Live data from Hacker News

Sandspiel – A falling sand game built in Rust and WebGL

sandspiel.club

131–140 of 193 posts

Re: Sandspiel – A falling sand game built in Rust and WebGL

#131

This very strongly reminds me of a game called "Hydroxis" (or at least I think so) for the Amiga. You started with water pooling in some cavity in an otherwise static level and had to move it to a target location by means of enabling and disabling some blocking segments in the level. That was fun! I had remembered that one a decade or so ago and it turned out to be the single hardest thing I tried to find for my WinU…

This must be it; Hydrocis: http://www.lemonamiga.com/?game_id=4277

YES!

Funny how one misremembered character can make an internet search that hard. :-)

You most certainly made my day! Thank you very much!

Re: Sandspiel – A falling sand game built in Rust and WebGL

#132

I wasted hours on these types of games back in the flash era, people were constantly releasing new ones with more types of sand and various effects and combinations, its a shame that whole segment of internet history was deprecated along with flash, good times.

Check this out http://bluemaxima.org/flashpoint/ As long as we have the internet archive and a few awesome humans we will be fine =)

This is amazing, thank you so much.

Re: Sandspiel – A falling sand game built in Rust and WebGL

#134

I wish fire or lava would make steam out of water, but I love the smoke effect. It was a really nice surprise when the rest of it was so low resolution, great combo.

Wind turns stone into sand though! Either make a tornado with your mouse, or a large dust explosion next to a mountain :P

Re: Sandspiel – A falling sand game built in Rust and WebGL

#135
post #21

A nice bit of web programming. The smoke effects look cool. Pity solids don't conduct heat - the first thing I always try and do in these is boil a pot of water. If you've never seen this kind of thing before, the canonical PC example is The Powder Toy, which is so amazing I wish there a 3D Minecraft-like version. But it's really CPU-heavy even in 2d.

Select Wall. Draw "bowl". Select Water. Drop water into bowl. Select Cloner. Click beneath bowl. Select Fire. Click beneath Cloner.

Observe boiling water.

Re: Sandspiel – A falling sand game built in Rust and WebGL

#137
post #21

A nice bit of web programming. The smoke effects look cool. Pity solids don't conduct heat - the first thing I always try and do in these is boil a pot of water. If you've never seen this kind of thing before, the canonical PC example is The Powder Toy, which is so amazing I wish there a 3D Minecraft-like version. But it's really CPU-heavy even in 2d.

boiling some water was pretty much the first thing I tried too! was disappointed.

still great though.

Re: Sandspiel – A falling sand game built in Rust and WebGL

#138
This brings to mind a game that many people here might enjoy once it gets released – Noita: a magical action roguelite where every pixel is physically simulated.

https://store.steampowered.com/app/881100/Noita/

(Disclosure: it's being developed by a bunch of my old co-workers.)

Re: Sandspiel – A falling sand game built in Rust and WebGL

#139

This brings to mind a game that many people here might enjoy once it gets released – Noita: a magical action roguelite where every pixel is physically simulated. https://store.steampowered.com/app/881100/Noita/ (Disclosure: it's being developed by a bunch of my old co-workers.)

My big hope for this game is that it does not go the Spelunky way in terms of game design. In Spelunky you have all these toys that are fun to use, but the punishment for using them "wrong" just takes all the fun out of the game.

I hope they can find a balance that allows you to take risks with the physics interactions without loosing your entire run.

Re: Sandspiel – A falling sand game built in Rust and WebGL

#140

Earlier quoted context omitted.

This is easily one of the oldest and most enjoyable games I've played. Thanks for the work you've done!

Reminds me a lot of Cataclysm, a game I played loads on the Acorn Archimedes as a kid. Damn, the game's 27 years old. https://www.youtube.com/watch?v=3Byyz1Vlv8w

My, that brings back memories. I love how that video starts on the RiscOS (3?) desktop.
Post reply on HN