Earlier quoted context omitted.
It was at least in some cases explicitly about rentals. That's why the difficulty was jacked up for US releases -- Nintendo was successful at getting game rentals legally banned in Japan, but not the US.
Weird that the internet opinion is that the Japanese release is the harder one because Americans don't have the patience for super hard games. Examples include Final Fantasy (that simplified the item system) or the "Lost Levels" of Super Mario Brothers.
Digital Capitalism’s War on Leisure
131–140 of 163 posts
Re: Digital Capitalism’s War on Leisure
#132I'm currently going through a phase of setting up a games room, and acquiring a bunch of slightly older video game consoles and games to populate it. I've settled on PS2 and PS3, and Xbox/360 as the sweet spot for this. Partly due to price (they're not old enough to be worth much, but not new enough to be hawked at retail prices). But a factor just as big as price is how, from about mid-360 and PS3 onwards, gaming st…
Re: Digital Capitalism’s War on Leisure
#133Earlier quoted context omitted.
[flagged]
There are no thieves or bad actors in socialist utopias? Of course there are. Socialism doesn't work now and never will work given human nature. Face it: bad people exist and they will do bad things in whatever context they find themselves in. You are just complaining about the ones you see in this context. However they would just be a different kind of bad actor in a socialist context.
Don't you see how basic your comments are? I would suggest you be a bit less sure of your own righteousness, and a bit more receptive to listening what others have to say. As it stands you're only embarrassing yourself, and worse, you're polluting this website with comments that clearly indicate you're not interested in an honest, thoughtful discussion, but only in blindly defending the position which you've already decided to hold.
Re: Digital Capitalism’s War on Leisure
#134I'm currently going through a phase of setting up a games room, and acquiring a bunch of slightly older video game consoles and games to populate it. I've settled on PS2 and PS3, and Xbox/360 as the sweet spot for this. Partly due to price (they're not old enough to be worth much, but not new enough to be hawked at retail prices). But a factor just as big as price is how, from about mid-360 and PS3 onwards, gaming st…
There are so many!
Re: Digital Capitalism’s War on Leisure
#135Earlier quoted context omitted.
It was at least in some cases explicitly about rentals. That's why the difficulty was jacked up for US releases -- Nintendo was successful at getting game rentals legally banned in Japan, but not the US.
If that's what Nintendo were trying to do they did a piss-poor job at it. I beat Super Mario World over a single weekend's rental.
Re: Digital Capitalism’s War on Leisure
#136Re: Digital Capitalism’s War on Leisure
#137Earlier quoted context omitted.
It was at least in some cases explicitly about rentals. That's why the difficulty was jacked up for US releases -- Nintendo was successful at getting game rentals legally banned in Japan, but not the US.
Weird that the internet opinion is that the Japanese release is the harder one because Americans don't have the patience for super hard games. Examples include Final Fantasy (that simplified the item system) or the "Lost Levels" of Super Mario Brothers.
Rock Man 2 (Mega Man 2 in North America) had one only difficulty in the Japanese release. In North America, Mega Man 2 offered a "Difficult" option, which was the original Japanese difficulty. "Normal" was the default difficulty for the North America release toned things down quite a bit, as Capcom felt the game would be considered too difficult by the North American market.
There's well documented lists of games that were significantly easier for the North American release, with only a few harder for North America.
Re: Digital Capitalism’s War on Leisure
#138Re: Digital Capitalism’s War on Leisure
#139Re: Digital Capitalism’s War on Leisure
#140Earlier quoted context omitted.
Weird that the internet opinion is that the Japanese release is the harder one because Americans don't have the patience for super hard games. Examples include Final Fantasy (that simplified the item system) or the "Lost Levels" of Super Mario Brothers.
In fact, the difficulty tuning was usually harder within the first release of the game(regardless of location). So games that saw a US release first were hard there, while games released in Japan first were hard in that version. And since the majority of the NES library derives from Japan-first releases you get the "Japan version is harder" effect. There are some exceptions to the rule of course, but it usually holds…