That Magsafe Lightning concept would never work. Not only is there not enough space to fit powerful enough magnets, not only is the Lightning connector 8-pin, but one of the only reasons MagSafe even works is that laptops are strong enough to still be in the same place if tugged slightly. Your phone will now not only be tugged along with the cord, but will then disconnect more easily and fly across the room.
This objection doesn't make any sense. The status quo is that if you tug on a Lightning cable, your phone will be tugged along with it, and will likely fall off the surface it is on. If you make it a MagSafe connector with appropriately weak holding force, and do the same thing, your phone will be tugged less hard, and will thus have less of a chance to fall off the surface it is on. It can't help but be an improveme…
iPhone 6: An edgy concept
121–130 of 140 posts
Re: iPhone 6: An edgy concept
#122Earlier quoted context omitted.
Seriously, why do you need 1920x1080? 1280x720 on a 5 inch display is great, even 960x540 on a 4.7 inch display (Optimus L9) still looks great, I just don't see the point unless you want to deplete your battery as fast as possible...
Yes, Enough with the PPI race. On a 4" or 5" display give me 720p and more battery life over 1080p. If the manufacturer does not opt for the top of the line GPU, games suffer too, since by doubling the resolution, you need to quadruple the pixels rendered. Apple made this mistake with the iPad 3 and iPhone 4, both which performed worse than their predecessors. This PPI race reminds me of the megapixel race in cameras…
Re: iPhone 6: An edgy concept
#123Re: iPhone 6: An edgy concept
#124Earlier quoted context omitted.
I did my master's thesis on aluminum/carbon fiber composites and typically they mean infiltrating liquid aluminum through weaves of carbon fiber. But these materials are hard as hell to make. Carbon and aluminum do not get along for a variety of reasons, and aluminum/carbon composites remain a pie-in-the-sky concept. One of the ways they make Al/C composites now is through a process called squeeze casting, whereby th…
Well, then in this iPhone they should use carbon fiber titanium instead!
also, aluminum and titanium are already really strong and light. the author wanted to include carbon fiber because "it's perfectly rigid and doesn't bend" and that "scratches are a thing of the past". i appreciate that he wants a bit of far-out flourish for his new design, but both of those statements are way off the mark technically, and would be poor and wrong reasons to pursue difficult to make metal-matrix composites.
and let's not even get started on the graphene...
Re: iPhone 6: An edgy concept
#125Which incidentally fits in with the latest rumours on 4.7" display. Um....
Re: iPhone 6: An edgy concept
#126This guy just made mockups of a future iteration he imagined, of a product he probably uses and likes. Something designers have published to the interwebs for years. It can be fun and a nice way to improve on your skills.
It don't get what justifies the hate some people here show up with. If you don't like it, just skip it and enjoy something else.
Re: iPhone 6: An edgy concept
#127Earlier quoted context omitted.
If this is an advertisement, then all it advertises is that he is incompetent at industrial design.
Yeah, well he is not an industrial designer, doesn’t advertise himself as one and doesn’t sell his industrial design skills. Which he doesn’t have. Doesn’t even claim to have. Not even a little bit. He is a fucking graphic designer and that’s exactly how you should judge this.
Re: iPhone 6: An edgy concept
#128I like pure technology design concept without regarding to economical consideration.
This design is just plain form design plus some wanna-be technical terms.
Re: iPhone 6: An edgy concept
#129Thanks, Johnny. This stuff is fun to think about.
Re: iPhone 6: An edgy concept
#130Earlier quoted context omitted.
Perhaps the response would be similar if he had a design for two headed baby clothes, or superhero outfits. There is this notion of the 'uncanny valley' where a rendering/expression of a human gets too close to the real thing. There is a similar space in design where dissonance between what is possible and what is shown jars the senses. Escher used this to great effect, creating scenes that you eyes initially perceiv…
You may be taking this a bit too literally. I saw it as a designer's attempt to build marketing for a fictional device that is fun to imagine. If you've ever read science fiction, there's a certain joy in imagining new devices with capabilities that currently seem impossible. Without this sort of imagination , like the tricorder that you point out, a whole lot of contemporary engineers might have never found this ins…
Per my point about a tri-corder (a clearly fictional device) had he made his project "more clearly fictional" it would have avoided that uncanny valley. Basing it on the iPhone was not a good choice for me. A friend of mine was doing the computer graphics thing and initially all of his "models" were real actresses (he used stills from films to figure out the models) and it was hurting his portfolio because the 'goodness' of his modelling skills was being subverted by the 'wrongness' of the model (people recognized the actress and then saw things "wrong" in the models of them). I suspect that is the case here is well.