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Apple's Reinvention as a Services Company Starts for Real Monday

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131–140 of 182 posts

Re: Apple's Reinvention as a Services Company Starts for Real Monday

#131
post #10

> The company would collect these monthly fees, then divide up the revenue between developers based on how much time users spend playing their games Sounds terrible for short indie games and good for long grindy games. That's not a future I want for my gaming. Not that I am an apple customer in the first place but hopefully this won't affect what is delivered on the other platforms.

This also makes it incredibly easy for Apple to secretly pocket a larger percentage of the profit.

Re: Apple's Reinvention as a Services Company Starts for Real Monday

#132
post #90

Earlier quoted context omitted.

"To me, the clear indication that they're serious about this transition to services will be making them available on third-party devices" This just happened: "Apple is putting iTunes on Samsung TVs" - https://www.theverge.com/2019/1/6/18170797/samsung-2019-tvs-...

> This just happened: Yep! Other examples include the Apple Music service and the AirPlay 2 protocol, both of which are available on multiple non-Apple platforms.

As far as I am aware AirPlay 2 is only licenseable for the receiver end of the protocol, not the transmitter part.

Re: Apple's Reinvention as a Services Company Starts for Real Monday

#133

Earlier quoted context omitted.

Apple Music is available on Android and the web. It’s not a “walled” service like iMessage or FaceTime is.

> It’s not a “walled” service like iMessage or FaceTime is. Steve Jobs promised that FaceTime would be open source… eventually: https://www.cnet.com/news/steve-jobs-promised-to-make-faceti... Any time now.

It’s walled because of patent litigation with VirnetX, not because Apple wanted to keep it walled.

Re: Apple's Reinvention as a Services Company Starts for Real Monday

#134
post #115

Earlier quoted context omitted.

Most of the long, grindy AAA games are on Windows only, so really, not much worries there. I have yet to see a game listed in the App Store that wasn't also on Steam, so I'm not worried about that either. Apple may be good at many things, but games is not one of them. There's not enough bang for your buck on the Mac platform when it comes to gaming and you can't easily and cheaply mix-n-match your hardware like you c…

I'm doing my PC gaming exclusively in linux now a days with steam+proton helping out a lot. Just bought sekiro on friday and it runs like a dream without me having to configure a thing.

Yeah, Linux gaming is in a good shape & projects like https://lutris.net make it seriously accessible for anyone without further configuration on their part.

Re: Apple's Reinvention as a Services Company Starts for Real Monday

#135
post #38

Earlier quoted context omitted.

Huh, I dont know where you are, but here in the States I got my iPhone through 0% financing (amortized over 2 years) program that allows you to get a new phone every year and comes bundled with AppleCare+

The iPhone upgrade Programme which I presume is what you are referring to are not popular outside US, and Apple barely advertise about it. ( Which is why I said push in the original sentence ) And it is only available in selected countries and under some condition.

I evaluated it here in UK and it just didn't make sense for me. It was very expensive -- slightly less than buying a phone every year, but much more than doing it every two-three years.

Re: Apple's Reinvention as a Services Company Starts for Real Monday

#136
post #10

> The company would collect these monthly fees, then divide up the revenue between developers based on how much time users spend playing their games Sounds terrible for short indie games and good for long grindy games. That's not a future I want for my gaming. Not that I am an apple customer in the first place but hopefully this won't affect what is delivered on the other platforms.

Grinding is perceived as a negative; if a grindy game is good enough to keep you grinding, why shouldn't it deserve to make more money?

Re: Apple's Reinvention as a Services Company Starts for Real Monday

#139
post #106

One interesting question is how viable this can be if they continue their strategy of differentiation through privacy. Doing "services" for people intrinsically means knowing about them. What they watch, what they read, what they listen to, what they need, who they are. The more you know, the better you can "service" them. By pursuing this path they may quickly find themselves sucked into a slipperly slope that puts…

they have been quietly hiring a lot of experts in differential privacy. there are various schemes for doing machine learning on populations while hiding information about individuals. it seems likely that this is part of their strategy.

Re: Apple's Reinvention as a Services Company Starts for Real Monday

#140
post #83

To me, the clear indication that they're serious about this transition to services will be making them available on third-party devices. Android has ~55% market share in the US, and >80% globally. Roku has 35% of the smart TV market (through both their dedicated devices and TV integrations), Apple has ~15%. A video streaming service that's only available on iOS and Apple TV will be inevitably niche, and no real compe…

I think the strategy is to make airplay 2 available on any smart tv or device that they can.

Then, the streaming service will be available to anyone with any apple device: any iphone, ipad, mac.

A large chunk of people have at least one idevice or mac in a household. For instance, many android users have ipads.

All of these can get the service, and all will be able to put it on a screen with airplay 2.

Don't know if it will compensate, but that appears to be the strategy for the dilemma you're describing. I think they may also make their exclusive content available on any apple hardware.

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