PS3 was even worse in my experience - PS4 was a big improvement, although still a lot slower than Xbox. However, with both PS4 and Xbox One it's amazingly slow to browse the stores and much of the dashboard. Anyone else experience that? It's so bad I feel like it must just be me... I avoid it as much as possible and definitely decreases the number of games I buy.
Why PS4 downloads are so slow
131–140 of 201 posts
Re: Why PS4 downloads are so slow
#132PS3 was even worse in my experience - PS4 was a big improvement, although still a lot slower than Xbox. However, with both PS4 and Xbox One it's amazingly slow to browse the stores and much of the dashboard. Anyone else experience that? It's so bad I feel like it must just be me... I avoid it as much as possible and definitely decreases the number of games I buy.
Re: Why PS4 downloads are so slow
#133DNS based GEO load balancing/CDN's are wrong idea today. For example if you use DNS that has bad configuration or one that is not supplied by your ISP, then you could be routed to servers thousands km/miles from your location. Last time I've checked akamai used that flawed dns based system. What you want to use now is what for example cloudflare uses which is anycast IP. You just announce same IP class on multiple ro…
It's definitely not an ideal method when throughput is more important than latency, as in the case of 40GB game downloads (or streaming video, for that matter).
Sony could easily implement an alternate system where DNS based GSLB is used to first locate a nearish node that then issues a redirect to an actually nearby node after doing some basic lookups (to resolve the "I am not where my DNS resolver is" problem).
Sony could also implement additional logic on the client (since they control the client after all), where it obtains a list of possible sources and runs races against them before deciding. Some server control is still desirable, in the event of a business reason to prefer a less optimal path or an overloaded source. But again, since you control the client, you can have it respond to your "chill out" packets and move to its next nearest target.
That Sony doesn't appear to do any of this probably speaks more to a lack of expertise than anything else. They run a pretty decent online service with PSN, but I get the sense that they aren't really hiring people with a ton of Internet content distribution experience.
Re: Why PS4 downloads are so slow
#134Earlier quoted context omitted.
The game is more graphically intensive than you might think and the people that care about this kind of game very much value a solid 60 FPS frame rate.
yet somehow it ran at 60fps 20 years ago on hardware that was 10000 times slower hmm
Also Sonic on the Mega Drive had multiple framerate drops, e. g. when you lose lots of rings.
Re: Why PS4 downloads are so slow
#135Want to see something like this for (Apple's) App Store. Downloads are fast, but the App Store experience itself is so, so slow. Takes maybe five seconds to load search results or reviews even on a wi-fi connection.
I’m glad I’m not the only one who’s noticed this.
Re: Why PS4 downloads are so slow
#136DNS based GEO load balancing/CDN's are wrong idea today. For example if you use DNS that has bad configuration or one that is not supplied by your ISP, then you could be routed to servers thousands km/miles from your location. Last time I've checked akamai used that flawed dns based system. What you want to use now is what for example cloudflare uses which is anycast IP. You just announce same IP class on multiple ro…
A DNS based GSLB system makes a lot of sense when you don't control (or trust) the client and you need to make smaller transfers where latency is more important than throughput -- i.e. web pages being loaded by any random web browser. It's definitely not an ideal method when throughput is more important than latency, as in the case of 40GB game downloads (or streaming video, for that matter). Sony could easily implem…
But yes, there's a lot of client side smarts they could benefit from.
Re: Why PS4 downloads are so slow
#137Earlier quoted context omitted.
You also get the downside of having to maintain/upgrade the PC, which is one of the things I was happy to leave behind when I became a console-only gamer.
I have less free time than most here and somehow I find a way. "Maintaining" a PC is super easy...
Re: Why PS4 downloads are so slow
#138Its bizarre because I bought something from the PlayStation store on my PS4 and it took DAYS to download. The strange part of the story is that it took so long to download that the next day I went and bought the game (Battlefield 4) from the shop and brought it back home and installed it and started playing it, all whilst the original purchase from the PlayStation store was still downloading. I ask Sony if they would…
When I read stories like this I'm bothered by the fact that the author didn't go to their credit card company and chargeback the unwanted purpose. Your credit card is a powerful tool to mitigate retailers not giving you what you expect, using it motivates bad actors quite well. Chargebacks are expensive and too many chargebacks leads to unfavorable terms with the credit card companies which are inescapable to the ret…
Re: Why PS4 downloads are so slow
#139Totally unrelated but: Dang it must be awesome to have a service that people dissect at this level. This analysis is more in depth and knowledgable than anything I've ever seen while employed at large companies, where people are literally paid to spend time on the product.
Well, that's just a job. It's the people spending their time voluntarily on a project who are the few that really care.
Also often a project team develop blind spots; I'm on an internal initiative at work helping out another team with some long-standing performance problems, and it's remarkable how much a fresh pair of eyes helps. It challenges assumptions and asks basic questions like "how does this work exactly" and "why are you doing that".
Re: Why PS4 downloads are so slow
#140Earlier quoted context omitted.
I have less free time than most here and somehow I find a way. "Maintaining" a PC is super easy...
Go watch some of the major streamers on Twitch. They're constantly trying to figure out why they're dropping frames or why SLI is suddenly fucking up. The illusion that the PC-Master-Race folks like to push is that maintaining and building PCs is easy. Having built many, and owned a computer repair shop, I know that it simply isn't that easy for your average consumer to troubleshoot a computer.
I don't see how you can state that it's any easier to troubleshoot a console. Usually your only feedback is a generic error code which if you Google refers to 20 different problems all with the same error, or an LED blink code which is equally vague.
Sure, PCs have their own unique problems that consoles don't suffer from (e.g. malware on Windows) but I find that PCs typically have much more descriptive error codes, and usually lack the kind of design flaws present in consoles (e.g. Xbox 360 RRoD due to insufficient cooling).