A Dark Room - minimalist text-based game
121–130 of 245 posts
Re: A Dark Room - minimalist text-based game
#122Unfortunately, this game seems to be browser-based and requires javascript to work -- so I'm going to pass.
You prefer running a binary to play a game?
Re: A Dark Room - minimalist text-based game
#123Perhaps "Embark" should be "Explore"? I thought I would leave my town forever. Didn't leave until I'd maxed out every property of armor etc.
Re: A Dark Room - minimalist text-based game
#124Earlier quoted context omitted.
Agreed. A minute of dodging, ship goes zoom, and then a game reset. It'd be nice to at least see a summary of my resources, or a score, or anything.
I guess you could call it an adventure game? Yeah, the ending was a bit unexpected, but then again so was everything else :D I enjoyed it a lot, and it reminded me how with early games the imagination did most of the work. Though I found the sudden restart pointless, and I think it took away from the ending a little. Unless the point of course was that you crash, and find yourself in a room with a fire that's nearly…
The first time I saw that "You're not coming back disclaimer", I knew: "Oh boy, they're not gonna throw me a parade when I get in space, nor generate another level... I'm just gonna get back in a dark room and start again. All this for...this!?"
"TVTropes Will Ruin Your Life"
Re: A Dark Room - minimalist text-based game
#125Re: A Dark Room - minimalist text-based game
#126I'm having a serious problem later on in the game when I have four different options on the screen during a fight. The hover resource-display obscures the action button and reduces the clickable area to a tiny sliver. I'm losing battles that I should be winning, a lot.
Yes, this was annoying enough that I eventually stopped. Two suggestions: 1) Add keyboard shortcuts, make them discoverable via an underlined character 2) increase the amount of space between the buttons so the tooltips appear over whitespace. That said, I played for hours before giving up! Had tons of fun, thanks for making this!
Re: A Dark Room - minimalist text-based game
#127is this just some js and jquery or there is more behind it? browser db? angular js? I am not familiar with those technologies so I can't be sure I can recognize them, so please just answer...
Have you looked at the source? With the exception of the two minimized libraries, none of this code is obfuscated in the least. It even has comments in it!
Re: A Dark Room - minimalist text-based game
#128Earlier quoted context omitted.
From your comments you seem to actually be interested, so let me tell you about it from my neo-luddite POV. I love games ( I actually _pay_ for games I like ). I also run with my browser fairly locked down. If you've made a game like this and want me to take more than 10 seconds on the web page, at the bare minimum have it load _something_ without scripts and without requesting anything from another domain ( this mea…
I don't know if that's necessary here. How is someone supposed to get to this page without knowing it's a game? And if someone that turned off javascript doesn't expect that a game might need code, well, I'll have more fun laughing as the door hits them on the way out than I would having 0.1% more traffic. (I would agree with you if there is some significant flow of visitors that don't already know it's a game, but n…
Have you ever heard of games that don't run within web browsers?
That's what I thought this particular game might be.
In fact, there is a slew of standalone, non-browser-based Interactive Fiction game engines like Frotz[1], Zoom[2], and Inform7[3] out there that this particular game might have been written in. And I would have had no problem playing it then.
[1] - http://frotz.sourceforge.net/
[2] - http://www.logicalshift.co.uk/unix/zoom/
[3] - http://inform7.com/
Re: A Dark Room - minimalist text-based game
#129Earlier quoted context omitted.
The point is that it's valuable for game developers to realize that some people can't play a game that requires javascript. The comment helped facilitate that.
Game developers should learn that Amish people exist, at which point they're aware that all computer-related things will have people who choose to not them. They'll also learn that it's not a big deal.
No thank you to opening my browser up to Javascript exploits and GoogleAPI tracking!
Re: A Dark Room - minimalist text-based game
#130Unfortunately, this game seems to be browser-based and requires javascript to work -- so I'm going to pass.
I use noscript, and am continually annoyed by web pages that feel they need to run code on my computer to load. I get it when people complain about things needlessly using Javascript. With that in mind, what the hell were you expecting? Even in the 90's web based games used flash. What exactly was the 'secure' alternative? A game needs to run code, whether natively or in your browser.
That's what I thought this particular game might be.
In fact, there is a slew of standalone, non-browser-based Interactive Fiction game engines like Frotz[1], Zoom[2], and Inform7[3] out there that this particular game might have been written in. And I would have had no problem playing it then.
[1] - http://frotz.sourceforge.net/
[2] - http://www.logicalshift.co.uk/unix/zoom/
[3] - http://inform7.com/