonder why they don't just focus on making HTML5 apps a better experience. If they provided better widgets (e.g. including swipe gestures, which Angular/Polymer/MDL don't) and access to native hardware we'd be set. HTML5 is just 100X easier and nicer to program with than that abomination of Android Studio followed by aligning, keysigning, and other steps. The HTML5 hello world is Hello World…

Most apps are not hello world apps. So the next facebook might only be 100 files, mostly useful. Also, your html5 app needs several icons for different screen sizes.

Multiple sizes of icons doesn’t sound like a problem for any app that you plan on spending more than 3 days creating.

Re: Apple is developing a feature for using apps without requiring full downloads

#135
post #68

I have an app written in Swift and weights between 8-20Mb(depending on device and iOS version), which is not too far of from a typical website these days and the startup times are phenomenal(between 250-500ms, depending on the devıce). Writing in Swift is a delight and this is the feature I was dreaming about because having the user to install the App is not easy these days(100 impressions on Appstore Search would ge…

It's hard to imagine, but some DOS apps had I agree that your app is small and fast compared to what others are putting out there, but compared to what software engineering could do if people cared, this is still bloated and slow.

‘Full featured’? What does that mean for 1989 compared to now?

Re: Apple is developing a feature for using apps without requiring full downloads

#136
post #82

Earlier quoted context omitted.

Oh I did not put any effort to optimize that. I bet I can get this number lower with some lazy loading but what for? The app is loaded by the time the springboard animation ends, the user interaction isn't likely to start before that. It's a new App that I try to iterate quickly, so I prefer to keep away of added complexity that optimizations would bring. If it feels quick enough on the lowest end device that I suppo…

When you are used to desktop apps coming up and being useable literally in the next frame of you launching them, any interaction with mobile decices and webbpages with loading times everywhere is absolutely terrible. Makes me remember all the game consoles which would have loading time ms everywhere - it was terrible and frustrating when you were used to PCs

Things are very different for my iPhone 6 vs Galaxy S10.

Re: Apple is developing a feature for using apps without requiring full downloads

#137

Earlier quoted context omitted.

When you are used to desktop apps coming up and being useable literally in the next frame of you launching them, any interaction with mobile decices and webbpages with loading times everywhere is absolutely terrible. Makes me remember all the game consoles which would have loading time ms everywhere - it was terrible and frustrating when you were used to PCs

> When you are used to desktop apps coming up and being useable literally in the next frame of you launching them, I’m certainly not used to that. Mobile launch times are substantially faster than desktop in my experience.

I remember when starting Netscape took over 1 minute

Re: Apple is developing a feature for using apps without requiring full downloads

#138

Earlier quoted context omitted.

A large part of the bloat is from graphics assets. The icon for most apps is many times larger than these old programs and you can’t do much about that. It’s one thing people don’t realize that happens when you get these hidpi screens.

Many old games used vector art to compress things. I'm guessing that would also work for many app icons.

Aren't icons already typically SVG?
Post reply on HN