Earlier quoted context omitted.
The echoes of Golang hype right now are somewhat ominous. A few years ago it was "concurrency primitives are going to change your life" and now it's "lifetime/ownership primitives are going to change your life." I am somewhat disappointed that we still feel the need to create entirely new toolchains and rewrite everything just to support what should be an incremental improvement. But at a certain point, a lot of the…
A few years ago it was "concurrency primitives are going to change your life Those, plus the total package of tradeoffs in Golang did for me, in terms of implementing a game server. The whole package really is game changing for what I'm doing. I am somewhat disappointed that we still feel the need to create entirely new toolchains and rewrite everything just to support what should be an incremental improvement. There…
My university did a pretty good job teaching the ways of the past.
Sadly things seem to have changed for the worst in the last 20 years.