The future of Unreal Tournament begins today
121–130 of 149 posts
Re: The future of Unreal Tournament begins today
#122This will be very interesting to watch. I think I spent more time playing with skyrim mods from steam than playing the original game, which was a new experience for me, since using fan-made game mods was usually more trouble than it was worth in the past. A streamlined "app store" experience can add years of life to a game, and with the massive investments required for AAA titles these days, that has to be good for t…
Bathesda games have been mod friendly for years now. In fact mods used to be the norm. I played more nodded Quake 2 15 years ago than I did Quake 2. And selling them is not particularly new, Valve experimented with it back with CS1.6 and all those other mods that came out in the pack.
Re: The future of Unreal Tournament begins today
#123Earlier quoted context omitted.
A few fun ways this also looks like turn-of-the-century FPS world: -We could see an FPS rise in eSports prominence again -Mods built on top of one game create tons of variety accessible to one player base -Mod developers have an easy way to become recognized game developers Also, not related to the old Quake / UT / Half-Life scenes, but the marketplace for assets will be on top of a game that isn't Team Fortress 2, s…
Halo(still) and Call of Duty have huge eSports prominence
Re: The future of Unreal Tournament begins today
#124Earlier quoted context omitted.
I love the movement mechanics of previous UT games, between always-run, dodging (doubletap a direction), double-jumping, and walljumping (jumptowards a wall, doubletap opposite direction), it was a rather entertaining game to play. Add to that the completely crazy weapons by today's FPS standards, and you have something I haven't seen in a long while. I wish it would come back. If it has that, that game has a player.
The interesting thing about the weapons was that most were rather slow-moving and projectile speeds were very important. So motion prediction was far more important than for modern shooters. Shooting someone out of the air with a rocket launcher was a feat.
Re: The future of Unreal Tournament begins today
#125Earlier quoted context omitted.
I bet it will. The open-source competitive shooters I can think of (Warsaw, Quake3's Challenge Pro Mode mod [in the sense that it was designed by community]) all had interesting and complex movement schemes. And since we now have Github, all that awesomeness is just a pull request away...
There was even a Quake mod called "Defrag" which "de-fragged" the game (removed the killing), making it soley focused on movement. Really neat stuff; hard as hell but really rewarding when you start to get the hang of it. https://www.youtube.com/watch?v=QYBs_lslyuY
Re: The future of Unreal Tournament begins today
#126This is the future of game development. I have been saying this for a while to friends. I'm excited to see how this goes.
Re: The future of Unreal Tournament begins today
#127Earlier quoted context omitted.
The interesting thing about the weapons was that most were rather slow-moving and projectile speeds were very important. So motion prediction was far more important than for modern shooters. Shooting someone out of the air with a rocket launcher was a feat.
One reason I loved the original Tribes game where the main weapons were slow moving like the spinfusor and grenade launchers. That, coupled with the high mobility (Jetpacks!) of the players lead to real duels that could last a while.
Tribes is a great game favoring mechanics over realism.
Re: The future of Unreal Tournament begins today
#128Re: The future of Unreal Tournament begins today
#129Earlier quoted context omitted.
I bet it will. The open-source competitive shooters I can think of (Warsaw, Quake3's Challenge Pro Mode mod [in the sense that it was designed by community]) all had interesting and complex movement schemes. And since we now have Github, all that awesomeness is just a pull request away...
There was even a Quake mod called "Defrag" which "de-fragged" the game (removed the killing), making it soley focused on movement. Really neat stuff; hard as hell but really rewarding when you start to get the hang of it. https://www.youtube.com/watch?v=QYBs_lslyuY