Playdate – A New Handheld Gaming System
131–140 of 424 posts
Re: Playdate – A New Handheld Gaming System
#132I think it's cool. I'm not that old, but games these days mostly seem to be about squeezing every last dollar out of the consumer through shady means. I think this is part of why I don't play video games anymore. It's nice to see something different.
$150 for what looks like 12 simple games isn't that much different.
Re: Playdate – A New Handheld Gaming System
#133Maybe this company is not directly related to this incident and they're just publishers, I don't know.
[1] https://www.polygon.com/2017/9/10/16285188/pewdie-pie-racist...
Re: Playdate – A New Handheld Gaming System
#134Just remember that company that made this was abusing DMCA to take down videos just for SJW vocabulary policing [1]. Be warned if you want to make games for it, even if SDK will be free and available without signing agreements. Maybe this company is not directly related to this incident and they're just publishers, I don't know. [1] https://www.polygon.com/2017/9/10/16285188/pewdie-pie-racist...
Re: Playdate – A New Handheld Gaming System
#135Isn't $150 expensive? Or may be I am just too poor, to throw money at anyone who asks for it.
Re: Playdate – A New Handheld Gaming System
#136Slightly off-topic, but the website design looks like a worse version of Teenage Engineering website ( https://teenage.engineering/products/po ) with larger font size (a bit too large imo). Not dissing the website though, it isn't that bad overall, just thought it was interesting, since I haven't seen many others attempting that. EDIT: after a closer look at the page, I realized that they explicitly mentioned partner…
It's a style that Panic has used for years:
Re: Playdate – A New Handheld Gaming System
#137Re: Playdate – A New Handheld Gaming System
#138Re: Playdate – A New Handheld Gaming System
#139Earlier quoted context omitted.
Oh yeah, those were fantastic little devices. It's a shame that it wasn't popular enough to warrant successors. The OpenMoko people did some really innovative stuff back in the day, but hardware is tough.
The problem with single-purpose devices is they're a frivolous cost. When your phone can do everything, buying a separate dedicated device is inherently impractical. Of course, impracticality is also what tends to give things charm. Put differently, limitations create interest, but they're also the opposite of cost-effective.
Re: Playdate – A New Handheld Gaming System
#140Would feel more comfortable if I knew they'd allow people to build and sideload games though.
Aside: this website is very choppy in Chrome on Ubuntu.