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Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions

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131–140 of 195 posts

Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions

#131

Civ is hella fun but it doesn't scale well - massive games become untenable due to app slowness and memory footprint. I think this is in part due to Civ's design of each player gets all their moves consecutively, rather than in parallel. Although it would change gameplay Civ could take advantage of multi cpu by either staging decision trees based on likely actions taken by the player and other civilizations or creati…

Yeah they should also use Node.js to make it more async and MongoDB for webscale.

Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions

#132
post #99
post #87

Does anyone have a good suggestion for the most civilization like game for iOS?

Well, there is Civilization Revolution 2 for iOS which is a nice squares based remake of the series.

It's really not the same. Research, city management, and combat are nowhere near the level of complexity a Civ game really needs to shine.

Combat boils down to Civ 4-era "stacks of doom", only after the early game you need to build 3 of every unit to combine them into an army of that unit. From there, it's building the biggest stack of doom and ranking up units the highest.

Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions

#134

Nobody else has mentioned this, but something Civ has taught me is how to appreciate realpolitik. Nothing makes it more clear than when you catch yourself having thoughts like: - "Washington spawned too close for comfort; they're a threat to my peoples' long term security. Annihilate them first." - "Hmm, the Mayans have some strategically valuable territory..." - "Hey, the Persians are way back in the Renaissance, wh…

I would love to see some of the realpolitik games mentioned here get tablet/mobile versions that keep the complexity that makes those games fun. Sadly, there's not much available if you want to go down that path (the 2012 XCOM and Civ Rev 2 are about it).

Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions

#135
post #61
post #36

My favorite thing about Civ is that its creator has kept control over it, and continues to evolve it. We'll probably be enjoying a new Civ in 2026. The charm is that it's the same game in many respects — parts evolve, but the core remains. This seems unusual; I can point to several popular 90's games that peaked there and never recovered (Roller Coaster Tycoon, Age of Empires II, and arguably SimCity 4 if you include…

Strategy games in general seem to have hit a slump for some reason.

Starcraft seems to be going strong, Legacy of the Void sold 1M copies the first day, even though the advertising wasn't particularly noticeable (Fallout 4 launched at the same time).

Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions

#136
post #82
post #42

Earlier quoted context omitted.

not sure if it's just because I'm older and less into gaming, but civ5 seems markedly less fun as a game than civ1 and civ2 were. I just couldn't get into it, and I used to spend entire nights on the older games.

I've played Civilization 1 and 2 and Alpha Centauri when I was a kid, kind of liked 3 and 4 even more, but they were not such a big deal for me anymore. Had a long pause I didn't play at all, and then picked up the fifth installment with the Brave New World DLC. And oh my, how good that is... I really recommend to get the game with that DLC, it adds very important aspects to the game, like religion, tourism, trade ro…

I second that. Plain Civ V is just ok but Brave New World improved the game so much that it's my favourite game in the series (and most played by far)

Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions

#137

Gods the amount of time i spent on civ. But didnt that article seem to stop all of a sudden? I checked twice on my phone to see if i missed a more button. Didnt civ 4 get an award for audio?(and i loved the music on 4, was so disappointed with 5s audio), the article left me with a , meh, what about. . . ! for so many things. Being only 32 i would imagine a great article to show me things i didnt know. Sigh. The tempt…

Civ 5 has some real music gems. Check out Brazil's war theme:

https://youtu.be/aX2CcrsxLcQ

Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions

#138
post #54

Earlier quoted context omitted.

Are you my twin? Playing my pirated copy of Civ 1 in the basement at 12 or so most have occupied hundreds of hours of my childhood. These days Civ 5 on the Mac almost brings me back.

I still play Civ 1 every now and then. I just love the aesthetic of it. It doesn't feel dated to me gameplay wise at all. I attribute much of my knowledge of history as a kid from reading the Civilopedia. From my perspective Civ III was the best of the series however. I always loved building massive empires and Civ III was great for that. Special mention to Civ: Call To Power where you could build underwater and spac…

Another nice thing in CtP was the videos you got of each tech when you finished researching it. Felt like a bigger accomplishment than today where you just get a historical quote.

Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions

#139
post #42

Earlier quoted context omitted.

not sure if it's just because I'm older and less into gaming, but civ5 seems markedly less fun as a game than civ1 and civ2 were. I just couldn't get into it, and I used to spend entire nights on the older games.

Did you ever play 4? Was the best one, IMO.

4 removed it's anchor to the real world. I wasn't playing on earth anymore, along the tapestry of human history and invention, against the great leaders of every epoch.

It's just some fantasy land composed of abstract references to the real world, and I find it hard to care.

Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions

#140
post #125

Nobody else has mentioned this, but something Civ has taught me is how to appreciate realpolitik. Nothing makes it more clear than when you catch yourself having thoughts like: - "Washington spawned too close for comfort; they're a threat to my peoples' long term security. Annihilate them first." - "Hmm, the Mayans have some strategically valuable territory..." - "Hey, the Persians are way back in the Renaissance, wh…

You should totally try Europa Universalis IV for some realPolitik. "The Spanish empire's colonies are profiting from my policing in the caribbean sea, let's make a trade embargo to make them pay." CKII is really good as well, both are different dishes. I've dumped at least 500 h on each.

And you can buy a converter DLC that takes a CKII save file that's reached the end of the timeline and convert it to a EU IV save file at the beginning of the timeline.
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