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Confusing UI in iOS7

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Re: Confusing UI in iOS7

#121
post #118

Earlier quoted context omitted.

>These comments are disingenous[sic]. You didn't get confused by these things. What right do you claim in calling the OP a liar? Do you not think that he is capable of observing his own emotional reaction to UI independent of his intellectual understanding of it? Are you really claiming that he disliked the iOS UI because his theory told him to? That is utter hogwash. No sane person goes out of their way to assign an…

Wow, overreact much? The [sic] means you noticed a mis-spelling, clever you!

But you know it's spelled correctly, right? :)

Re: Confusing UI in iOS7

#122

This kind of post annoys me. It's driven by the fact that the author has some theories about UI design, and wants to share them with us. There's nothing wrong with that. But this post pretends to be like a real usability audit, which it is not. > When I tap it, it turns red — but wait — it doesn’t give me the visual feedback. Did I break it? > The alarm is shown as a red filled square, so when I tap it, it should per…

You are missing the point here. The app in question performs a very simple task. Of course most of the users will be able to figure out little issues without getting stuck. But, if we consider the default apps as examples of what we will get with the new UI design, the article points out to how things could get out of hand when the interaction gets more complicated or the user isn't sure of what the app does. This is…

No you missed my point, completely. I didn't say anything about the changes in iOS7. I don't know whether they are good or bad for general users, and neither does the OP. Both of us can have our own feelings about it, and both can come up with theories that back our feelings up. But theories are a dangerous thing in UI design. They can be incredibly convincing and yet still be proven wrong in testing. As a UI designer you have to constantly doubt your own theories about what is good and bad, and trust scientific observations (of real-life usage and stats) over your instincts sometimes.

Re: Confusing UI in iOS7

#123

Earlier quoted context omitted.

>These comments are disingenous[sic]. You didn't get confused by these things. What right do you claim in calling the OP a liar? Do you not think that he is capable of observing his own emotional reaction to UI independent of his intellectual understanding of it? Are you really claiming that he disliked the iOS UI because his theory told him to? That is utter hogwash. No sane person goes out of their way to assign an…

> What right do you claim in calling the OP a liar? I didn't, I said his comments were disingenuous (what was your " [sic] " for btw?). I meant exactly what I said. I wouldn't call it lying, I'd call it disingenuous (i.e. put-on naivety). > Are you really claiming that he disliked the iOS UI because his theory told him to? No. I'm saying his theories about what's confusing, while sometimes interesting, are not necess…

He put the [sic] there because you spelled "disingenuous" as "disingenous", lacking the penultimate "u." Clearly just a typo, as you have now spelled it correctly several times.

Re: Confusing UI in iOS7

#125

This kind of post annoys me. It's driven by the fact that the author has some theories about UI design, and wants to share them with us. There's nothing wrong with that. But this post pretends to be like a real usability audit, which it is not. > When I tap it, it turns red — but wait — it doesn’t give me the visual feedback. Did I break it? > The alarm is shown as a red filled square, so when I tap it, it should per…

You are missing the point here. The app in question performs a very simple task. Of course most of the users will be able to figure out little issues without getting stuck. But, if we consider the default apps as examples of what we will get with the new UI design, the article points out to how things could get out of hand when the interaction gets more complicated or the user isn't sure of what the app does. This is…

No matter how the OP came to his conclusions do we not agree that if you look at it, it could be better and not everything shares usability practices between apps. For a fresh look (2 month tested) release iOS 7 has too many bugs.

Re: Confusing UI in iOS7

#126

The lack of affordance in iOS7 is a real usability killer. People argue that the lack of button borders and inconsistency invites exploration. That's the kind of BS argument bad designers make when their designs test poorly. iOS7 is great in many ways, but is harder to use than ever before. Ugg.

The lack of affordance in iOS7 is a real usability killer.

Actually, it's a learnability problem: once you learn how to use its features, iOS 7 is a vast improvement over 6.

Re: Confusing UI in iOS7

#127
that's it? that's so specific. For me this update brought the feeling that I can hardly see anymore. I'm always squinting now to try and distinguish things, whereas in iOS 6 and before I had no problem. What is it? The colors, the lack of depth, the low contrast, the super thin lines - all of it together and I struggle to make sense of it. That white on green is just blinding.

This is the problem - changing the l&f across the board is not a good MO in 2013. Yeah, I know, it's Apple and their fashion dictatorship. I've been through Mac UI changes since 1988. But I feel like I can barely use this tool now for what should be surfacey and easily hackable issues. I like the fundamentals, the animation is fine, the general UI tweaks are great.. it just hurts to use it now.

Apple needs to solve the one-size fits all UI problem. I don't care how they do it, I don't have a great suggestion ('theme support' is not one) -- but this state of affairs just sucks.

Re: Confusing UI in iOS7

#128
post #69

> I have no idea why the calendar is in German although the rest is in English I had the same issue (with a different language). I really hope it's a bug because it makes no sense. Here goes: In General > International, you can set "language" to english. So far so good. Then you can set "region format" for things like date and time formatting to use a sensible local format instead of e.g. the crazy US date format. Bu…

Not a bug, working as intended. German region format obviously also emtails German day and month names. That's really quite obvious.

> German region format obviously also emtails German day and month names. That's really quite obvious.

It's not. In fact, it's nonsensical. If I have a language setting, I want things in that language, not in an other one.

The format spells out where items are relative to one another, what the various separators and interspersed characters are and if applicable what size the various elements are (e.g. months could be spelled out in full, only the initial or in abbreviated form).

And this is supported since There are a "Germany" or a "France" format which do not override the language setting.

Re: Confusing UI in iOS7

#129
post #12

I'm actually surprised that there's so little visual consistency there... this stuff usually would be handled by reusable widgets - which, of course, gives you consistency for free. Still, people bag on Apple's design problems because Apple's stuff often feels almost perfect. I tried out a BB Q10 the other day and I couldn't even figure out how the heck you get to the home screen. I got stuck in the voice-search app…

It actually is pretty much all reusable widgets. Buttons in the corner of the screen? We can call them "navigation widgets". Buttons in the middle of the screen? We can call them "action button widgets". Buttons on menu items (like Delete)? We can call them "menu button widgets". They can be reused across your entire OS.

The issue is trying to pare your widgets down to their bare minimum. The minimum you can get away with depends very much on the context of the widget.

In iOS 6 they used the same design for navigation widgets as action button widgets. This made them consistent between the different widgets, but left the navigation widgets slightly heavier than strictly necessary.

In iOS 7 they pared each widget down to the minimum they could in the particular context the widget is used in.

The result is screens that individually look like they're made up of inconsistent widgets, but OS-wide the use of the widgets is consistent. Whether that's enough I guess we'll see as more of the general public use iOS 7.

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