Earlier quoted context omitted.
I'd bet money OP didn't even try or doesnt know how to do that.
This is what I thought to. I've never once had an application in Linux crash the whole OS - or at least not so long as I've had physical access to the machine (I've had rouge database requests brick a server before because it took down sshd - but that's a different story) In fact on the laptop I'm on now, the parent link crashed Firefox. But it OOM'ed and got killed before I even noticed there was a problem (and that…
Unreal Engine in JavaScript/HTML5 – Citadel demo
121–130 of 159 posts
Re: Unreal Engine in JavaScript/HTML5 – Citadel demo
#122Earlier quoted context omitted.
Dude. (sorry) This is Unreal Engine, with physics, cloth simulation, particles, light & glare effects. It's not C++ on Native Client or a plugin, it's running in javascript . Just yesterday you couldn't draw a circle on a 2d canvas at 30fps.
It's probably a subset of the Unreal Engine. And it only works in Firefox, and even then only very well in Firefox Nightly. Those points aside, though, this is pretty amazing. I fully expect multiple engines to target HTML5 in the same way Unity/Unreal/etc were cross-compiling for the Flash runtime. It's just not quite there yet... (And it's good that demos like this exist to put pressure on browsers to fully support…
/be
Re: Unreal Engine in JavaScript/HTML5 – Citadel demo
#123Earlier quoted context omitted.
From the FAQ: - Chrome currently crashes, but is expected to be resolved by the Chrome team soon. http://www.unrealengine.com/html5_faq/
I wish I had read that first :/ Crashed my whole system Chromium 25.0.1364.160 Ubuntu 12.04
Re: Unreal Engine in JavaScript/HTML5 – Citadel demo
#124Earlier quoted context omitted.
Dude. (sorry) This is Unreal Engine, with physics, cloth simulation, particles, light & glare effects. It's not C++ on Native Client or a plugin, it's running in javascript . Just yesterday you couldn't draw a circle on a 2d canvas at 30fps.
It's probably a subset of the Unreal Engine. And it only works in Firefox, and even then only very well in Firefox Nightly. Those points aside, though, this is pretty amazing. I fully expect multiple engines to target HTML5 in the same way Unity/Unreal/etc were cross-compiling for the Flash runtime. It's just not quite there yet... (And it's good that demos like this exist to put pressure on browsers to fully support…
It works in any browser that has solid JavaScript and WebGL support. Audio will work with Web Audio, but it'll gracefully not have audio effects if it doesn't. There's no Firefox specific magic here. If you're on Aurora/Nightly, then you get asm.js/Odinmonkey optimizations and it runs even faster; that's it.
Edit: UE3 was chosen because it's known stable and optimized tech. This isn't the pinnacle of what can be done, far from it. But neither us (Mozilla) nor Epic wanted to be working with code that was still under active development for a next generation engine while simultaneously trying to port it to a new experimental platform. One step at a time! :p
Re: Unreal Engine in JavaScript/HTML5 – Citadel demo
#125Earlier quoted context omitted.
It's using the control system from the iOS version, which is what Epic Citadel was originally a demo for.
I noticed that. It makes sense, since iOS is an OpenGL ES platform and WebGL implements OpenGL ES.
Re: Unreal Engine in JavaScript/HTML5 – Citadel demo
#126Re: Unreal Engine in JavaScript/HTML5 – Citadel demo
#127This is so awesome that I never want to see another WebGL demo again. This one proves it; you can make awesome games in WebGL. From now on I only want to read about non-demo WebGL games that are in development with a real release date.
For example:
I'm not a fan of DRM, but there's nothing preventing anyone from downloading the game and selling/giving away copies with ease.
Re: Unreal Engine in JavaScript/HTML5 – Citadel demo
#128This is so awesome that I never want to see another WebGL demo again. This one proves it; you can make awesome games in WebGL. From now on I only want to read about non-demo WebGL games that are in development with a real release date.
The biggest issue I see is with distribution. For example: I'm not a fan of DRM, but there's nothing preventing anyone from downloading the game and selling/giving away copies with ease.
Re: Unreal Engine in JavaScript/HTML5 – Citadel demo
#129Re: Unreal Engine in JavaScript/HTML5 – Citadel demo
#130Earlier quoted context omitted.
Chromium has been a little dodgy for me lately too. Lots of memory leaks and what not. I've had to kill it's parent process id on a number of occasions (but even then, there's no reason why a browser should take out the whole OS).
Same here. Google has to do something with all these memory leaks.