Earlier quoted context omitted.
> [...]we need to remember that (hubris aside) what we do everyday, even if it's just a side project we did for fun one evening, has the potential to change the world in an instant[...] Really? So '2048' changed the world. I have this feeling that developers change the world more often than Cartoon/TV-heros save thew world these days. How many apps away from world peace?! ps. Developers are the only group of people w…
Quick note: you mean deluded , not disillusioned . (Disillusion is the disappointment/cynicism/&c. you experience when you find out that you used to be deluded.)
2048, success and me
121–130 of 233 posts
Re: 2048, success and me
#122Earlier quoted context omitted.
On my Android phone, it seems to aggressively cache "web apps", so after I added it to my home screen, I've been able to play it when out of Wi-Fi and data reception.
Whoa, this is a great hack. I get so annoyed when my browser cache dumps and tries and fails to reload a page that I had already loaded. Write up this tip as a blog post and submit to HN :-)
Menu button > Add to HomescreenRe: 2048, success and me
#123Am I the only one who feels like his new "native" version feels slower than his web app? There's a brief but noticeable delay between my finger flicks and the sliding of the tiles. I wonder if this has anything to do with his use of Phonegap.
Re: 2048, success and me
#124Re: 2048, success and me
#125He seems so worried about taking someone else's credit, that he's missing the value HE brought to the table. He made the game approachable. The visual style of the game made it more fluid, which made it more approachable. At least to me, the two games he derived his own from don't seem to pull me in the same way. The app has a similar appeal. In games, there's a lot of value in visual design... he got the visual desi…
Visual design is important in games. Novel game mechanics are important in games. In this case, I think the mechanics were the difficult thing to create. And the mechanics took months to refine. Looking at the history of Threes -> 1024 -> 2048, I think the business incentive for copying and polishing existing game designs is clearly superior to the business incentive for designing a novel mechanic. Why make a novel m…
One, as original as Threes is it's unfortunately super easy to clone. 2048 being made in a weekend being proof. Yes I know it's not an exact clone. Let's say then it was very easy to make a similar game.
There are plenty of popular games that aren't easy to clone quickly. So I'd argue the lesson there is consider making something hard to clone.
Also, he open sourced the game. That effective says "please clone this". The license effectively implies "feel free to copy this to phonegap and publish it". Which once it was popular people did.
Re: 2048, success and me
#126Earlier quoted context omitted.
Agreed, but I'd argue that the only "improvement" 2048 made over Threes! was its pricetag.
Except this version of 2048 was made with no knowledge of 3s.
However, the "official" mobile version of 2048 - which this blog post is specifically promoting - was created with full knowledge of Threes!.
Re: 2048, success and me
#127Earlier quoted context omitted.
Indeed. I just installed the official one and won't be using it. Ads, small numbers. I use one from estoty entertainment lab which is ad free afaict.
This is the one I have as well and there used to be ads when you lost IIRC. I tried Gabriele's but it's indeed (sadly) inferior, by the size of the board and the input lag (on my Nexus 4).
Re: 2048, success and me
#128A couple of OT thoughts... 1) It was very odd seeing something go from the HN "new" page, to the front page, to seeing people talk about it on twitter, to hearing about it from friends who have no idea what a "github" is, to my mom asking me to help her download this new game all her friends are playing. I still don't know how I feel about it. And yes, for some reason I feel like I have some sort of ownership simply…
I think #5 is wrong. 2048 is based on numbers but has very little to do with math--you can play the game just as easily using only colors. At best students are learning the powers of two, and at worst they're wasting time they should've spent on chess or checkers, or basketball.
Re: 2048, success and me
#129Earlier quoted context omitted.
Totally, I don't even have a cellphone let alone a smartphone. 2048 was the only version I played. It got me so interested I even made an awk version. That's what I liked the best, all the creative versions people wrote based on it. Someone on here wrote, 'the only thing more addicting than 2048 is making a 2048 clone.'
I have no idea why you got multiply downvoted. I tried to compensate but doesn't seem to have helped much. Would certainly love to see your awk implementation. I think I heard of a sed one, so awk would be the next logical progression, may be REBOL too, or its new incarnation Red.
https://github.com/msliczniak/onetenth
It's long past where I should have just rewritten it in perl, tcl, or python. Running x1k might be a good starting point. You can read in onek what are the keys to press, I redefined them from the vi home keys that the awk script uses by default. Have fun!
Edit; Oh wow, thanks for the heads-up!
Re: 2048, success and me
#130Earlier quoted context omitted.
I think #5 is wrong. 2048 is based on numbers but has very little to do with math--you can play the game just as easily using only colors. At best students are learning the powers of two, and at worst they're wasting time they should've spent on chess or checkers, or basketball.
Why is time better spent on chess? Because it's somewhat social?