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Playing Video Games with My Son Isn’t What I Thought It Would Be

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131–140 of 176 posts

Re: Playing Video Games with My Son Isn’t What I Thought It Would Be

#131

I tried to play with my 4 y.o. son to NES classic games. He loved Donkey Kong County, and some other arcades, but I found games affects his behavior in a bad way. He was always asking to play more, refusing to go and play outside, working at home with books, paper, and color pens and water paints. So we're not playing for 6 months or more. He loved plasticine, and makes some really fancy and realistic animals. He lik…

Video games are a vice, not a hobby.

Giving your child video games is like giving him beer. (I learned this from bitter experience.)

Re: Playing Video Games with My Son Isn’t What I Thought It Would Be

#132
post #60

Earlier quoted context omitted.

I didn't say better, but they are different. It might end up as better though! I'm loving the 2D aspect which makes it easier to find stuff, and that pickaxes don't wear out - that sort of thing. Also the number of things to discover is greater. As an adult, combat mechanics are more interesting. You get to keep your character between games, so those rare items you find - you get to keep them. Additionally, it's supe…

https://idioms.thefreedictionary.com/a+breath+of+fresh+air That phrase is usually used on something that's positive, after something that's negative. Notice that most of the examples use the word "boring" for the former thing they're talking about. The person that replied to you probably just assumed you were using it the same way. I don't think I've ever seen anyone use it on 2 things they liked before.

Fair enough. We've played Minecraft for a long time, so it has indeed become somewhat boring - familiarity breeds contempt, that sort of thing.

However just because Terraria feels fresh having just discovered it, I'm not going to say it's automatically better. Only long term play would decide that. They're quite different games although they share certain elements.

Re: Playing Video Games with My Son Isn’t What I Thought It Would Be

#133

Earlier quoted context omitted.

I'd be very careful about applying lessons from a game to the real world. Lots of games designed by economists, for example, tend to validate the pet theories of the economists, despite not working in the real world. Real world economics is infinitely more complex than the handful of rules in a game.

> tend to validate the pet theories of the economists I don't think that's really true. I don't think any game company or designer cares about forcing a pet economic theory to work. More that game economies have a purpose and can be explicitly modelled to achieve that purpose, even if that means doing unrealistic things (such as conjure up resources out of nowhere). That's not too say that they can't be an effective…

If you're designing Sim City or Cities Skylines, your balancing decisions will still reflect theories though.

For example, mixing commercial and residential buildings - will it work or not?

Re: Playing Video Games with My Son Isn’t What I Thought It Would Be

#134
post #100

Earlier quoted context omitted.

That is at least part of the fun. I bought it when it (Minecraft) when it first came out. It was FPS Lego as far as I was concerned. At the time, and still, more or less, it was a game with none of the Psy Ops modern game makers employ to get people hooked. It was just intrinsically rewarding to make stuff. My son learned to use a mouse on Minecraft (he is 11 now). Now my kids and I have a long running world where we…

I did not mean "lonely" as negative. But people sometimes go "oh I dont get it instantly I must be too old for it, cant do it and kids get it naturally". And that is not the case, kids are figuring it out slowly and their play is more incapable then they think at first. However, they "feel" like they know what they are doing whole time, so learning is pleasant. But also, I dont really think Minecraft is like lego. Yo…

True. Original Minecraft had no story or game. The game was survive. You could "win" within 30 minutes of your first time learning things. The plot and end dragon and all were added a lot later.

My kids have never finished the game and pretty much only play creative mode.

I didn't think you meant it negatively. Just an interesting way to describe it.

Re: Playing Video Games with My Son Isn’t What I Thought It Would Be

#135
Oddly, my favorite memories of playing games with my parents were of the Myst series. We huddled around our computer, took turns "driving" and taking notes and managing the CD changes (in Riven at least) and just generating ideas to try. It was exhilarating and great bonding time. Like exploring a new world together and piecing together mysteries.

Re: Playing Video Games with My Son Isn’t What I Thought It Would Be

#136

Earlier quoted context omitted.

That's my biggest problem with Minecraft as a game, I think there are a lot more options to handle this that don't force aesthetic choices on the player.

Stick a Magnum Torch somewhere, or just turn off monsters entirely.

1. Console sales outnumber PC sales, or at least they did a few years ago. Meaning no mods for most players.

2. I didn't specify because the discussion was on the number of torches placed, but the problem is not just the visual piece. It's the requirement that the player understand an invisible mechanic. Magnum torches don't fix the underlying issue.

3. Turning off mobs is not a reasonable solution.

I'm not talking about using the current system to prevent spawning, I'm talking about making a better spawning system. There are a ton of ways the game could handle spawning rules and making an area safe:

* Could track what blocks were naturally generated vs. placed by hand, and spawn enemies away from player made structures.

* Could refuse to spawn mobs around any blocks that don't spawn naturally.

* Could track visited areas in a separate file per chunk, creating a sort of lightmap for what the player can see, and only spawn enemies in unvisited areas.

* Could create more detailed rules about where mobs spawn, such as having zombies rise out of the dirt or endermen falling from the sky.

* Could decouple the lighting system from the radius-based safety. For example: enchanted items that work sort of like a magnum torch. Or (a closed loop of) crafted fences/walls could prevent spawning. (3D presents issues of course)

* Could use a game-of-life style system to track migrations/populations of friendly and hostile mobs on a per-chunk basis.

* Could mix and match from the above.

And that's just from less than five minutes of brainstorming.

Re: Playing Video Games with My Son Isn’t What I Thought It Would Be

#137

I tried Minecraft for the first time in my life a few weeks ago. Together with my 5 year old son. He loved it, and I liked it too, but we really didn't get very far - the moment night fell, we got brutally slaughtered by zombies or whatever. Respawning only made things worse, because later nights seemed to bring stronger attackers. I played some Quake back in the day, it's not like 3d games are totally new to me. Sti…

Spend night underground, mining. There won't be any enemies as long as you put up enough torches and don't explore natural caves.

Hmm, that's not true. Torches stop mobs from spawning right there, they don't stop them approaching. Also mining enough wood and coal to make lots of torches isn't that simple when you've not played before.

Usually it's easier to mine a couple of blocks of wood, kill 3 same-coloured sheep, make a bed. Then just build a prison of earth around you, including a roof, to stop mobs (ie monsters) getting in. If you can't make the bed, just entomb yourself and wait for morning!

Re: Playing Video Games with My Son Isn’t What I Thought It Would Be

#138
post #86
post #70

Earlier quoted context omitted.

Yeah, but who's to say that real cities aren't just cellular automata? They kind of look that way from space.

Even if they are, they don't have the same rules as SimCity's

Indeed, though in some cases it reveals that the problem is likely how we design actual cities.

http://humantransit.org/2013/05/how-sim-city-greenwashes-par...

Re: Playing Video Games with My Son Isn’t What I Thought It Would Be

#140
post #58

This article reminds me of playing Minecraft with my stepdaughter. When we got her a PS4, I have to admit that I had a bit of a fuddy duddy moment. Games weren't like they were when I was young, blah blah blah, NES, blah blah blah, the damned princess is in a different castle. And, when I firstlooked at Minecraft, I couldn't for the life of me, figure out what I was supposed to do. Then, my stepdaughter took over and…

Minecraft is up there with space ships and full suspension mountain bikes, in the arena of "Greatest Things that Have ever Happened"
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