Earlier quoted context omitted.
Intellectual property is complicated - there must be some patent that Apple would infringe anyway. Perhaps the one on breathing...
Or PowerVR texture compression, which according to Anandtech is the canonical method for iOS development: "Because Apple’s SoCs have always used GPUs from the same vendor, certain vendor-specific features like PowerVR Texture Compress (PVRTC) are widely used in iOS app development" [0] http://www.anandtech.com/show/11243/apple-developing-custom-...
Discussions with Apple regarding license agreement
131–140 of 201 posts
Re: Discussions with Apple regarding license agreement
#132Re: Discussions with Apple regarding license agreement
#133Silly question, why can't Apple just buy the company outright.
Re: Discussions with Apple regarding license agreement
#134Re: Discussions with Apple regarding license agreement
#135Earlier quoted context omitted.
Open sourcing commercial products like hardware architecture and algorithms to the public is not exactly an easy thing to do. There are millions of registered patents and the chances that your clean-slate ideas were already invented and patented are really high. Open sourcing means exposing patent infringements to the public (even if you are not really aware that you are infringing anything), which means that you nee…
Why has open source been so successful on the CPU then? Branch prediction, say, is no less a patent minefield than GPU framebuffer tiling. Yet gcc and LLVM have no trouble shopping optimizers. This is an excuse, basically. They just don't want to because they fear revenue lost to compatible implementations.
Re: Discussions with Apple regarding license agreement
#136Earlier quoted context omitted.
I wouldn't put this past them as an acquisition tactic, Imagination drops MIPS, Ensigma and suddenly they look very attractive just for the patents alone.
Yeah, this is an open letter informing the world that imgtec is turning from a company producing useful stuff into yet another patent troll. Patents belong in the garbage.
Re: Discussions with Apple regarding license agreement
#137Time for ImgTech to go Linux/Mesa friendly maybe? With an open source graphic stack they could become a great choice for projects like Raspberry Pi and other hw manifacturers: imagine a Vulkan-ready linux laptop that combines a rpi Compute module with the graphic potential from their GPUs... Hope they would be this brave.
According to the post at https://www.phoronix.com/scan.php?page=news_item&px=Power-VR... from 2015, PowerVR is/was working on an open source driver. Does anybody know whether something materialized from this?
Re: Discussions with Apple regarding license agreement
#138Re: Discussions with Apple regarding license agreement
#139Earlier quoted context omitted.
I already made a comment about Apple's GPU here: https://news.ycombinator.com/item?id=14021814 Apple actually has its own mobile GPU, built from scratch. The Tile-Based Deferred Rendering GPU is an advantage from the GPU sharing the same memory with the GPU. On a normal desktop GPU you need to transfer huge amounts of data from the main CPU RAM to the Video Ram but on a mobile device, the CPU and the GPU sit both on…
Both Nvidia and AMD have already switched or are moving towards tile based rendered to reduce bandwidth (and hence energy) costs.
Re: Discussions with Apple regarding license agreement
#140So when is apple going to merge cpu and gpu? Less than 5 years or more.
For low power mode I would expect them to remain separate.