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Voxel Quest January 2016 Update

voxelquest.com

131–132 of 132 posts

Re: Voxel Quest January 2016 Update

#131

Earlier quoted context omitted.

I'd be interested in seeing a voxel game involving defensive architecture (preparing for disasters). When I started playing Minecraft, I was interested in making buildings, lighted streets, etc that would make it easier to survive at night. It turned out to be somewhat pointless because once you know how, you can easily skip the night phase altogether. A game where you can't do that might be interesting. Also: prepar…

Yep, a survival type game would be well suited to the engine. It is definitely part of the long term plans. In the long run I would like to have a world with some simple towns and people can move about and raid towns and so forth and quests kind of emerge from those circumstances. Maybe a bit like Mount and Blade, but in a more seamless world.

There are lots of fighting games and I don't think that's what makes voxel games unique. The cool thing about voxels is the environment. A player-vs-environment game puts the environment front and center, instead of making it the backdrop.

Another idea: build a sand castle and see how long you can hold out against the rising tide. No bad guys involved, just waves. Almost a literal sandbox game.

Re: Voxel Quest January 2016 Update

#132

I find the achievement and persistence of Gaven absolutely astounding. You have my utmost respect and I wish you good luck and success with the project. I always love to see the updates on progress. If there were a game to buy I'd just buy it as a hat tip to show the respect.

Thanks! THere is a preorder page, but I will be no less honored if you just buy it when the alpha ships (which should be "soon")

Did not know preorder was possible. Just preordered now. Keep up the good work and good luck with the business!
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