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Cursors

cursors.io

121–130 of 245 posts

Re: Cursors

#121
post #94
post #90

Just completed the game. Amazed me how "selfish" some players were. Although it's hard to communicate actions - and harder still to differentiate players - it did seem that I spend much longer helping players who just camped by the exit.

There's an end? Aw, man! I tought it was just big bunch of randomly chosen levels. How about a counter? Something like 'this is level 123 from 444'? Surprisingly awesome game tough!

That's what I don't like about these "throw you into our world" games/websites. Sure, it's kind of adventurous to just be thrown into some game you don't know what is about or for, but it's not good for the web surfing procrastinator in me. OK, nice game and all, but is this going to be taking 5 minutes or two hours to complete? (Yes, I did finish this particular game. Someone pointed out how many levels there were, in one of the comments.)

Re: Cursors

#122

Dev here. There's an editor at http://cursors.io?editor , but it can't submit the level to me yet. But you can type "generateCode();" and put it on pastebin and email it to me at me [at] m28.io and I'll put it in game if I like it. My server is getting hammered pretty hard, that's the reason for the disconnects. The spike caused by hn: http://d.m28.io/ZCWdy0m1DHOG.png I'm gonna sleep now but ask anything and I'll rep…

Keybind found so far: * O: spawn * A/S: change paint color * W: exit? green block

Z undo.

Re: Cursors

#123
post #13

Everyone seems to be loving it, but doesn't work for me. I don't control any of the cursors. There's a message in the bottom corner "Area too full, drawing is disabled". Latest Firefox.

There was a bug with firefox. Should work now.

Re: Cursors

#125
Wow! There is so much going on here. I can't believe you're not logging!

* First it starts out as a simple maze puzzle game.

* Then it there're weird layouts where people are clicking stuff, and pathways are opening up randomly.

* Then you realise it's not random at all, people have to click things for pathways to open.

* Then you realise someone has to stay behind and sacrifice themselves for other people to go through.

* Then there're levels where multiple people have to coordinate and click at the same time to open n layers gates.

* Then there're levels where not only do you have to stay behind, you have to go out of your way to do so. So you'll be letting people through for a while, you realise, as it's more efficient for the group as a whole. At some point you have to decide you've taken your turn and you move towards the main gate and wait, and then new people come and then they have to realise to go to press the key.

* So next level you see someone sacrificing themselves and you decide instead to go take their place and wiggle your mouse to tell them to go. "I got this", you indicate.

* Now some people have got it into their head this is all about cooperation and selflessness. So you can be waiting in one of these buttons in the middle of nowhere, letting people through for a minute, and a new guy will start making their way towards you to let you go, and you draw "thanks" on your way out, they wiggle their mouse to say "welcome" and off you go, leaving them behind.

* On some levels, not only did people have to coordinate at the same time, but things had to be done in sequence. On one, there wasn't enough people to hit all buttons at once, so we coordinated where you would unwrap the "outer" layer of wall protecting the exit, and a couple people would move inside, then you'd unwrap another inner layer, and so on, until they could get out. Finally, you'd decide your turn was over and go wait the same way. It took quite a while before this was figured out collectively -- but once newcomers saw how it was done it went in one smooth operation until I got out and onto another maze.

And that's to say nothing of the selfish people who just passed through maze after maze. In one maze people were waiting, and I and another were at the buttons, but there was one other. One of them had to realise they needed to sacrifice themselves. We were both wiggling our mouses to indicate so, but they didn't see it.

There's also the way people will follow you in the maze if you look confident, and the way people will draw on the right exit to help people out. I'd try to leave a trail if I'd had the right exit cracked in the maze.

In a way I think the inability to write and communicate is fantastic: you can't just tell someone "do this". They have to figure out that they need to collaborate, they have to have some kind of intuitive social empathy that puts the needs of the many against the needs of the few.

Genuinely, mate, this is the most fascinating "game" I've played in a long time. And I can't believe you're not logging it all! I'm sure game theorists and psychologists would love to get their hands on this kind of data. I thought it was a real experiment done for research.

Glad I got to play this while 700 people were on it, I think that really made for some great interactions. It felt like being part of some kind of military team.

Re: Cursors

#126
post #91

The band Kilo had a "crowdsourced music video" based on the same concept: http://donottouch.org/

The "form a smiley" made me smile. It's pretty neat to see such clear cooperation.

People couldn't keep their hands off the model, though.

Re: Cursors

#127
post #97

Interesting but it lost me when I had start to have to do pixel accurate manoeuvring. That was challenging when I was 16, but it feels so pointless now (30 years later). By the way, apparently it doesn't work with the ad on the bottom turned off by either NoScript or Adblock (connection to server lost).

Agreed. Fun game, but these levels absolutely kill it for me. Wound up enabling mouse keys in windows to use my numpad to move the cursor in a straight line...

Re: Cursors

#128
post #98

Finally finished it, now I can get back to whatever I was doing a couple of hours ago. http://i.imgur.com/ZUTUZ6L.png

I happened to see this post while randomly refreshing /newest last night, 0 comments at the time. PST time zone. Says it was posted 10 hours ago which is about 9pm PST. I promise I wasn't selfish! I definitely helped people out. Also had no lag issues at that time but some levels I did have to wait 5-10 minutes for more people to come through.

http://i.imgur.com/STilfzp.png

Re: Cursors

#129
post #97

Interesting but it lost me when I had start to have to do pixel accurate manoeuvring. That was challenging when I was 16, but it feels so pointless now (30 years later). By the way, apparently it doesn't work with the ad on the bottom turned off by either NoScript or Adblock (connection to server lost).

I used Ease of Access Center in Windows to control the mouse via the numpad to get past the really annoying ones, getting past those parts was worth it.

Re: Cursors

#130

Wow! There is so much going on here. I can't believe you're not logging! * First it starts out as a simple maze puzzle game. * Then it there're weird layouts where people are clicking stuff, and pathways are opening up randomly. * Then you realise it's not random at all, people have to click things for pathways to open. * Then you realise someone has to stay behind and sacrifice themselves for other people to go thro…

I just drew dicks everywhere.
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