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Anything that plods along slowly cannot be considered an explosionThat's a pedantic distinction (not that I mind). I wasn't going for "explosion" as in "suddenly tons of people had one", but as in "suddenly there was a boom and a new viable market had emerged".
How hard is to get my main point?
Mobile got some kind of kickstart in the early 90s (I called it an explosion, but I could not care less if it's not that, that's not my point), and it never stopped going. Perhaps you'd agree if I'd merely called it "a bang" in the 90s? A starting point for big growth?
That was my point in a throwaway response I made at someone's comment that "mobile was like VR" at the start of this thread.
Whether that can be called an explosion or not, I could not care less. In my country, that's what we'd call it. There was a market that started from almost nothing before (some flat numbers in the US, almost zero in most of Europe). Unlike early 90s VR, which was a short hype in 1990 or so that then stopped.
From 1990 onwards, every year we had a big boost in the sub numbers. As I wrote, from a few dozen in 1990 (~16M globally) to ~1 Billion in 2000 (~ 800M to be precise).
That's explosive growth in my book, and I've lived several others techs that never seen such rapid growth. The only comparable thing would be the internet itself (from mostly academics in 1990 to a huge economic force in 2000). To contrast, it took 5 decades of development for PCs to get to the same point.
In any case, my focus wasn't on it being an "explosion" part, but on it never have been an "hype/unhype" cycle like early VR was. Unlike 90s VR hype (and other hypes) mobile merely went from strength to strength.
>Not the same thing. The tech simply didn't exist.
Sure, but that didn't stop the media and companies then to hype it for a couple of years. And then forget about it for 15+ years.
Here's what I'm referring to:
https://www.pcmag.com/feature/343351/the-wacky-world-of-vr-i...