Hi, author of the language here. Not a great time for HN exposure, as I just added a lot of new functionality, but none of that is documented yet :) But hey, all publicity is good publicity? For those interested, some recent things that have been happening: - Compile time reference counting. This does an analysis similar to the Rust borrow checker to infer lifetimes, but unlike Rust doesn't make the programmer jump t…
There's a lot of great technical info on the homepage, but it's tough for me to see the forest for the trees here. Could you make a short (probably oversimplified; that's ok) case for what Lobster is especially good at and why it's worth using rather than other programming languages? Or direct me to where one is already written?
You want it shorter? Something like "Get Python-like ease of use together with static typing and speed and built-in game programming functionality" ? That really doesn't do it justice. In the end, like most languages, it is a particular cocktail of trade-offs, and to see whether this suits you, you need see the full list of features.
Maybe you want a list of features with an example for each? It's hard to make it short though, especially the type system.