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Oculus Rift: Available for pre-order

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Re: Oculus Rift: Available for pre-order

#131
post #82

Earlier quoted context omitted.

[deleted]

High-end gaming monitors can go for about half the price see this benq monitor for example http://gaming.benq.com/gaming-monitor/xl2411z .

Eh, 24 inches, no *-sync, 144hz refresh, 1080p, 1ms "grey-to-grey", and it's TN not IPS.

More on the high-end is Acer Predator X34: [0] 34" cinema 21:9, g-sync, 100hz refresh, 1440p, and IPS (also full 100% sRGB coverage). This thing retails for ~$1300 and is sold-out almost everywhere.

[0] http://us.acer.com/ac/en/US/content/predator-x34-series

Re: Oculus Rift: Available for pre-order

#133

Earlier quoted context omitted.

There is no expectation from anyone that the Rift is nausea-free.

It's not the headset that causes the nausea, it's the software.

The experience is software + hardware, so I don't see what distinction you're trying to make.

Re: Oculus Rift: Available for pre-order

#134

Earlier quoted context omitted.

From the hardware FAQ on /r/oculus: "Can I use a weaker PC for basic content? With weaker hardware, it may be possible to run very graphically simplistic content like virtual desktop, virtual cinema (for watching movies), and 360 videos, however you will be totally on your own without support if you choose to do this, and it is unlikely that there will be many (or any) games that support lower specs. If you do wish t…

Sadly, this is what stopped me from considering the Oculus Rift. My expectations were wrong in thinking this would be more of a mass-consumer oriented product instead of targeting VR hobbyists'* Basically, forcing people to shell out ATLEAST 1600$ to be able to use it (not to mention making them buy a desktop). Aside: I was always more interested in the potential of Gear VR. Thanks for the info.

You don't need to spend anywhere close to $1600. I just put together http://pcpartpicker.com/p/p8MjmG with only a little consideration for price and it's less than $900 while exceeding the requirements.

Re: Oculus Rift: Available for pre-order

#135

$599 may seem like a perilously steep price to debut at, but right now, Oculus faces a much bigger risk than low sales volume: Poor reception. If this was the MSRP required to ensure a comfortable, nausea-free experience, it's far better to have a killer product at a high price point than a "don't buy the first generation" product at the price point people were expecting. The former can lead to a cheaper gen 2, but t…

My thoughts as well. Plus the price is roughly comparable to a higher end smartphone. Given the hardware and software involved, it's not terribly far off for a gen 1 device. I think of the Palm and WinMo phones I paid $500+ for during the early generations of smartphones and it starts to make more sense. And just as I'm sure those devices from Palm and HTC could've been a lot nicer even with the tech of the day, the…

> Plus the price is roughly comparable to a higher end smartphone.

Interesting comparison, but most people are able to finance phones through their carrier (although I haven't looked into that for a bleeding edge new phone model).

Re: Oculus Rift: Available for pre-order

#136
post #46

599... not to mention I have a very high end computer by today's standard but it still needs upgrades. I have one of the better AMD processors but it tells me I need an Intel, which means I will have to buy a new board and rebuild the entire thing, as well as replace the GPU... right.

Not to mention that whole promise that Facebook is going to make it so much easier for them...and they can't even provider proper support for all mainstream chips.

Re: Oculus Rift: Available for pre-order

#137
post #78

Earlier quoted context omitted.

From the hardware FAQ on /r/oculus: "Can I use a weaker PC for basic content? With weaker hardware, it may be possible to run very graphically simplistic content like virtual desktop, virtual cinema (for watching movies), and 360 videos, however you will be totally on your own without support if you choose to do this, and it is unlikely that there will be many (or any) games that support lower specs. If you do wish t…

> The Rift will not run on your laptop, this rule does not change! IMHO, this is the biggest issue. The computer landscape has shifted towards laptops/mobile and now this device requires a device whose marketshare is shrinking.

With a Gen1 release, Oculus is trying to build its "core audience" which will be the PC Gamer. Any serious PC gamer will have built their own custom rig to play games. As long as they can nail this audience, they'll be able to grow from there with more "mass consumer" equipment to target lower capability computers.

Re: Oculus Rift: Available for pre-order

#140

Earlier quoted context omitted.

It's not the headset that causes the nausea, it's the software.

The experience is software + hardware, so I don't see what distinction you're trying to make.

The parts are swappable. Going to a different headset isn't going to make you less prone to nausea if the software is no good. And if the software is good, you'd not get nausea even on a lesser headset. The headset is not the determining factor of nausea. Even the DK2 did its job and did it well enough.

It's like blaming the plate for overeating.

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