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A Dark Room - minimalist text-based game

adarkroom.doublespeakgames.com

121–130 of 245 posts

Re: A Dark Room - minimalist text-based game

#123
post #54

Perhaps "Embark" should be "Explore"? I thought I would leave my town forever. Didn't leave until I'd maxed out every property of armor etc.

I had a similar issue. I thought the compass wasn't anything special, I thought it was just another resource, maybe I could trade it for other things or something. I literally bought the compass as the last thing, I had my hut up to 10, a spear, armor, and a water bottle, and was thinking the game had a great beginning but a really boring ending where you just spam wood and huts and get leather for collectible items. Perhaps changing it from a compass to a map would help, I was thinking the compass represented metal, I think a map would more clearly indicate exploration. Or maybe the builder should remark that a compass/map would be useful to find more resources.

Re: A Dark Room - minimalist text-based game

#124

Earlier quoted context omitted.

Agreed. A minute of dodging, ship goes zoom, and then a game reset. It'd be nice to at least see a summary of my resources, or a score, or anything.

I guess you could call it an adventure game? Yeah, the ending was a bit unexpected, but then again so was everything else :D I enjoyed it a lot, and it reminded me how with early games the imagination did most of the work. Though I found the sudden restart pointless, and I think it took away from the ending a little. Unless the point of course was that you crash, and find yourself in a room with a fire that's nearly…

It was a lot of things. "Stabbing-me-in-the-back" was one of them, but "unexpected" it was not.

The first time I saw that "You're not coming back disclaimer", I knew: "Oh boy, they're not gonna throw me a parade when I get in space, nor generate another level... I'm just gonna get back in a dark room and start again. All this for...this!?"

"TVTropes Will Ruin Your Life"

Re: A Dark Room - minimalist text-based game

#126
post #107

I'm having a serious problem later on in the game when I have four different options on the screen during a fight. The hover resource-display obscures the action button and reduces the clickable area to a tiny sliver. I'm losing battles that I should be winning, a lot.

Yes, this was annoying enough that I eventually stopped. Two suggestions: 1) Add keyboard shortcuts, make them discoverable via an underlined character 2) increase the amount of space between the buttons so the tooltips appear over whitespace. That said, I played for hours before giving up! Had tons of fun, thanks for making this!

Keyboard shortcuts would probably make the game too easy. But I agree, any game that keeps me going for hours has to be great!

Re: A Dark Room - minimalist text-based game

#127
post #55

is this just some js and jquery or there is more behind it? browser db? angular js? I am not familiar with those technologies so I can't be sure I can recognize them, so please just answer...

Have you looked at the source? With the exception of the two minimized libraries, none of this code is obfuscated in the least. It even has comments in it!

Yes, just looking at the html page source is what I did, but then at first sight I couldn't tell if those other .js where part of a known modular js framework or not, since as I said I am not familiar with those.

Re: A Dark Room - minimalist text-based game

#128

Earlier quoted context omitted.

From your comments you seem to actually be interested, so let me tell you about it from my neo-luddite POV. I love games ( I actually _pay_ for games I like ). I also run with my browser fairly locked down. If you've made a game like this and want me to take more than 10 seconds on the web page, at the bare minimum have it load _something_ without scripts and without requesting anything from another domain ( this mea…

I don't know if that's necessary here. How is someone supposed to get to this page without knowing it's a game? And if someone that turned off javascript doesn't expect that a game might need code, well, I'll have more fun laughing as the door hits them on the way out than I would having 0.1% more traffic. (I would agree with you if there is some significant flow of visitors that don't already know it's a game, but n…

"And if someone that turned off javascript doesn't expect that a game might need code, well, I'll have more fun laughing as the door hits them on the way out"

Have you ever heard of games that don't run within web browsers?

That's what I thought this particular game might be.

In fact, there is a slew of standalone, non-browser-based Interactive Fiction game engines like Frotz[1], Zoom[2], and Inform7[3] out there that this particular game might have been written in. And I would have had no problem playing it then.

[1] - http://frotz.sourceforge.net/

[2] - http://www.logicalshift.co.uk/unix/zoom/

[3] - http://inform7.com/

Re: A Dark Room - minimalist text-based game

#129
post #46

Earlier quoted context omitted.

The point is that it's valuable for game developers to realize that some people can't play a game that requires javascript. The comment helped facilitate that.

Game developers should learn that Amish people exist, at which point they're aware that all computer-related things will have people who choose to not them. They'll also learn that it's not a big deal.

It's not about being "Amish" or Luddite. It's about trying to keep my system secure and not being tracked.

No thank you to opening my browser up to Javascript exploits and GoogleAPI tracking!

Re: A Dark Room - minimalist text-based game

#130
post #4

Unfortunately, this game seems to be browser-based and requires javascript to work -- so I'm going to pass.

I use noscript, and am continually annoyed by web pages that feel they need to run code on my computer to load. I get it when people complain about things needlessly using Javascript. With that in mind, what the hell were you expecting? Even in the 90's web based games used flash. What exactly was the 'secure' alternative? A game needs to run code, whether natively or in your browser.

Have you ever heard of games that don't run within web browsers?

That's what I thought this particular game might be.

In fact, there is a slew of standalone, non-browser-based Interactive Fiction game engines like Frotz[1], Zoom[2], and Inform7[3] out there that this particular game might have been written in. And I would have had no problem playing it then.

[1] - http://frotz.sourceforge.net/

[2] - http://www.logicalshift.co.uk/unix/zoom/

[3] - http://inform7.com/

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