Earlier quoted context omitted.
>These comments are disingenous[sic]. You didn't get confused by these things. What right do you claim in calling the OP a liar? Do you not think that he is capable of observing his own emotional reaction to UI independent of his intellectual understanding of it? Are you really claiming that he disliked the iOS UI because his theory told him to? That is utter hogwash. No sane person goes out of their way to assign an…
Wow, overreact much? The [sic] means you noticed a mis-spelling, clever you!
Confusing UI in iOS7
121–130 of 192 posts
Re: Confusing UI in iOS7
#122This kind of post annoys me. It's driven by the fact that the author has some theories about UI design, and wants to share them with us. There's nothing wrong with that. But this post pretends to be like a real usability audit, which it is not. > When I tap it, it turns red — but wait — it doesn’t give me the visual feedback. Did I break it? > The alarm is shown as a red filled square, so when I tap it, it should per…
You are missing the point here. The app in question performs a very simple task. Of course most of the users will be able to figure out little issues without getting stuck. But, if we consider the default apps as examples of what we will get with the new UI design, the article points out to how things could get out of hand when the interaction gets more complicated or the user isn't sure of what the app does. This is…
Re: Confusing UI in iOS7
#123Earlier quoted context omitted.
>These comments are disingenous[sic]. You didn't get confused by these things. What right do you claim in calling the OP a liar? Do you not think that he is capable of observing his own emotional reaction to UI independent of his intellectual understanding of it? Are you really claiming that he disliked the iOS UI because his theory told him to? That is utter hogwash. No sane person goes out of their way to assign an…
> What right do you claim in calling the OP a liar? I didn't, I said his comments were disingenuous (what was your " [sic] " for btw?). I meant exactly what I said. I wouldn't call it lying, I'd call it disingenuous (i.e. put-on naivety). > Are you really claiming that he disliked the iOS UI because his theory told him to? No. I'm saying his theories about what's confusing, while sometimes interesting, are not necess…
Re: Confusing UI in iOS7
#124Re: Confusing UI in iOS7
#125This kind of post annoys me. It's driven by the fact that the author has some theories about UI design, and wants to share them with us. There's nothing wrong with that. But this post pretends to be like a real usability audit, which it is not. > When I tap it, it turns red — but wait — it doesn’t give me the visual feedback. Did I break it? > The alarm is shown as a red filled square, so when I tap it, it should per…
You are missing the point here. The app in question performs a very simple task. Of course most of the users will be able to figure out little issues without getting stuck. But, if we consider the default apps as examples of what we will get with the new UI design, the article points out to how things could get out of hand when the interaction gets more complicated or the user isn't sure of what the app does. This is…
Re: Confusing UI in iOS7
#126The lack of affordance in iOS7 is a real usability killer. People argue that the lack of button borders and inconsistency invites exploration. That's the kind of BS argument bad designers make when their designs test poorly. iOS7 is great in many ways, but is harder to use than ever before. Ugg.
Actually, it's a learnability problem: once you learn how to use its features, iOS 7 is a vast improvement over 6.
Re: Confusing UI in iOS7
#127This is the problem - changing the l&f across the board is not a good MO in 2013. Yeah, I know, it's Apple and their fashion dictatorship. I've been through Mac UI changes since 1988. But I feel like I can barely use this tool now for what should be surfacey and easily hackable issues. I like the fundamentals, the animation is fine, the general UI tweaks are great.. it just hurts to use it now.
Apple needs to solve the one-size fits all UI problem. I don't care how they do it, I don't have a great suggestion ('theme support' is not one) -- but this state of affairs just sucks.
Re: Confusing UI in iOS7
#128> I have no idea why the calendar is in German although the rest is in English I had the same issue (with a different language). I really hope it's a bug because it makes no sense. Here goes: In General > International, you can set "language" to english. So far so good. Then you can set "region format" for things like date and time formatting to use a sensible local format instead of e.g. the crazy US date format. Bu…
Not a bug, working as intended. German region format obviously also emtails German day and month names. That's really quite obvious.
It's not. In fact, it's nonsensical. If I have a language setting, I want things in that language, not in an other one.
The format spells out where items are relative to one another, what the various separators and interspersed characters are and if applicable what size the various elements are (e.g. months could be spelled out in full, only the initial or in abbreviated form).
And this is supported since There are a "Germany" or a "France" format which do not override the language setting.
Re: Confusing UI in iOS7
#129I'm actually surprised that there's so little visual consistency there... this stuff usually would be handled by reusable widgets - which, of course, gives you consistency for free. Still, people bag on Apple's design problems because Apple's stuff often feels almost perfect. I tried out a BB Q10 the other day and I couldn't even figure out how the heck you get to the home screen. I got stuck in the voice-search app…
The issue is trying to pare your widgets down to their bare minimum. The minimum you can get away with depends very much on the context of the widget.
In iOS 6 they used the same design for navigation widgets as action button widgets. This made them consistent between the different widgets, but left the navigation widgets slightly heavier than strictly necessary.
In iOS 7 they pared each widget down to the minimum they could in the particular context the widget is used in.
The result is screens that individually look like they're made up of inconsistent widgets, but OS-wide the use of the widgets is consistent. Whether that's enough I guess we'll see as more of the general public use iOS 7.