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New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

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121–130 of 157 posts

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#121
post #82

Has anyone used it for coding?

The DK1's resolution is way too low for reading large amounts of text, and I'm somewhat skeptical that the DK2 is good enough to be used as a monitor replacement.

Different applications that place less emphasis on text may be a better fit for VR - think photoshop and autocad for a start.

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#122
post #69

A (likely terrible) idea that just occurred to me- How cool would it be to use a VR headset to help you navigate a vehicle? Yes, I mean to say wearing this while driving essentially. Given a fast/good enough sensor/input system, you could scan your environment, know the dimensions of your vehicle (I'm mainly thinking boats and huge trucks here) and be able to "see through" massive blind spots on your vehicle to enabl…

I have had this exact thought for a while - use a bunch of cameras to compose a virtual third-person perspective of your car.

No more blindspots.

As it stands our local CubeSat team apparently want to try high-bandwidth radio - I'm suddenly on that side as long as we include a pair of stereoscopic cameras.

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#123

Earlier quoted context omitted.

I got the chance to play with it a few weeks ago, along with several others in our office. 1) It didn't make any of us sick, but I could see how it still would for users, particular if they didn't try to move their body in roughly the same direction as they would if it was IRL. If you have ever sat in a vehicle and watched the outside via a mirror - it's like that. 2) For me, while it was immersive (we had several us…

I wonder if it would be possible to detect from user eyes where he is focusing and adjust the focus point accordingly. Would you think that would add another level of immersion?

From what I've heard from the Oculus folks, it won't happen any time soon. Your eyes move way too fast for a VR system to react to them.

It will happen eventually, but it seems like we need cameras/computer vision systems/drawing pipelines with an order of magnitude lower latency for that to actually work.

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#124
post #2

Awesome news... on a related note, John Carmack had a couple of recent, Sony-related Tweets with regard to their Project Morpheus announcement: "Trivia: I had suggested to Sony that they try to hire Palmer Luckey before the Oculus kick starter." [1] "Calibrate PS4 VR expectations: a game that ran 60 fps on PS3 could be done in VR (stereo 1080 MSAA low latency 60 fps) on PS4." [2] [1] https://twitter.com/ID_AA_Carmack…

Could anyone with more background elaborate on what you think Carmack means with the second tweet? The PS4 already outputs 1080p with (varying algorithms of) antialiasing for several of its launch titles. I'd expect some rendering pipeline shortcuts to cut down on the latency that some operations incur and to achieve a constant 60 FPS, but a generational drop in graphical fidelity seems steep.

Many games on PS4 do NOT run at full 1080p resolution, they are rendered at lower resolution and upscaled. And on top of that, several games on PS4 do not run either at 60 fps. Performance wise, the new consoles are not THAT great, that's why the Occulus Rift team has been specifically said the new consoles will not be good enough for where they want to take VR.

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#125
post #27

Earlier quoted context omitted.

I would love a virtual programming environment. If they (eventually) get the resolution high enough, you could use it to replace all of your external monitors, and be able to use your full desktop environment anywhere.

Indeed that would be assume. Solves the how many monitor's do you need debate, no longer restricts you by either available space or location. Would save money on power, etc. Seems like it could be a win for both the developer and budget.

There's one significant catch, which is a limited ability to look around by moving your eyes rather than your head.

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#126

So is selling stuff before it actually exists the new norm? I get it when you have a kick-starter, but when you're already established doesn't it come off as a bit shady and scummy? Are they low on money and desperately need to cash-in asap? Are they worried their product will be poorly reviewed b/c they aren't confident in the quality - so they're trying to lock-in buyers? EDIT: I'm just putting out the question "Wh…

When you're manufacturing things, preorders can also be helpful to calculate the size of your initial run. (I don't know if this is why Oculus is doing it, but they wouldn't be the first.)

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#127
post #98

What's this missing that the consumer version will have?

From what I've heard, at least a higher resolution, 90 Hz display.

They'd indicated that they working on some kind of integrated audio as well.

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#128
post #104

Earlier quoted context omitted.

How are you going to push twice as many pixels without some quality tradeoff?

That's just it, though. It's the exact same number of pixels. It's a single 1080p screen divided in two.

you are rendering from two different angles. its not the same as taking one rendered frame and cutting it in half

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#129
post #125

Earlier quoted context omitted.

Indeed that would be assume. Solves the how many monitor's do you need debate, no longer restricts you by either available space or location. Would save money on power, etc. Seems like it could be a win for both the developer and budget.

There's one significant catch, which is a limited ability to look around by moving your eyes rather than your head.

The screen spans your entire field of view. You can still look around with your eyes only. The only problem is the low resolution.

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#130
post #112
post #82

Has anyone used it for coding?

I'm interesting in this too. My guess is you'd really need good, light, haptic gloves to make this work... certainly you will need the same sort of precision and physical feedback you have now with a physical keyboard, even if you're not primarily using it for traditional typing.

why not just use a real keyboard?
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